2025-09-24 09:50:39 +08:00

30 lines
898 B
C#

using FSM;
using UnityEngine;
namespace YiLiao.XinFeiTingZhen
{
public class TingZhenXinYinFangFaState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
fsm.PlayBgm(0);
fsm.ShowTip(0);
fsm.ShowArrow("请点击犬的左前肢向前牵引半步", "左前肢", false, 0, 3);
fsm.Show_Light_EnableInteraction("左前肢");
fsm.InteractionDown("左前肢", obj => {
fsm.InteractionDown("左前肢", null);
fsm.Hide_Unlight_DisableInteraction("左前肢");
fsm.PlayClip("听诊心音方法", () => {
fsm.StopBgm();
fsm.nextState = true;
});
});
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.nextState = false;
}
}
}