68 lines
751 B
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XMLTool;
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public struct OnVolumeChangedEvent
{
}
/// <summary>
/// ģ<><C4A3><EFBFBD>˳<EFBFBD><CBB3><EFBFBD>Ϣ
/// </summary>
public struct OnModuleQuit
{
int moduleIndex;
}
/// <summary>
/// ģ<>ʼ
/// </summary>
public struct OnModuleStart
{
int moduleIndex;
}
public struct OnLoadingShow
{
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}
public struct OnLoadingHide
{
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}
public struct OnPoint3DQuestionDestroy
{
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}
public struct OnBody3DStart
{
}
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public struct OnBody3DDragChanged
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{
}
public struct OnBody3DGroupTypeChanged
{
public bool isGroup;
}
public struct OnBody3DSelected
{
public bool isOn;
public GameObject obj;
}
public struct OnPickDevice
{
public Device device;
public int count;
}