勘误文档,添加文本提示和音频播放功能
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Assets/Projects/~$(数学)立体几何体认知与计算脚本(2).xlsx.meta
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--- !u!1 &1822372371
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--- !u!1 &1924845557
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GameObject:
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@ -76,7 +76,7 @@ namespace QFramework.Example
|
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Debug.Log(mData);
|
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List<String> Objs = mData.targets.Split(',')?.ToList();
|
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List<String> ShowTexts = mData.showName.Split(',')?.ToList();
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List<String> textTip =mData.tiptextAudio.Split(',')?.ToList();
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if (String.IsNullOrEmpty(mData.offestPos) == false)
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{
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@ -1769,6 +1769,16 @@ namespace XMLTool
|
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act.args.Add("offSet", offSet.Value);
|
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|
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}
|
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XAttribute tiptextAudio = action.Attribute("tiptextAudio");
|
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if (offSet != null)
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{
|
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act.args.Add("tiptextAudio", tiptextAudio.Value);
|
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}
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else
|
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{
|
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Debug.Log("ÔÝʱΪ¿Õ");
|
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}
|
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newAction = act;
|
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}
|
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||||
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@ -12,9 +12,9 @@
|
||||
<!--<Tip>三脚架</Tip>-->
|
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<Icon>JiHeTi/LengZhu.png</Icon>
|
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</Device>
|
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|
||||
|
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|
||||
|
||||
|
||||
|
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<Device>
|
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<Name>棱锥</Name>
|
||||
<!--<HighLight color="255,0,0,255"/>-->
|
||||
@ -22,10 +22,10 @@
|
||||
<!--<Tip>三脚架</Tip>-->
|
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<Icon>JiHeTi/LengZhui.png</Icon>
|
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</Device>
|
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|
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|
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<Device>
|
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<Name>球体</Name>
|
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<!--<HighLight color="255,0,0,255"/>-->
|
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@ -33,7 +33,7 @@
|
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<!--<Tip>三脚架</Tip>-->
|
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<Icon>JiHeTi/QiuTi.png</Icon>
|
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</Device>
|
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|
||||
|
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<Device>
|
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<Name>圆柱</Name>
|
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<!--<HighLight color="255,0,0,255"/>-->
|
||||
@ -60,7 +60,7 @@
|
||||
<Action type="Sequence">
|
||||
|
||||
<Action type="Hint" value="请选择对应模块,进行对应实验学习。或者使用键盘鼠标,自由漫游场景,进行游览。" time="-1" icon="false"></Action>
|
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|
||||
|
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<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
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random="false"
|
||||
scrollSpeed="25" position="left"
|
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@ -86,15 +86,23 @@
|
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" position="right" scrollSpeed="25"/>
|
||||
|
||||
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
|
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<Action type="UIGuideTip" targetName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长" offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0" showName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长"
|
||||
|
||||
|
||||
|
||||
|
||||
<Action type="UIGuideTip"
|
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targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0|200,0,0"
|
||||
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
tiptextAudio="
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|sound5,
|
||||
上底面的边长叫做棱柱的上底面边长|sound6,
|
||||
底面的边长叫做棱柱的底面边长|sound7,
|
||||
棱柱其余各面叫作棱柱的侧面|sound8,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|sound9,
|
||||
两个底面间的距离叫作棱柱的高|sound10,
|
||||
底面边长与侧棱汇交的点叫做棱柱的顶点。|sound11"
|
||||
|
||||
></Action>
|
||||
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
|
||||
@ -113,7 +121,7 @@
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</Exit>
|
||||
|
||||
</State>
|
||||
|
||||
@ -125,7 +133,20 @@
|
||||
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
||||
<Action type="UIGuideTip" targetName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长" offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0" showName="棱柱底面边长,棱柱底面,棱柱棱高,棱柱侧面,棱柱上底面,棱柱顶点,上底面边长" ></Action>
|
||||
<Action type="UIGuideTip"
|
||||
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
offSet="200,0,0|200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0|200,0,0"
|
||||
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
|
||||
tiptextAudio="
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|sound5,
|
||||
上底面的边长叫做棱柱的上底面边长|sound6,
|
||||
底面的边长叫做棱柱的底面边长|sound7,
|
||||
棱柱其余各面叫作棱柱的侧面|sound8,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|sound9,
|
||||
两个底面间的距离叫作棱柱的高|sound10,
|
||||
底面边长与侧棱汇交的点叫做棱柱的顶点。|sound11"
|
||||
|
||||
></Action>
|
||||
|
||||
<Action type="TextWindow" title="棱柱说明" value="四棱柱:有两个面互相平行,其余每相邻两个面的交线都互相平行的多面体叫作棱柱。
|
||||
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。
|
||||
@ -145,12 +166,12 @@
|
||||
<Action type="Sequence">
|
||||
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
|
||||
|
||||
|
||||
|
||||
</State>
|
||||
|
||||
|
||||
@ -161,7 +182,21 @@
|
||||
<Action type="Log" value="棱锥"></Action>
|
||||
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
||||
<Action type="UIGuideTip" targetName="棱锥高,棱锥侧面,棱锥底面" offSet="200,0,0|200,0,0|-200,0,0" showName="棱锥高,棱锥侧面,棱锥底面" ></Action>
|
||||
<Action type="UIGuideTip"
|
||||
targetName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
|
||||
offSet="200,0,0 |200,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0"
|
||||
showName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
|
||||
tiptextAudio="
|
||||
底面:其中的多边形叫作棱锥的底面。|sound18,
|
||||
底面的边长叫做棱锥的底面边长|sound19,
|
||||
底面的边长叫做棱柱的底面边长|sound20,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|sound21,
|
||||
相邻两个侧面的公共边叫作棱柱的侧棱|sound22,
|
||||
各侧面的公共顶点叫作棱锥的顶点|sound23, "
|
||||
|
||||
|
||||
|
||||
></Action>
|
||||
|
||||
<Action type="TextWindow" title="棱锥说明" value="棱锥:有一个面是多边形,其余各面都是三角形,并且这些三角形有一个公共顶点,这样的多
|
||||
面体叫作棱锥.
|
||||
@ -181,11 +216,11 @@
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
<State name="球体">
|
||||
@ -196,25 +231,33 @@
|
||||
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
||||
<Action type="UIGuideTip" targetName="球体圆心,球体半径" offSet="200,0,0|200,0,0" showName="球体圆心,球体半径" ></Action>
|
||||
<Action type="UIGuideTip"
|
||||
targetName="球体圆心,球体半径"
|
||||
offSet="200,0,0|200,0,0"
|
||||
showName="球体圆心,球体半径"
|
||||
tiptextAudio="
|
||||
半圆的圆心叫作球心。|sound51,
|
||||
半圆的半径叫作球的半径。|sound52"
|
||||
|
||||
></Action>
|
||||
|
||||
<Action type="TextWindow" title="球说明" value="球:以半圆直径所在的直线为旋转轴旋转一周,所形成的曲面叫作球面,球面所围成的几何
|
||||
<!--<Action type="TextWindow" title="球说明" value="球:以半圆直径所在的直线为旋转轴旋转一周,所形成的曲面叫作球面,球面所围成的几何
|
||||
体叫作球体,简称球.
|
||||
半圆的圆心叫作球心
|
||||
半圆的半径叫作球的半径
|
||||
以半圆直径所在的直线为旋转轴旋转一周,所形成的曲面叫作球面,球面所围成的几何
|
||||
体叫作球体,简称球。" position="right" scrollSpeed="25"/>
|
||||
体叫作球体,简称球。" position="right" scrollSpeed="25"/>-->
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Sequence">
|
||||
|
||||
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
<State name="圆柱">
|
||||
@ -233,11 +276,21 @@
|
||||
平行于轴的边旋转形成的曲面叫作圆柱的侧面
|
||||
无论旋转到什么位置,这条边都叫作侧面的母线
|
||||
两个底面间的距离叫作圆柱的高 " position="right" scrollSpeed="25"/>
|
||||
|
||||
|
||||
|
||||
|
||||
<Action type="UIGuideTip" targetName="圆柱上底面,圆柱侧面,圆柱母线,圆柱底面" offSet="200,0,0|200,0,0|-200,0,0|200,0,0" showName="上底面,侧面,母线,底面" ></Action>
|
||||
|
||||
|
||||
|
||||
<Action type="UIGuideTip"
|
||||
targetName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
|
||||
offSet="200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0"
|
||||
showName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
|
||||
tiptextAudio="
|
||||
旋转轴叫作圆柱的轴。|sound29,
|
||||
垂直于轴的边旋转形成的圆面叫作圆柱的底面。|sound30,
|
||||
平行于轴的边旋转形成的曲面叫作圆柱的侧面。|sound31,
|
||||
无论旋转到什么位置,这条边都叫作侧面的母线。|sound32,
|
||||
两个底面间的距离叫作圆柱的高。|sound33,"
|
||||
></Action>
|
||||
|
||||
<Action type="Log" value="圆柱FINISH"></Action>
|
||||
|
||||
@ -248,12 +301,12 @@
|
||||
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Log" value="圆柱结束???"></Action>
|
||||
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</Exit>
|
||||
</State>
|
||||
<State name="圆锥">
|
||||
<Enter>
|
||||
@ -275,7 +328,21 @@
|
||||
顶点到底面的距离叫作圆锥的高. " position="right" scrollSpeed="25"/>
|
||||
|
||||
|
||||
<Action type="UIGuideTip" targetName="圆锥底面,圆锥高" offSet="200,0,0|200,0,0|-200,0,0|200,0,0" showName="圆锥底面,圆锥高" ></Action>
|
||||
<Action type="UIGuideTip"
|
||||
targetName="圆锥轴,圆锥底面,圆锥侧面,圆锥母线,圆锥顶点,圆锥高"
|
||||
offSet="200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0|200,0,0"
|
||||
showName="圆锥轴,圆锥高,圆锥轴,圆锥高,圆锥轴,圆锥高"
|
||||
tiptextAudio="
|
||||
旋转轴叫作圆锥的轴。|sound40,
|
||||
另一条直角边旋转而形成的圆面叫作底面。|sound41,
|
||||
斜边旋转而形成的曲面叫作侧面。|sound42,
|
||||
无论旋转到什么位置,这条边都叫作侧面的母线。|sound43,
|
||||
母线与轴的交点叫作顶点。|sound44,
|
||||
顶点到底面的距离叫作圆锥的高|sound45"
|
||||
|
||||
|
||||
|
||||
></Action>
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
|
||||
|
||||
|
||||
@ -284,15 +351,15 @@
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
|
||||
<Action type="Sequence">
|
||||
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
<!--进入方式-->
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user