2024-12-14 18:27:59 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public struct OnVolumeChangedEvent
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{
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}
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/// <summary>
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/// ģ<><C4A3><EFBFBD>˳<EFBFBD><CBB3><EFBFBD>Ϣ
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/// </summary>
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public struct OnModuleQuit
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{
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int moduleIndex;
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}
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/// <summary>
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/// ģ<>鿪ʼ
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/// </summary>
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public struct OnModuleStart
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{
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int moduleIndex;
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}
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public struct OnLoadingShow
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{
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2025-02-12 17:36:00 +08:00
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2024-12-14 18:27:59 +08:00
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}
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public struct OnLoadingHide
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{
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2025-01-13 14:05:32 +08:00
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}
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public struct OnPoint3DQuestionDestroy
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{
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2025-02-12 17:36:00 +08:00
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}
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public struct OnBody3DStart
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{
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}
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public struct OnBody3DDrag
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{
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public bool isAllow;
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}
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public struct OnBody3DGroupTypeChanged
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{
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public bool isGroup;
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}
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public struct OnBody3DSelected
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{
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public bool isOn;
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public GameObject obj;
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}
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