28 lines
753 B
C#
28 lines
753 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/*******************************************************************************
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*Create By CG
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*Function <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*******************************************************************************/
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namespace ZXK.BYSS
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{
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[CreateAssetMenu(fileName = "NewScriptableObj", menuName = "HintModel", order = 1)]
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public class HintModel : ScriptableObject
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{
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public List<AppHintData> _AppHints;
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[System.Serializable]
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public class AppHintData
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{
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public string _AppName;
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public string _AppHint;
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public List<TrainHintData> _TrainHints;
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}
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[System.Serializable]
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public class TrainHintData
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{
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public string _TrainName;
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public string _TrainHint;
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}
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}
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}
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