26 lines
551 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HardwareControl : MonoBehaviour
{
Animator animator;
[HideInInspector]
[Range(0, 1f)]
public float length = 0f;
[HideInInspector]
public bool lianjie;
[HideInInspector]
public string animName;
private void Start()
{
animator = GetComponent<Animator>();
}
public void Move()
{
animator?.Play(animName.Equals("Null") ? "Null" : animName, -1, length/*Mathf.Clamp(length,0,0.99f)*/);
}
}