实训模式制作到取出导尿管状态
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Assets/Art/Timeline/冲洗包皮腔_TimeLine.playable
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510
Assets/Art/Timeline/冲洗包皮腔_TimeLine.playable
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ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@ -188,12 +188,52 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
if (Game.Instance)
|
||||
{
|
||||
if (coroutine != null) Game.Instance.IEnumeratorManager.Stop(coroutine);
|
||||
coroutine = Game.Instance.IEnumeratorManager.Run(WaitExecute(t, () => {
|
||||
coroutine = Game.Instance.IEnumeratorManager.Run(WaitExecute(t, () =>
|
||||
{
|
||||
GameManager.Instance.uiManager.GetUI<TreeViewPanel>().UnLockAllBtn();
|
||||
callBack?.Invoke();
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayClip(string value, Action callBack, float progress)
|
||||
{
|
||||
float t = GetClipLength(value);
|
||||
if (t > 0.1f) GameManager.Instance.uiManager.CloseUI<TreeViewPanel>();
|
||||
//GameManager.Instance.timelineManager.PlayNormalClip(value);
|
||||
|
||||
for (int i = 0; i < GameManager.Instance.timelineManager.clips.Length; i++)
|
||||
{
|
||||
if (GameManager.Instance.timelineManager.clips[i].name == value)
|
||||
{
|
||||
// 确保进度在0-1之间
|
||||
progress = Mathf.Clamp01(progress);
|
||||
|
||||
// 计算对应的时间点
|
||||
float time = progress * (float)GameManager.Instance.timelineManager.clips[i].playClip.duration;
|
||||
//GameManager.Instance.timelineManager.clips[i].PlayNormal();
|
||||
time = Mathf.Clamp(time, 0f, (float)GameManager.Instance.timelineManager.clips[i].playClip.duration);
|
||||
|
||||
// 设置Timeline的当前时间
|
||||
GameManager.Instance.timelineManager.clips[i].playClip.time = time;
|
||||
|
||||
|
||||
GameManager.Instance.timelineManager.clips[i].playClip.Play();
|
||||
}
|
||||
}
|
||||
|
||||
if (Game.Instance)
|
||||
{
|
||||
if (coroutine != null) Game.Instance.IEnumeratorManager.Stop(coroutine);
|
||||
coroutine = Game.Instance.IEnumeratorManager.Run(WaitExecute(t, () =>
|
||||
{
|
||||
//GameManager.Instance.uiManager.GetUI<TreeViewPanel>().InteractableTrue(t);
|
||||
if (main_gameModel.modeType == ModeType.ShiXun) GameManager.Instance.uiManager.ShowUI<TreeViewPanel>();
|
||||
callBack?.Invoke();
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator WaitExecute(float length, Action callBack)
|
||||
{
|
||||
yield return new WaitForSeconds(length);
|
||||
@ -237,7 +277,8 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
TxtSelectQuestionPanel txtSelectQuestionPanel = GameManager.Instance.uiManager.GetUI<TxtSelectQuestionPanel>();
|
||||
txtSelectQuestionPanel.ShowImgQuestion(id);
|
||||
txtSelectQuestionPanel.nextAction = nextFun;
|
||||
txtSelectQuestionPanel.subAction = isTrue => {
|
||||
txtSelectQuestionPanel.subAction = isTrue =>
|
||||
{
|
||||
if (main_gameModel.modeType == ModeType.KaoHe)
|
||||
{
|
||||
if (isTrue)
|
||||
@ -260,7 +301,8 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
ImgSelectQuestionPanel imgSelectQuestionPanel = GameManager.Instance.uiManager.GetUI<ImgSelectQuestionPanel>();
|
||||
imgSelectQuestionPanel.ShowImgQuestion(id);
|
||||
imgSelectQuestionPanel.nextAction = nextFun;
|
||||
imgSelectQuestionPanel.subAction = isTrue => {
|
||||
imgSelectQuestionPanel.subAction = isTrue =>
|
||||
{
|
||||
//if (main_gameModel.modeType == ModeType.KaoHe)
|
||||
//{
|
||||
if (isTrue)
|
||||
@ -283,7 +325,8 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
DragQuestionPanel dragQuestionPanel = GameManager.Instance.uiManager.GetUI<DragQuestionPanel>();
|
||||
dragQuestionPanel.ShowDragQuestion(id);
|
||||
dragQuestionPanel.nextAction = nextFun;
|
||||
dragQuestionPanel.subAction = (a, b) => {
|
||||
dragQuestionPanel.subAction = (a, b) =>
|
||||
{
|
||||
if (a)
|
||||
{
|
||||
AddScore(score, scoreId);
|
||||
@ -299,7 +342,8 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
LineQuestionPanel lineQuestionPanel = GameManager.Instance.uiManager.GetUI<LineQuestionPanel>();
|
||||
lineQuestionPanel.ShowLineQuestion(id);
|
||||
lineQuestionPanel.nextAction = nextFun;
|
||||
lineQuestionPanel.subAction = isTure => {
|
||||
lineQuestionPanel.subAction = isTure =>
|
||||
{
|
||||
if (isTure)
|
||||
{
|
||||
AddScore(score, scoreId);
|
||||
@ -322,7 +366,8 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
}
|
||||
if (GameManager.Instance.uiManager.GetUI<TipBtnPanel>().tip == false)
|
||||
{
|
||||
GameManager.Instance.kaoheManager.AddScore(score, id, (s, t) => {
|
||||
GameManager.Instance.kaoheManager.AddScore(score, id, (s, t) =>
|
||||
{
|
||||
GameManager.Instance.uiManager.GetUI<ScorePanel>().SetScore(s.ToString(), t.ToString());
|
||||
});
|
||||
}
|
||||
|
||||
@ -6,6 +6,7 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("进入测量方法状态");
|
||||
}
|
||||
public override void OnStateStay()
|
||||
{
|
||||
|
||||
@ -1,19 +1,68 @@
|
||||
using FSM;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
namespace DongWuYiXue.DaoNiaoShu
|
||||
{
|
||||
public class ChongXiBaoPiQiangState : FsmState<FSMManager>
|
||||
{
|
||||
bool isTui = false;
|
||||
float tuiValue = 0;
|
||||
HardwareControl ZhuSheQi;
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("进入冲洗包皮腔状态");
|
||||
isTui = false;
|
||||
tuiValue = 0;
|
||||
ZhuSheQi = fsm.Get("20ml注射器放置后").GetComponent<HardwareControl>();
|
||||
ZhuSheQi.length = 0f;
|
||||
fsm.Show("20ml注射器");
|
||||
fsm.ShowCamera("冲洗包皮腔1_Camera");
|
||||
fsm.ShowTip(0);
|
||||
fsm.PlayBgm(0);
|
||||
fsm.Light_EnableInteraction("20ml注射器");
|
||||
fsm.ShowArrow("点击注射器", "20ml注射器");
|
||||
fsm.InteractionDown("20ml注射器", c =>
|
||||
{
|
||||
fsm.HideArrow();
|
||||
fsm.Unlight_DisableInteraction("20ml注射器");
|
||||
fsm.Hide("20ml注射器");
|
||||
fsm.ShowCamera("冲洗包皮腔2_Camera");
|
||||
fsm.Show("20ml注射器放置后");
|
||||
isTui = true;
|
||||
});
|
||||
}
|
||||
public override void OnStateStay()
|
||||
{
|
||||
base.OnStateStay();
|
||||
if (isTui)
|
||||
{
|
||||
tuiValue += .0005f;
|
||||
fsm.PlayClip("冲洗包皮腔_TimeLine", null, tuiValue);
|
||||
//ZhuSheQi.length += .0005f;
|
||||
//ZhuSheQi.animName = "注射器打入";
|
||||
//ZhuSheQi.Move();
|
||||
}
|
||||
if (isTui && Input.GetKeyDown(KeyCode.L))
|
||||
{
|
||||
//ZhuSheQi.length = 1.0f;
|
||||
//ZhuSheQi.animName = "注射器打入";
|
||||
//ZhuSheQi.Move();
|
||||
tuiValue = 1.0f;
|
||||
fsm.PlayClip("冲洗包皮腔_TimeLine", null, tuiValue);
|
||||
}
|
||||
if (tuiValue >= 1.0f)
|
||||
{
|
||||
isTui = false;
|
||||
fsm.nextState = true;
|
||||
}
|
||||
}
|
||||
public override void OnStateExit()
|
||||
{
|
||||
base.OnStateExit();
|
||||
isTui = false;
|
||||
fsm.Hide("20ml注射器放置后");
|
||||
fsm.nextState = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,6 +6,12 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("½øÈë´ò¿ªµ¼Äò¹Ü״̬");
|
||||
fsm.ShowCamera("´ò¿ªµ¼Äò¹Ü_Camera");
|
||||
fsm.PlayClip("´ò¿ªµ¼Äò¹Ü_TimeLine", () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
}
|
||||
public override void OnStateStay()
|
||||
{
|
||||
@ -14,6 +20,7 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateExit()
|
||||
{
|
||||
base.OnStateExit();
|
||||
fsm.nextState = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,9 +8,10 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("进入戴无菌手套状态");
|
||||
fsm.ShowCamera("WuPinZhunBei_Camera");
|
||||
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
|
||||
{
|
||||
fsm.ShowDragQuestion(0, 3, 0, () =>
|
||||
fsm.ShowDragQuestion(1, 3, 0, () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
|
||||
@ -6,6 +6,12 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("进入更换无菌手套状态");
|
||||
fsm.ShowCamera("更换无菌手套_Camera");
|
||||
fsm.PlayClip("更换无菌手套_TimeLine", () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
}
|
||||
public override void OnStateStay()
|
||||
{
|
||||
@ -14,6 +20,7 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateExit()
|
||||
{
|
||||
base.OnStateExit();
|
||||
fsm.nextState = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,11 +1,34 @@
|
||||
using FSM;
|
||||
using UnityEngine;
|
||||
using ZXKFramework;
|
||||
namespace DongWuYiXue.DaoNiaoShu
|
||||
{
|
||||
public class QingJieBaoPiKouState : FsmState<FSMManager>
|
||||
{
|
||||
Coroutine cor;
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("쏵흙헌썅관튄왯섟鷺鍋튄륀榴檄");
|
||||
|
||||
fsm.ShowCamera("헌썅관튄왯1_Camera");
|
||||
fsm.Light_EnableInteraction("쪘성땍춈헷");
|
||||
fsm.ShowArrow("듐샌쪘성땍춈헷", "쪘성땍춈헷");
|
||||
fsm.ShowTip(0);
|
||||
fsm.PlayBgm(0);
|
||||
fsm.InteractionDown("쪘성땍춈헷", c =>
|
||||
{
|
||||
fsm.HideArrow();
|
||||
fsm.ShowCamera("헌썅관튄왯2_Camera");
|
||||
fsm.Unlight_DisableInteraction("쪘성땍춈헷");
|
||||
fsm.ShowTip(1);
|
||||
fsm.PlayBgm(1);
|
||||
fsm.Show("癎컬퀄綾句뗀");
|
||||
cor = Game.Instance.IEnumeratorManager.Run(3.0f, () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
});
|
||||
}
|
||||
public override void OnStateStay()
|
||||
{
|
||||
@ -14,6 +37,15 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateExit()
|
||||
{
|
||||
base.OnStateExit();
|
||||
if (null != cor)
|
||||
{
|
||||
Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
cor = null;
|
||||
}
|
||||
fsm.HideArrow();
|
||||
fsm.Hide("癎컬퀄綾句뗀");
|
||||
fsm.Unlight_DisableInteraction("쪘성땍춈헷");
|
||||
fsm.nextState = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,11 +1,33 @@
|
||||
using FSM;
|
||||
using UnityEngine;
|
||||
using ZXKFramework;
|
||||
namespace DongWuYiXue.DaoNiaoShu
|
||||
{
|
||||
public class QingJieNiaoDaoKouState : FsmState<FSMManager>
|
||||
{
|
||||
Coroutine cor;
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("쏵흙헌썅쿱돛왯榴檄");
|
||||
fsm.ShowCamera("헌썅쿱돛왯1_Camera");
|
||||
fsm.Light_EnableInteraction("쪘성땍춈헷");
|
||||
fsm.ShowArrow("듐샌쪘성땍춈헷", "쪘성땍춈헷");
|
||||
fsm.ShowTip(0);
|
||||
fsm.PlayBgm(0);
|
||||
fsm.InteractionDown("쪘성땍춈헷", c =>
|
||||
{
|
||||
fsm.HideArrow();
|
||||
fsm.ShowCamera("헌썅쿱돛왯2_Camera");
|
||||
fsm.Unlight_DisableInteraction("쪘성땍춈헷");
|
||||
fsm.ShowTip(1);
|
||||
fsm.PlayBgm(1);
|
||||
fsm.Show("癎컬퀄綾句뗀");
|
||||
cor = Game.Instance.IEnumeratorManager.Run(3.0f, () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
});
|
||||
}
|
||||
public override void OnStateStay()
|
||||
{
|
||||
@ -14,6 +36,15 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateExit()
|
||||
{
|
||||
base.OnStateExit();
|
||||
if (null != cor)
|
||||
{
|
||||
Game.Instance.IEnumeratorManager.Stop(cor);
|
||||
cor = null;
|
||||
}
|
||||
fsm.HideArrow();
|
||||
fsm.Hide("癎컬퀄綾句뗀");
|
||||
fsm.Unlight_DisableInteraction("쪘성땍춈헷");
|
||||
fsm.nextState = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,6 +6,14 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("进入清理生殖器状态");
|
||||
fsm.ShowTip(0);
|
||||
fsm.PlayBgm(0);
|
||||
fsm.ShowCamera("清理生殖器_Camera");
|
||||
fsm.PlayClip("清理生殖器_TimeLine", () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
}
|
||||
public override void OnStateStay()
|
||||
{
|
||||
@ -14,6 +22,7 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateExit()
|
||||
{
|
||||
base.OnStateExit();
|
||||
fsm.nextState = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,6 +6,23 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("进入取出导尿管状态");
|
||||
fsm.ShowTip(0);
|
||||
fsm.PlayBgm(0);
|
||||
fsm.ShowCamera("取出导尿管1_Camera");
|
||||
fsm.Light_EnableInteraction("导尿管");
|
||||
fsm.ShowArrow("点击导尿管", "导尿管");
|
||||
fsm.InteractionDown("导尿管", c =>
|
||||
{
|
||||
fsm.HideArrow();
|
||||
fsm.Unlight_DisableInteraction("导尿管");
|
||||
fsm.Hide("打开导尿管后");
|
||||
fsm.ShowCamera("取出导尿管2_Camera");
|
||||
fsm.PlayClip("取出导尿管_TimeLine", () =>
|
||||
{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
});
|
||||
}
|
||||
public override void OnStateStay()
|
||||
{
|
||||
@ -14,6 +31,10 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateExit()
|
||||
{
|
||||
base.OnStateExit();
|
||||
fsm.HideArrow();
|
||||
fsm.Unlight_DisableInteraction("导尿管");
|
||||
fsm.Hide("打开导尿管后");
|
||||
fsm.nextState = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,6 +6,20 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateEnter()
|
||||
{
|
||||
base.OnStateEnter();
|
||||
this.Log("쏵흙沽칩적뜩엥凜榴檄");
|
||||
fsm.ShowCamera("沽칩적뜩엥凜1_Camera");
|
||||
fsm.ShowTip(0);
|
||||
fsm.PlayBgm(0);
|
||||
fsm.Light_EnableInteraction("적뜩엥凜퀸스");
|
||||
fsm.InteractionDown("적뜩엥凜퀸스", c =>
|
||||
{
|
||||
fsm.Unlight_DisableInteraction("적뜩엥凜퀸스");
|
||||
fsm.ShowCamera("沽칩적뜩엥凜2_Camera");
|
||||
fsm.PlayClip("沽칩적뜩엥凜_TimeLine", () =>
|
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{
|
||||
fsm.nextState = true;
|
||||
});
|
||||
});
|
||||
}
|
||||
public override void OnStateStay()
|
||||
{
|
||||
@ -14,6 +28,8 @@ namespace DongWuYiXue.DaoNiaoShu
|
||||
public override void OnStateExit()
|
||||
{
|
||||
base.OnStateExit();
|
||||
fsm.Unlight_DisableInteraction("적뜩엥凜퀸스");
|
||||
fsm.nextState = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,25 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
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public class HardwareControl : MonoBehaviour
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{
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Animator animator;
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[HideInInspector]
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[Range(0, 1f)]
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public float length = 0f;
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[HideInInspector]
|
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public bool lianjie;
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[HideInInspector]
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private void Start()
|
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{
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
public void Move()
|
||||
{
|
||||
animator?.Play(animName.Equals("Null") ? "Null" : animName, -1, length/*Mathf.Clamp(length,0,0.99f)*/);
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}
|
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}
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assetBundleName:
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assetBundleVariant:
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@ -7,7 +7,9 @@ using ZXKFramework;
|
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public class ClipItem : MonoBehaviour
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{
|
||||
PlayableDirector initClip;
|
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PlayableDirector playClip;
|
||||
|
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[HideInInspector]
|
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Loading…
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Reference in New Issue
Block a user