2025-03-11 15:30:07 +08:00

24 lines
659 B
C#

using UnityEngine.UI;
using ZXKFramework;
public class Tip : UIBase
{
public override string GroupName => UIGroupLiao.Tip.ToString();
public override string Name => "Tip";
private GameModel gameModel;
public override void HandleEvent(string name, object data){}
public override void Init(IUIManager uictrl)
{
base.Init(uictrl);
gameModel = GetModel<GameModel>();
}
public override void ShowData(params object[] obj)
{
base.ShowData(obj);
transform.FindFirst<Text>("Text").text = (string)obj[0];
}
public override void Show()
{
base.Show();
}
}