2025-09-19 17:28:05 +08:00
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using FSM;
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2025-09-24 09:50:39 +08:00
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using UnityEngine;
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2025-09-22 17:41:04 +08:00
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namespace YiLiao.XinFeiTingZhen
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2025-09-19 17:28:05 +08:00
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{
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2025-09-22 17:41:04 +08:00
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public class TingZhenXinYinFangFaState : FsmState<FSMManager>
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2025-09-19 17:28:05 +08:00
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{
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public override void OnStateEnter()
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{
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base.OnStateEnter();
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2025-09-23 16:42:10 +08:00
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fsm.PlayBgm(0);
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fsm.ShowTip(0);
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2025-09-24 09:50:39 +08:00
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fsm.ShowArrow("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȯ<EFBFBD><C8AE><EFBFBD><EFBFBD>ǰ֫<C7B0><D6AB>ǰǣ<C7B0><C7A3><EFBFBD>벽", "<22><>ǰ֫", false, 0, 3);
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2025-09-23 16:42:10 +08:00
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fsm.Show_Light_EnableInteraction("<22><>ǰ֫");
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fsm.InteractionDown("<22><>ǰ֫", obj => {
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fsm.InteractionDown("<22><>ǰ֫", null);
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fsm.Hide_Unlight_DisableInteraction("<22><>ǰ֫");
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fsm.PlayClip("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", () => {
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fsm.StopBgm();
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fsm.nextState = true;
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});
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});
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2025-09-19 17:28:05 +08:00
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}
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public override void OnStateExit()
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{
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base.OnStateExit();
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2025-09-23 16:42:10 +08:00
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fsm.nextState = false;
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2025-09-19 17:28:05 +08:00
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}
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}
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}
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