工具类添加去掉空行方法,按钮点击,显示不同提示音频方法
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Binary file not shown.
@ -451,6 +451,44 @@ public class Utility
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}
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}
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/// <summary>
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/// 去除字符串中的空格和空行
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/// </summary>
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/// <param name="input">输入字符串</param>
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/// <param name="removeAllSpaces">是否移除所有空格(包括字符串内部的空格)</param>
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/// <returns>处理后的字符串</returns>
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///
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//// 处理提示文本,保留内部空格但移除空行
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//string cleanTipText = Utility.RemoveSpacesAndEmptyLines(mData.tiptext);
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//// 处理音频名称,移除所有空格
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//string cleanTipAudio = Utility.RemoveSpacesAndEmptyLines(mData.tipaudio, true);
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public static string RemoveSpacesAndEmptyLines(string input, bool removeAllSpaces = false)
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{
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if (string.IsNullOrEmpty(input))
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return input;
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// 分割字符串为行
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string[] lines = input.Split(new[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries);
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StringBuilder result = new StringBuilder();
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foreach (string line in lines)
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{
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string trimmedLine = line.Trim();
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if (string.IsNullOrEmpty(trimmedLine))
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continue; // 跳过空行
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// 根据参数决定是否移除所有空格
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if (removeAllSpaces)
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{
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trimmedLine = trimmedLine.Replace(" ", "");
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}
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result.AppendLine(trimmedLine);
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}
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return result.ToString().TrimEnd(); // 移除末尾的换行符
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}
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}
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m_LocalPosition: {x: -0.088, y: 0, z: 0.111}
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m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
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m_LocalPosition: {x: -0.2, y: 0.32, z: 0.111}
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m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -753,7 +753,7 @@ MeshRenderer:
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@ -841,7 +841,7 @@ MeshRenderer:
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m_LocalPosition: {x: 0.0007106997, y: 0.59896326, z: 0.20234376}
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m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
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m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
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m_ConstrainProportionsScale: 0
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@ -5924,7 +5924,7 @@ MeshRenderer:
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@ -63,7 +63,7 @@ namespace QFramework
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public void OnFinish()
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{
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Debug.Log("Action OnFinish???");
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// Debug.Log("Action OnFinish???");
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}
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public void OnStart()
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@ -74,7 +74,8 @@ namespace QFramework
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data.showName = datas.ContainsKey("showName") ? datas["showName"] : string.Empty;
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data.offestPos= datas.ContainsKey("offSet") ? datas["offSet"] : string.Empty;
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//添加个,点击按钮 ,显示不同的提示和语音的功能。
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data.offestPos = datas.ContainsKey("tiptextAudio") ? datas["tiptextAudio"] : string.Empty;
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data.tiptext = datas.ContainsKey("tiptext") ? datas["tiptext"] : string.Empty;
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data.tipaudio = datas.ContainsKey("tipaudio") ? datas["tipaudio"] : string.Empty;
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UIKit.OpenPanelAsync<UIGuideTip>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
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{
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@ -8,6 +8,7 @@ using System.Collections.Generic;
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using System.Linq;
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using static UnityEngine.GraphicsBuffer;
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using UnityEngine.Assertions;
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using static System.Net.Mime.MediaTypeNames;
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namespace QFramework.Example
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{
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@ -20,8 +21,9 @@ namespace QFramework.Example
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public string offestPos;
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public string tiptextAudio;
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public string tiptext;
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public string tipaudio;
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}
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public partial class UIGuideTip : UIPanel
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@ -76,7 +78,8 @@ namespace QFramework.Example
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Debug.Log(mData);
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List<String> Objs = mData.targets.Split(',')?.ToList();
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List<String> ShowTexts = mData.showName.Split(',')?.ToList();
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List<String> textTip =mData.tiptextAudio.Split(',')?.ToList();
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List<String> Tip = mData.tiptext.Split(',')?.ToList();
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List<String> audio = mData.tipaudio.Split(',')?.ToList();
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if (String.IsNullOrEmpty(mData.offestPos) == false)
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{
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@ -85,7 +88,7 @@ namespace QFramework.Example
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for (int i = 0; i < TipOffects.Count; i++)
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{
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Vector3 TipOffect = Utility.GetVector3FromStrArray(TipOffects[i]);
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Debug.Log(TipOffect + "??????????");
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// Debug.Log(TipOffect + "??????????");
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TipOffectList.Add(TipOffect);
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}
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}
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@ -103,11 +106,15 @@ namespace QFramework.Example
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TipItemList.Add(tipItemObj);
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tipItemObj.name = Objs[i];
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GameObject target = GameObject.Find(Objs[i].ToString());
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if (target==null)
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if (target == null)
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{
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Debug.Log("出现异常,没有找到该物体");
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}
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tipItemObj.GetComponentInChildren<Text>().text = ShowTexts[i];
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//Tip文字名称
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tipItemObj.GetComponentInChildren<UnityEngine.UI.Text>().text = ShowTexts[i];
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UpdatePos(
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target,
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GetComponentInParent<Canvas>(),
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@ -119,6 +126,55 @@ namespace QFramework.Example
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);
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}
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if (Tip.Count != 0 || audio.Count != 0)
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{
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// 计算两个列表的最小长度,确保安全索引范围
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int minListCount = Math.Min(Tip.Count, audio.Count);
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int buttonCount = TipItemList.Count;
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for (int i = 0; i < buttonCount; i++)
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{
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var tipButton = TipItemList[i].transform.Find("tip").GetComponent<Button>();
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tipButton.onClick.RemoveAllListeners();
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// 创建当前索引的局部副本,解决闭包问题
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int currentIndex = i;
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tipButton.onClick.AddListener(() => {
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// 确保索引在有效范围内
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int safeIndex = Math.Min(currentIndex, minListCount - 1);
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if (safeIndex >= 0 && safeIndex < Tip.Count && safeIndex < audio.Count)
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{
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Debug.Log(Tip[safeIndex] + "Tip");
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Debug.Log(audio[safeIndex] + "audio");
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// 处理提示文本,保留内部空格但移除空行
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Tip[safeIndex] = Utility.RemoveSpacesAndEmptyLines(Tip[safeIndex]);
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// 处理音频名称,移除所有空格
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audio[safeIndex] = Utility.RemoveSpacesAndEmptyLines(audio[safeIndex], true);
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//赋值按钮
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var data = new UITextWindowData
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{
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text = Tip[safeIndex],
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audio = audio[safeIndex]
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};
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UIKit.OpenPanelAsync<UITextWindow>(uiData: data, canvasLevel: UILevel.PopUI)
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.ToAction()
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.Start(this);
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}
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else
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{
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Debug.LogWarning($"索引 {currentIndex} 超出数据范围,Tip.Count={Tip.Count}, audio.Count={audio.Count}");
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}
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});
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}
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}
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}
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@ -128,12 +184,10 @@ namespace QFramework.Example
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}
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//private void OnCloseSelf(string[] obj)
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//{
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// CloseSelf();
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//}
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bool isUpdate = false;
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private void LateUpdate()
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@ -147,7 +201,7 @@ namespace QFramework.Example
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GameObject target = GameObject.Find(TipItemList[i].name);
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Debug.Log("LateUpdate");
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//Debug.Log("LateUpdate");
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UpdatePos(
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target,
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@ -219,7 +273,7 @@ namespace QFramework.Example
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float length = (YuanDian.transform.position - tip.transform.position).magnitude;
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//设置线的宽度 长度
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zhiyinxian.GetComponent<RectTransform>().sizeDelta = new Vector2(length, 3f);
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Debug.Log("UpdatePos");
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//Debug.Log("UpdatePos");
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}
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@ -1769,16 +1769,18 @@ namespace XMLTool
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act.args.Add("offSet", offSet.Value);
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}
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XAttribute tiptextAudio = action.Attribute("tiptextAudio");
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if (offSet != null)
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XAttribute tiptext = action.Attribute("tiptext");
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if (tiptext != null)
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{
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act.args.Add("tiptextAudio", tiptextAudio.Value);
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act.args.Add("tiptext", tiptext.Value);
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}
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else
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XAttribute tipaudio = action.Attribute("tipaudio");
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if (tipaudio != null)
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{
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Debug.Log("暂时为空");
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}
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act.args.Add("tipaudio", tipaudio.Value);
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}
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newAction = act;
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}
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@ -73,7 +73,7 @@
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<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
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<Action type="TextWindow" title="棱柱说明" value="四棱柱:有两个面互相平行,其余每相邻两个面的交线都互相平行的多面体叫作棱柱。
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<!--<Action type="TextWindow" title="棱柱说明" value="四棱柱:有两个面互相平行,其余每相邻两个面的交线都互相平行的多面体叫作棱柱。
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互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。
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上底面的边长叫做棱柱的上底面边长
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互相平行的两个面叫作棱柱的底面,位于棱柱下面,叫底面。
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@ -83,26 +83,26 @@
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两个底面间的距离叫作棱柱的高
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底面边长与侧棱汇交的点叫做棱柱的顶点。
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" position="right" scrollSpeed="25"/>
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" position="right" scrollSpeed="25"/>-->
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<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
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<Action type="UIGuideTip"
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targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0|200,0,0"
|
||||
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
tiptextAudio="
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|sound5,
|
||||
上底面的边长叫做棱柱的上底面边长|sound6,
|
||||
底面的边长叫做棱柱的底面边长|sound7,
|
||||
棱柱其余各面叫作棱柱的侧面|sound8,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|sound9,
|
||||
两个底面间的距离叫作棱柱的高|sound10,
|
||||
底面边长与侧棱汇交的点叫做棱柱的顶点。|sound11"
|
||||
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
offSet="200,100,0|-200,100,0|-200,-80,0|250,50,0|-250,50,0|300,0,0|-300,50,0|-200,150,0"
|
||||
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
tiptext="
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。,
|
||||
上底面的边长叫做棱柱的上底面边长,
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱下面,叫底面。,
|
||||
底面的边长叫做棱柱的底面边长,
|
||||
棱柱其余各面叫作棱柱的侧面,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱,
|
||||
两个底面间的距离叫作棱柱的高,
|
||||
底面边长与侧棱汇交的点叫做棱柱的顶点。"
|
||||
|
||||
></Action>
|
||||
|
||||
tipaudio="sound4.mp3 , sound5.mp3 , sound6.mp3 , sound7.mp3 , sound8.mp3 ,sound9.mp3,sound10.mp3,sound11.mp3" ></Action>
|
||||
</Action>
|
||||
</Enter>
|
||||
|
||||
@ -134,21 +134,34 @@
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
||||
<Action type="UIGuideTip"
|
||||
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0|200,0,0"
|
||||
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
tiptextAudio="
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|sound5,
|
||||
上底面的边长叫做棱柱的上底面边长|sound6,
|
||||
底面的边长叫做棱柱的底面边长|sound7,
|
||||
棱柱其余各面叫作棱柱的侧面|sound8,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|sound9,
|
||||
两个底面间的距离叫作棱柱的高|sound10,
|
||||
底面边长与侧棱汇交的点叫做棱柱的顶点。|sound11"
|
||||
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
offSet="200,100,0|-200,100,0|-200,-80,0|250,50,0|-250,50,0|300,0,0|-300,50,0|-200,150,0"
|
||||
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
tiptext="
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。,
|
||||
上底面的边长叫做棱柱的上底面边长,
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱下面,叫底面。,
|
||||
底面的边长叫做棱柱的底面边长,
|
||||
棱柱其余各面叫作棱柱的侧面,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱,
|
||||
两个底面间的距离叫作棱柱的高,
|
||||
底面边长与侧棱汇交的点叫做棱柱的顶点。"
|
||||
|
||||
></Action>
|
||||
tipaudio="
|
||||
sound4.mp3,
|
||||
sound5.mp3 ,
|
||||
sound6.mp3,
|
||||
sound7.mp3 ,
|
||||
sound8.mp3 ,
|
||||
sound9.mp3 ,
|
||||
sound10.mp3 ,
|
||||
sound11.mp3
|
||||
" ></Action>
|
||||
|
||||
<Action type="TextWindow" title="棱柱说明" value="四棱柱:有两个面互相平行,其余每相邻两个面的交线都互相平行的多面体叫作棱柱。
|
||||
|
||||
|
||||
|
||||
<!--<Action type="TextWindow" title="棱柱说明" value="四棱柱:有两个面互相平行,其余每相邻两个面的交线都互相平行的多面体叫作棱柱。
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。
|
||||
上底面的边长叫做棱柱的上底面边长
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱下面,叫底面。
|
||||
@ -158,7 +171,11 @@
|
||||
两个底面间的距离叫作棱柱的高
|
||||
底面边长与侧棱汇交的点叫做棱柱的顶点。
|
||||
|
||||
" position="right" scrollSpeed="25"/>
|
||||
" position="right" scrollSpeed="25"/>-->
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
@ -187,12 +204,12 @@
|
||||
offSet="200,0,0 |200,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0"
|
||||
showName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
|
||||
tiptextAudio="
|
||||
底面:其中的多边形叫作棱锥的底面。|sound18,
|
||||
底面的边长叫做棱锥的底面边长|sound19,
|
||||
底面的边长叫做棱柱的底面边长|sound20,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|sound21,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|sound22,
|
||||
各侧面的公共顶点叫作棱锥的顶点|sound23, "
|
||||
底面:其中的多边形叫作棱锥的底面。|sound18.mp3,
|
||||
底面的边长叫做棱锥的底面边长|sound19.mp3,
|
||||
底面的边长叫做棱柱的底面边长|sound20.mp3,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|sound21.mp3,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|sound22.mp3,
|
||||
各侧面的公共顶点叫作棱锥的顶点|sound23.mp3, "
|
||||
|
||||
|
||||
|
||||
@ -236,8 +253,8 @@
|
||||
offSet="200,0,0|200,0,0"
|
||||
showName="球体圆心,球体半径"
|
||||
tiptextAudio="
|
||||
半圆的圆心叫作球心。|sound51,
|
||||
半圆的半径叫作球的半径。|sound52"
|
||||
半圆的圆心叫作球心。|sound51.mp3,
|
||||
半圆的半径叫作球的半径。|sound52.mp3"
|
||||
|
||||
></Action>
|
||||
|
||||
@ -285,11 +302,11 @@
|
||||
offSet="200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0"
|
||||
showName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
|
||||
tiptextAudio="
|
||||
旋转轴叫作圆柱的轴。|sound29,
|
||||
垂直于轴的边旋转形成的圆面叫作圆柱的底面。|sound30,
|
||||
平行于轴的边旋转形成的曲面叫作圆柱的侧面。|sound31,
|
||||
无论旋转到什么位置,这条边都叫作侧面的母线。|sound32,
|
||||
两个底面间的距离叫作圆柱的高。|sound33,"
|
||||
旋转轴叫作圆柱的轴。|sound29.mp3,
|
||||
垂直于轴的边旋转形成的圆面叫作圆柱的底面。|sound30.mp3,
|
||||
平行于轴的边旋转形成的曲面叫作圆柱的侧面。|sound31.mp3,
|
||||
无论旋转到什么位置,这条边都叫作侧面的母线。|sound32.mp3,
|
||||
两个底面间的距离叫作圆柱的高。|sound33.mp3,"
|
||||
></Action>
|
||||
|
||||
<Action type="Log" value="圆柱FINISH"></Action>
|
||||
@ -333,12 +350,12 @@
|
||||
offSet="200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0"
|
||||
showName="圆锥轴,圆锥高,圆锥轴,圆锥高,圆锥轴,圆锥高"
|
||||
tiptextAudio="
|
||||
旋转轴叫作圆锥的轴。|sound40,
|
||||
另一条直角边旋转而形成的圆面叫作底面。|sound41,
|
||||
斜边旋转而形成的曲面叫作侧面。|sound42,
|
||||
无论旋转到什么位置,这条边都叫作侧面的母线。|sound43,
|
||||
母线与轴的交点叫作顶点。|sound44,
|
||||
顶点到底面的距离叫作圆锥的高|sound45"
|
||||
旋转轴叫作圆锥的轴。|sound40.mp3,
|
||||
另一条直角边旋转而形成的圆面叫作底面。|sound41.mp3,
|
||||
斜边旋转而形成的曲面叫作侧面。|sound42.mp3,
|
||||
无论旋转到什么位置,这条边都叫作侧面的母线。|sound43.mp3,
|
||||
母线与轴的交点叫作顶点。|sound44.mp3,
|
||||
顶点到底面的距离叫作圆锥的高|sound45.mp3"
|
||||
|
||||
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user