新增道具系统 及人物背包系统
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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7
Assets/Scenes/TestUIPanels/TestUIRightMenu.unity.meta
Normal file
7
Assets/Scenes/TestUIPanels/TestUIRightMenu.unity.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 0a59067cf16c2a24e91a0b9ce372f3e9
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -28,7 +28,8 @@ public class ActionHelper
|
||||
{ "UITextTip", typeof(QFramework.Example.UITextTip) },
|
||||
{ "UITextWindow", typeof(QFramework.Example.UITextWindow) },
|
||||
{ "UIKnowledge", typeof(QFramework.Example.UIKnowledge) },
|
||||
|
||||
{ "UIBackPack", typeof(QFramework.Example.UIBackPack) },
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
using GCSeries.Core.Input;
|
||||
using QFramework;
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
@ -105,17 +106,40 @@ public class DeviceController : MonoSingleton<DeviceController>
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
var deviceItem = hit.transform.GetComponent<DeviceItem>();
|
||||
|
||||
if (uitip != null && deviceItem != null && deviceItem.tipItem != null && EventSystem.current.IsPointerOverGameObject() == false)
|
||||
if (deviceItem != null)
|
||||
{
|
||||
uitip.Open(new UIDeviceTipData() { txt = deviceItem.tipItem.label });
|
||||
uitip.Show();
|
||||
return;
|
||||
if (Input.GetMouseButtonUp(1))
|
||||
{
|
||||
if (deviceItem.device.rightMenu != null)
|
||||
{
|
||||
var data = new UIRightMenuData();
|
||||
data.btns = deviceItem.device.rightMenu.items;
|
||||
data.OnBtnClick = str =>
|
||||
{
|
||||
// 调试输出:确认str的值和类型
|
||||
if (str.Equals("拾取", StringComparison.Ordinal))
|
||||
{
|
||||
PlayerController.Instance.PickDevice(deviceItem.device.Name);
|
||||
}
|
||||
};
|
||||
UIKit.OpenPanelAsync<UIRightMenu>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal();
|
||||
}
|
||||
}
|
||||
else if (uitip != null && deviceItem.tipItem != null && EventSystem.current.IsPointerOverGameObject() == false)
|
||||
{
|
||||
uitip.Open(new UIDeviceTipData() { txt = deviceItem.tipItem.label });
|
||||
uitip.Show();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
uitip?.Hide();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
public DeviceItem GetDeviceItem(string name)
|
||||
{
|
||||
if (deviceDict.ContainsKey(name))
|
||||
|
||||
@ -8,38 +8,60 @@ public class PlayerController : MonoSingleton<PlayerController>
|
||||
{
|
||||
private PlayerController() { }
|
||||
|
||||
public class HasDevice
|
||||
public class HasDeviceData
|
||||
{
|
||||
public Device device;
|
||||
public int count;
|
||||
}
|
||||
|
||||
|
||||
Dictionary<string, HasDevice> hasDevices = new Dictionary<string, HasDevice>();
|
||||
public Dictionary<string, HasDeviceData> hasDevicesDict = new Dictionary<string, HasDeviceData>();
|
||||
|
||||
public void DropDevice(string key, int count = 1)
|
||||
public int DropDevice(string key, int count = 1)
|
||||
{
|
||||
if (hasDevices.ContainsKey(key))
|
||||
if (hasDevicesDict.ContainsKey(key))
|
||||
{
|
||||
hasDevices[key].count -= count;
|
||||
if (hasDevices[key].count <= 0)
|
||||
var dev = hasDevicesDict[key];
|
||||
dev.count -= count;
|
||||
if (dev.count <= 0)
|
||||
{
|
||||
hasDevices.Remove(key);
|
||||
hasDevicesDict.Remove(key);
|
||||
return 0;
|
||||
}
|
||||
return dev.count;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public void PickDevice(string key, int count = 1)
|
||||
{
|
||||
if (hasDevices.ContainsKey(key))
|
||||
Device device = null;
|
||||
if (hasDevicesDict.ContainsKey(key))
|
||||
{
|
||||
hasDevices[(string)key].count += count;
|
||||
device = hasDevicesDict[key].device;
|
||||
hasDevicesDict[key].count += count;
|
||||
}
|
||||
else
|
||||
{
|
||||
hasDevices.Add(key, new HasDevice() { count = count, device = DeviceController.Instance.GetDevice(key) });
|
||||
device = DeviceController.Instance.GetDevice(key);
|
||||
hasDevicesDict.Add(key, new HasDeviceData() { count = count, device = device });
|
||||
}
|
||||
TypeEventSystem.Global.Send<OnPickDevice>(new OnPickDevice() { device = device, count = count });
|
||||
}
|
||||
|
||||
|
||||
|
||||
public HasDeviceData HasDevice(string key)
|
||||
{
|
||||
if (hasDevicesDict.ContainsKey(key))
|
||||
{
|
||||
var dev = hasDevicesDict[key];
|
||||
if (dev.count > 0)
|
||||
{
|
||||
return dev;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using XMLTool;
|
||||
|
||||
|
||||
public struct OnVolumeChangedEvent
|
||||
@ -59,3 +60,9 @@ public struct OnBody3DSelected
|
||||
public GameObject obj;
|
||||
}
|
||||
|
||||
|
||||
public struct OnPickDevice
|
||||
{
|
||||
public Device device;
|
||||
public int count;
|
||||
}
|
||||
@ -1,9 +1,10 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using static OperationController;
|
||||
using XMLTool;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
@ -17,27 +18,26 @@ namespace QFramework.Example
|
||||
public partial class UIBackPack : UIPanel
|
||||
{
|
||||
ResLoader mResLoader;
|
||||
Dictionary<Device, GameObject> dict = new Dictionary<Device, GameObject>();
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBackPackData ?? new UIBackPackData();
|
||||
mResLoader = ResLoader.Allocate();
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
// please add init code here
|
||||
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
private void OnPickDeviceHandler(OnPickDevice device)
|
||||
{
|
||||
mData = uiData as UIBackPackData ?? new UIBackPackData();
|
||||
Content.RemoveAllChildren();
|
||||
ItemFactory(device.device);
|
||||
mResLoader.LoadAsync();
|
||||
}
|
||||
|
||||
foreach (var device in mData.devices)
|
||||
public void ItemFactory(Device item)
|
||||
{
|
||||
if (dict.ContainsKey(item) == false)
|
||||
{
|
||||
var item = DeviceController.Instance.GetDevice(device);
|
||||
if (item == null)
|
||||
{
|
||||
Debug.LogError(device + ":ûÓÐÕÒµ½¶ÔÓ¦µÄDeviceÅäÖÃ");
|
||||
return;
|
||||
}
|
||||
GameObject obj = GameObject.Instantiate(ItemPrefab.gameObject, Content);
|
||||
obj.name = item.Name;
|
||||
obj.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.Name;
|
||||
@ -55,10 +55,63 @@ namespace QFramework.Example
|
||||
}
|
||||
});
|
||||
Button btn = obj.GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
btn.onClick.AddListener(() => Drop(item.Name, obj));
|
||||
obj.OnPointerUpEvent(OnClickUp);
|
||||
dict.Add(item, obj);
|
||||
}
|
||||
int count = PlayerController.Instance.HasDevice(item.Name).count;
|
||||
if (count > 0)
|
||||
{
|
||||
dict[item].transform.Find("IconBg/Icon/Count").GetComponent<TextMeshProUGUI>().text = count.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
dict[item].transform.Find("IconBg/Icon/Count").GetComponent<TextMeshProUGUI>().text = string.Empty;
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
private void OnClickUp(PointerEventData data)
|
||||
{
|
||||
switch (data.button)
|
||||
{
|
||||
case PointerEventData.InputButton.Left:
|
||||
break;
|
||||
case PointerEventData.InputButton.Right:
|
||||
GameObject obj = data.pointerPress;
|
||||
var device = DeviceController.Instance.GetDevice(obj.name);
|
||||
UIRightMenuData uiData = new UIRightMenuData();
|
||||
uiData.btns = device.rightMenu.items;
|
||||
uiData.OnBtnClick = str =>
|
||||
{
|
||||
if (str.Equals("丢弃", System.StringComparison.Ordinal))
|
||||
{
|
||||
Drop(device.Name, obj);
|
||||
}
|
||||
};
|
||||
UIKit.OpenPanelAsync<UIRightMenu>(canvasLevel: UILevel.PopUI, uiData: uiData).ToAction().StartGlobal();
|
||||
break;
|
||||
case PointerEventData.InputButton.Middle:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBackPackData ?? new UIBackPackData();
|
||||
TypeEventSystem.Global.Register<OnPickDevice>(OnPickDeviceHandler);
|
||||
Content.RemoveAllChildren();
|
||||
|
||||
foreach (var dictItem in PlayerController.Instance.hasDevicesDict)
|
||||
{
|
||||
var device = dictItem.Value.device;
|
||||
var item = DeviceController.Instance.GetDevice(device.Name);
|
||||
if (item == null)
|
||||
{
|
||||
Debug.LogError(device + ":没有找到对应的Device配置");
|
||||
return;
|
||||
}
|
||||
ItemFactory(item);
|
||||
}
|
||||
mResLoader.LoadAsync();
|
||||
Scroll.verticalNormalizedPosition = 1;
|
||||
@ -92,16 +145,38 @@ namespace QFramework.Example
|
||||
}
|
||||
}
|
||||
|
||||
public void Drop(string name, GameObject obj)
|
||||
{
|
||||
int count = PlayerController.Instance.DropDevice(name);
|
||||
if (count <= 0)
|
||||
{
|
||||
var device = DeviceController.Instance.GetDevice(obj.name);
|
||||
if (dict.ContainsKey(device))
|
||||
{
|
||||
dict.Remove(device);
|
||||
}
|
||||
GameObject.Destroy(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.transform.Find("IconBg/Icon/Count").GetComponent<TextMeshProUGUI>().text = count.ToString();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
TypeEventSystem.Global.UnRegister<OnPickDevice>(OnPickDeviceHandler);
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
TypeEventSystem.Global.UnRegister<OnPickDevice>(OnPickDeviceHandler);
|
||||
}
|
||||
public void OnModuleQuit(OnModuleQuit arg)
|
||||
{
|
||||
|
||||
49
Assets/Scripts/UI/UIRightMenu.Designer.cs
generated
Normal file
49
Assets/Scripts/UI/UIRightMenu.Designer.cs
generated
Normal file
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:03b064a0-af2a-4b34-88d6-78e0cb1a65b9
|
||||
public partial class UIRightMenu
|
||||
{
|
||||
public const string Name = "UIRightMenu";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image MenuContent;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button BtnPrefab;
|
||||
|
||||
private UIRightMenuData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
MenuContent = null;
|
||||
BtnPrefab = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIRightMenuData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIRightMenuData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIRightMenuData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIRightMenu.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIRightMenu.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59cecd531393ca842ae7d459cf560821
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
53
Assets/Scripts/UI/UIRightMenu.cs
Normal file
53
Assets/Scripts/UI/UIRightMenu.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using TMPro;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIRightMenuData : UIPanelData
|
||||
{
|
||||
public List<string> btns;
|
||||
public Action<string> OnBtnClick;
|
||||
}
|
||||
public partial class UIRightMenu : UIPanel
|
||||
{
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
// please add init code here
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIRightMenuData ?? new UIRightMenuData();
|
||||
MenuContent.transform.RemoveAllChildren();
|
||||
foreach (var item in mData.btns)
|
||||
{
|
||||
Button btn = GameObject.Instantiate(BtnPrefab, MenuContent.transform);
|
||||
btn.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = item;
|
||||
btn.name = item;
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
mData.OnBtnClick?.Invoke(item);
|
||||
Hide();
|
||||
});
|
||||
}
|
||||
|
||||
MenuContent.transform.position = Input.mousePosition;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIRightMenu.cs.meta
Normal file
11
Assets/Scripts/UI/UIRightMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ea0af36afd448e46992e8ba5af667a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -58,10 +58,16 @@ namespace XMLTool
|
||||
public string BoxColliderCenter { get; set; }
|
||||
public bool MeshCollider { get; set; }
|
||||
|
||||
|
||||
// 可以限制场景中一共有多少个此道具 -1 代表无限多
|
||||
public int Count = -1;
|
||||
|
||||
public RightMenu rightMenu;
|
||||
}
|
||||
|
||||
public class RightMenu
|
||||
{
|
||||
public List<string> items = new List<string>();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -326,6 +332,19 @@ namespace XMLTool
|
||||
BoxColliderSize = deviceElement.Element("BoxCollider")?.Attribute("size")?.Value,
|
||||
|
||||
};
|
||||
|
||||
|
||||
var menuElment = deviceElement.Element("RightMenu");
|
||||
if (menuElment != null)
|
||||
{
|
||||
device.rightMenu = new RightMenu();
|
||||
var atrr = menuElment.Attribute("values");
|
||||
if (atrr != null)
|
||||
{
|
||||
device.rightMenu.items = atrr.Value.Split(',').ToList();
|
||||
}
|
||||
}
|
||||
|
||||
module.Devices.Add(device);
|
||||
}
|
||||
// ½âÎö¶¯×÷
|
||||
|
||||
60
Data/App.xml
60
Data/App.xml
@ -1,12 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AppData>
|
||||
<Module>
|
||||
<Scene>Test</Scene>
|
||||
<Type>All</Type>
|
||||
<Name>模块1</Name>
|
||||
|
||||
<PreLoad>
|
||||
<Device>
|
||||
<Name>LeiGu</Name>
|
||||
<HighLight color="255,255,255"/>
|
||||
<Path>Ren/Tou/PiFu/LeiGu</Path>
|
||||
<Tip>LeiGu</Tip>
|
||||
<MeshCollider/>
|
||||
<RightMenu values="拾取,丢弃,观察"/>
|
||||
</Device>
|
||||
|
||||
|
||||
<!--状态机-->
|
||||
<FSM name="初始化状态机">
|
||||
<State name="状态2">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="UIShow" value="UIBackPack"></Action>
|
||||
</Action>
|
||||
</Enter>
|
||||
</State>
|
||||
</FSM>
|
||||
|
||||
|
||||
|
||||
</Module>
|
||||
<!--<PreLoad>
|
||||
<Action type="Parallel">
|
||||
<!--加载3d解刨表-->
|
||||
-->
|
||||
<!--加载3d解刨表-->
|
||||
<!--
|
||||
<Action type="LoadRes" value="3DJiePao.xml" resType="xml" index="1"></Action>
|
||||
</Action>
|
||||
</PreLoad>
|
||||
</PreLoad>-->
|
||||
|
||||
|
||||
<!--<Module>
|
||||
@ -544,7 +574,9 @@
|
||||
<Action type="UIShow" value="UI3DObjSelect"></Action>
|
||||
|
||||
<Action type="Log" value="111"></Action>
|
||||
--><!--房间墙壁 暂时隐藏--><!--
|
||||
-->
|
||||
<!--房间墙壁 暂时隐藏-->
|
||||
<!--
|
||||
<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" isShow="false"></Action>
|
||||
<Action type="Show" value="SM_QvanChangJing/SM_JianZiLei/zuzhiqian" isShow="false"></Action>
|
||||
<Action type="Show" value="SM_QvanChangJing/SM_JianZiLei/changqian" isShow="false"></Action>
|
||||
@ -628,9 +660,11 @@
|
||||
</Action>
|
||||
</Enter>
|
||||
</State>
|
||||
--><!--<Transision from="初始状态" to="状态2">
|
||||
-->
|
||||
<!--<Transision from="初始状态" to="状态2">
|
||||
<Condition type="ObjClick" value="Cube (1)"></Condition>
|
||||
</Transision>--><!--
|
||||
</Transision>-->
|
||||
<!--
|
||||
</FSM>
|
||||
|
||||
<Operation moduleType="Exam">
|
||||
@ -643,15 +677,21 @@
|
||||
<Action type="Sequence">
|
||||
|
||||
|
||||
--><!--<Action type="3DObjShow">
|
||||
-->
|
||||
<!--<Action type="3DObjShow">
|
||||
<Object deviceName="器械盒" position="10000,10000,10000" rotate="0,90,0" rotateSpeed="11" moveSpeed="0.12" distance="0.25" pitchMin="-31" pitchMax="81"></Object>
|
||||
<Object deviceName="创巾钳"></Object>
|
||||
</Action>--><!--
|
||||
--><!--<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" isNear="false"></Action>--><!--
|
||||
</Action>-->
|
||||
<!--
|
||||
-->
|
||||
<!--<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" isNear="false"></Action>-->
|
||||
<!--
|
||||
<Action type="CameraSwitch" nearPos="-3.543,3.007,-1.463" nearRot="27.9597,270,2.899792E-06" normalPos="-3.206,3.24,-1.425" normalRot="27.9597,270,2.899792E-06" isNear="false"></Action>
|
||||
|
||||
<Condition type="StrEvent" value="close"></Condition>
|
||||
--><!--string audioType, string loop, string waitFinished, string volume, string isPlay,--><!--
|
||||
-->
|
||||
<!--string audioType, string loop, string waitFinished, string volume, string isPlay,-->
|
||||
<!--
|
||||
<Action type="Audio" audioType="Voice" value="q001.mp3" loop="false" waitFinished="true" volumen="1" isPlay="true"></Action>
|
||||
<Action type="Log" value="0000"></Action>
|
||||
|
||||
|
||||
@ -281,6 +281,7 @@
|
||||
这里是实训描述内容.....
|
||||
巴拉巴拉....
|
||||
</Descript>
|
||||
|
||||
<Device>
|
||||
<Name>组织钳</Name>
|
||||
<HighLight color="255,255,255"/>
|
||||
@ -291,6 +292,8 @@
|
||||
<!--MeshCollider和Box只需要一个-->
|
||||
<MeshCollider/>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
<!--右键点击后的菜单 目前写死 拾取:把device拾取到背包 其他的按钮使用UIClick自行配合状态机实现具体逻辑-->
|
||||
<RightMenu values="拾取,观察"/>
|
||||
</Device>
|
||||
|
||||
|
||||
@ -411,7 +414,7 @@
|
||||
|
||||
|
||||
<!--状态机-->
|
||||
<FSM>
|
||||
<FSM name="状态机的名字 必须有且唯一">
|
||||
<State name="状态2">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,113 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Module>
|
||||
<Scene>Test</Scene>
|
||||
<Type>All</Type>
|
||||
<Name>模块2</Name>
|
||||
|
||||
|
||||
<FSM name="状态机1">
|
||||
<State name="初始状态">
|
||||
<Enter>
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="UIShow" value="UI3DObjSelect"></Action>
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
</State>
|
||||
<!--<Transision from="初始状态" to="状态2">
|
||||
<Condition type="ObjClick" value="Cube (1)"></Condition>
|
||||
</Transision>-->
|
||||
</FSM>
|
||||
|
||||
|
||||
|
||||
<Body3D>
|
||||
<Body name="头颈" icon="" path="Ren/Tou" >
|
||||
<Body name="骨骼系统" path="Ren/Tou/GuGe" isShow="false">
|
||||
<Body name="肋骨" path="Ren/Tou/GuGe/LeiGu">
|
||||
<Body name="左肋" path="Ren/Tou/GuGe/LeiGu/ZuoLei">
|
||||
<Body name="左一" path="Ren/Tou/GuGe/LeiGu/ZuoLei/1" tip="左一肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="左二" path="Ren/Tou/GuGe/LeiGu/ZuoLei/2" tip="左二肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="右肋" path="Ren/Tou/GuGe/LeiGu/YouLei">
|
||||
<Body name="右一" path="Ren/Tou/GuGe/LeiGu/YouLei/1" tip="7右一肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="右二" path="Ren/Tou/GuGe/LeiGu/YouLei/2" tip="右二肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="皮肤系统" path="Ren/Tou/PiFu" isShow="false">
|
||||
<Body name="肋骨" path="Ren/Tou/PiFu/LeiGu">
|
||||
<Body name="左肋" path="Ren/Tou/PiFu/LeiGu/ZuoLei">
|
||||
<Body name="左一" path="Ren/Tou/PiFu/LeiGu/ZuoLei/1"></Body>
|
||||
<Body name="左二" path="Ren/Tou/PiFu/LeiGu/ZuoLei/2"></Body>
|
||||
</Body>
|
||||
<Body name="右肋" path="Ren/Tou/PiFu/LeiGu/YouLei">
|
||||
<Body name="右一" path="Ren/Tou/PiFu/LeiGu/YouLei/1"></Body>
|
||||
<Body name="右二" path="Ren/Tou/PiFu/LeiGu/YouLei/2"></Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="肌肉" isBodyList="true" path="Ren/Tou/JiRou">
|
||||
<Body name="111" path="Ren/Tou/JiRou/1">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="222" path="Ren/Tou/JiRou/2">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="333" path="Ren/Tou/JiRou/3">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
<!--<Body name="神经" isBodyList="true">
|
||||
<Body name="aaa" path="Ren/Tou/ShenJing/1">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="bbb" path="Ren/Tou/ShenJing/2">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="ccc" path="Ren/Tou/ShenJing/3">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>-->
|
||||
</Body>
|
||||
<Body name="肩膀" icon="" path="Ren/JianBang" >
|
||||
<Body name="肩膀系统1" path="Ren/JianBang/Cube">
|
||||
<Body name="肋骨" path="Ren/JianBang/Cube/Cube (1)">
|
||||
<Body name="左肋" path="Ren/JianBang/Cube/Cube (1)/Cube (2)">
|
||||
<Body name="左一" path="Ren/JianBang/Cube/Cube (1)/Cube (2)/Cube (3)"></Body>
|
||||
<Body name="左二" path="Ren/JianBang/Cube/Cube (1)/Cube (2)/Sphere"></Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body3D>
|
||||
</Module>
|
||||
Loading…
x
Reference in New Issue
Block a user