using System.Collections; using System.Collections.Generic; using UnityEngine; /******************************************************************************* *Create By CG *Function 所有提示数据 *******************************************************************************/ namespace ZXK.BYSS { [CreateAssetMenu(fileName = "NewScriptableObj", menuName = "HintModel", order = 1)] public class HintModel : ScriptableObject { public List _AppHints; [System.Serializable] public class AppHintData { public string _AppName; public string _AppHint; public List _TrainHints; } [System.Serializable] public class TrainHintData { public string _TrainName; public string _TrainHint; } } }