using FSM; using ZXKFramework; namespace DongWuYiXue.DaoNiaoShu { public class PuJinState : FsmState { public override void OnStateEnter() { base.OnStateEnter(); this.Log("进入铺巾状态"); fsm.ShowCamera("铺巾1_Camera"); fsm.ShowTip(0); fsm.PlayBgm(0); fsm.ShowArrow("点击医用垫单", "医用垫单"); fsm.Light_EnableInteraction("医用垫单"); fsm.InteractionDown("医用垫单", c => { if (fsm.main_gameModel.modeType == ModeType.ShiXun) { fsm.AddScore(3, 0); } fsm.Unlight_DisableInteraction("医用垫单"); fsm.Hide("医用垫单"); fsm.HideArrow(); fsm.ShowCamera("铺巾2_Camera"); fsm.PlayClip("铺巾_TimeLine", () => { fsm.nextState = true; }); }); } public override void OnStateStay() { base.OnStateStay(); } public override void OnStateExit() { base.OnStateExit(); fsm.Unlight_DisableInteraction("医用垫单"); fsm.HideArrow(); fsm.nextState = false; } } }