31 lines
782 B
C#

using FSM;
using ZXKFramework;
namespace DongWuYiXue.DaoNiaoShu
{
public class DaiWuJunShouTaoState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("½øÈë´÷ÎÞ¾úÊÖÌ×״̬");
fsm.ShowCamera("WuPinZhunBei_Camera");
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.ShowDragQuestion(1, 3, 0, () =>
{
fsm.nextState = true;
});
}
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}