2025-02-12 08:43:33 +08:00

28 lines
753 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*******************************************************************************
*Create By CG
*Function ËùÓÐÌáʾÊý¾Ý
*******************************************************************************/
namespace ZXK.BYSS
{
[CreateAssetMenu(fileName = "NewScriptableObj", menuName = "HintModel", order = 1)]
public class HintModel : ScriptableObject
{
public List<AppHintData> _AppHints;
[System.Serializable]
public class AppHintData
{
public string _AppName;
public string _AppHint;
public List<TrainHintData> _TrainHints;
}
[System.Serializable]
public class TrainHintData
{
public string _TrainName;
public string _TrainHint;
}
}
}