58 lines
1.2 KiB
C#
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2025-06-26 14:07:29 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class KaoHeChengJi : MonoBehaviour
{
public Text DeFen1;
public Text DeFen2;
public Text DeFen3;
public Text DeFen4;
public Text ZongFen;
public void Start()
{
GetScore();
}
/// <summary>
/// <20>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
[ContextMenu("<22><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>")]
public void GetScore()
{
var v= ScoreController.Instance.GetCurScoreData();
foreach (var c in v) {
Debug.Log(c);
switch (c.Key)
{
case "<22><>ѡ<EFBFBD><D1A1>":
DeFen1.text = c.Value.value.ToString();
break;
case "<22><>ά<EFBFBD><CEAC><EFBFBD><EFBFBD><ECBFBC>":
DeFen2.text = c.Value.value.ToString();
break;
case "<22>ۺϼ<DBBA><CFBC><EFBFBD><E3BFBC>":
DeFen3.text = c.Value.value.ToString();
break;
case "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>":
DeFen4.text = c.Value.value.ToString();
break;
}
}
var zongfen = ScoreController.Instance.GetCurScore();
Debug.Log(zongfen);
ZongFen.text = zongfen.ToString();
}
}