using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class KaoHeChengJi : MonoBehaviour { public Text DeFen1; public Text DeFen2; public Text DeFen3; public Text DeFen4; public Text ZongFen; public void Start() { GetScore(); } /// /// 得到分数 /// [ContextMenu("获取分数")] public void GetScore() { var v= ScoreController.Instance.GetCurScoreData(); foreach (var c in v) { Debug.Log(c); switch (c.Key) { case "单选题": DeFen1.text = c.Value.value.ToString(); break; case "三维构造考核": DeFen2.text = c.Value.value.ToString(); break; case "综合计算考核": DeFen3.text = c.Value.value.ToString(); break; case "案例考核": DeFen4.text = c.Value.value.ToString(); break; } } var zongfen = ScoreController.Instance.GetCurScore(); Debug.Log(zongfen); ZongFen.text = zongfen.ToString(); } }