45 lines
1.3 KiB
C#
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2025-09-09 15:06:44 +08:00
using FSM;
using ZXKFramework;
namespace DongWuYiXue.DaoNiaoShu
{
public class PuJinState : FsmState<FSMManager>
{
public override void OnStateEnter()
{
base.OnStateEnter();
this.Log("<22><><EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD>״̬");
fsm.ShowCamera("<22>̽<EFBFBD>1_Camera");
fsm.ShowTip(0);
fsm.PlayBgm(0);
fsm.ShowArrow("<22><><EFBFBD><EFBFBD>ҽ<EFBFBD>õ浥", "ҽ<>õ浥");
fsm.Light_EnableInteraction("ҽ<>õ浥");
fsm.InteractionDown("ҽ<>õ浥", c =>
{
if (fsm.main_gameModel.modeType == ModeType.ShiXun)
{
fsm.AddScore(3, 0);
}
fsm.Unlight_DisableInteraction("ҽ<>õ浥");
fsm.Hide("ҽ<>õ浥");
fsm.HideArrow();
fsm.ShowCamera("<22>̽<EFBFBD>2_Camera");
fsm.PlayClip("<22>̽<EFBFBD>_TimeLine", () =>
{
fsm.nextState = true;
});
});
}
public override void OnStateStay()
{
base.OnStateStay();
}
public override void OnStateExit()
{
base.OnStateExit();
fsm.Unlight_DisableInteraction("ҽ<>õ浥");
fsm.HideArrow();
fsm.nextState = false;
}
}
}