using FSM; using UnityEngine; namespace YiLiao.XinFeiTingZhen { public class TingZhenXinYinFangFaState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); fsm.PlayBgm(0); fsm.ShowTip(0); fsm.ShowArrow("请点击犬的左前肢向前牵引半步", "左前肢", false, 0, 3); fsm.Show_Light_EnableInteraction("左前肢"); fsm.InteractionDown("左前肢", obj => { fsm.InteractionDown("左前肢", null); fsm.Hide_Unlight_DisableInteraction("左前肢"); fsm.PlayClip("听诊心音方法", () => { fsm.StopBgm(); fsm.nextState = true; }); }); } public override void OnStateExit() { base.OnStateExit(); fsm.nextState = false; } } }