2025-06-26 14:07:29 +08:00

58 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class KaoHeChengJi : MonoBehaviour
{
public Text DeFen1;
public Text DeFen2;
public Text DeFen3;
public Text DeFen4;
public Text ZongFen;
public void Start()
{
GetScore();
}
/// <summary>
/// 得到分数
/// </summary>
[ContextMenu("获取分数")]
public void GetScore()
{
var v= ScoreController.Instance.GetCurScoreData();
foreach (var c in v) {
Debug.Log(c);
switch (c.Key)
{
case "单选题":
DeFen1.text = c.Value.value.ToString();
break;
case "三维构造考核":
DeFen2.text = c.Value.value.ToString();
break;
case "综合计算考核":
DeFen3.text = c.Value.value.ToString();
break;
case "案例考核":
DeFen4.text = c.Value.value.ToString();
break;
}
}
var zongfen = ScoreController.Instance.GetCurScore();
Debug.Log(zongfen);
ZongFen.text = zongfen.ToString();
}
}