45 lines
1.3 KiB
C#

using FSM;
using ZXKFramework;
namespace DongWuYiXue.DaoNiaoShu
{
public class PuJinState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("进入铺巾状态");
fsm.ShowCamera("铺巾1_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowArrow("点击医用垫单", "医用垫单");
fsm.Light_EnableInteraction("医用垫单");
fsm.InteractionDown("医用垫单", c =>
{
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(3, 0);
}
fsm.Unlight_DisableInteraction("医用垫单");
fsm.Hide("医用垫单");
fsm.HideArrow();
fsm.ShowCamera("铺巾2_Camera");
fsm.PlayClip("铺巾_TimeLine", () =>
{
fsm.nextState = true;
});
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.Unlight_DisableInteraction("医用垫单");
fsm.HideArrow();
fsm.nextState = false;
}
}
}