52 lines
1.5 KiB
C#

using FSM;
using UnityEngine;
using ZXKFramework;
namespace DongWuYiXue.DaoNiaoShu
{
public class QingJieBaoPiKouState : FsmState<FSMManager>
{
Coroutine cor;
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("쏵흙헌썅관튄왯섟鷺鍋튄륀榴檄");
fsm.ShowCamera("헌썅관튄왯1_Camera");
fsm.Light_EnableInteraction("쪘성땍춈헷");
fsm.ShowArrow("듐샌쪘성땍춈헷", "쪘성땍춈헷");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.InteractionDown("쪘성땍춈헷", c =>
{
fsm.HideArrow();
fsm.ShowCamera("헌썅관튄왯2_Camera");
fsm.Unlight_DisableInteraction("쪘성땍춈헷");
fsm.ShowTip(1);
fsm.PlayBgm(1);
fsm.Show("癎컬퀄綾句뗀");
cor = Game.Instance.IEnumeratorManager.Run(3.0f, () =>
{
fsm.nextState = true;
});
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
if (null != cor)
{
Game.Instance.IEnumeratorManager.Stop(cor);
cor = null;
}
fsm.HideArrow();
fsm.Hide("癎컬퀄綾句뗀");
fsm.Unlight_DisableInteraction("쪘성땍춈헷");
fsm.nextState = false;
}
}
}