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using FSM;
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using ZXKFramework;
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namespace DongWuYiXue.DaoNiaoShu
{
public class DaiWuJunShouTaoState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
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this.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>޾<EFBFBD><DEBE><EFBFBD><EFBFBD><EFBFBD>״̬");
fsm.ShowCamera("WuPinZhunBei_Camera");
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if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.ShowDragQuestion(1, 3, 0, () =>
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{
fsm.nextState = true;
});
}
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}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
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fsm.nextState = false;
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}
}
}