26 lines
551 B
C#
26 lines
551 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class HardwareControl : MonoBehaviour
|
|
{
|
|
Animator animator;
|
|
[HideInInspector]
|
|
[Range(0, 1f)]
|
|
public float length = 0f;
|
|
[HideInInspector]
|
|
public bool lianjie;
|
|
|
|
[HideInInspector]
|
|
public string animName;
|
|
private void Start()
|
|
{
|
|
animator = GetComponent<Animator>();
|
|
}
|
|
|
|
public void Move()
|
|
{
|
|
animator?.Play(animName.Equals("Null") ? "Null" : animName, -1, length/*Mathf.Clamp(length,0,0.99f)*/);
|
|
}
|
|
}
|