24 lines
659 B
C#
24 lines
659 B
C#
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using UnityEngine.UI;
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using ZXKFramework;
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public class Tip : UIBase
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{
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public override string GroupName => UIGroupLiao.Tip.ToString();
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public override string Name => "Tip";
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private GameModel gameModel;
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public override void HandleEvent(string name, object data){}
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public override void Init(IUIManager uictrl)
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{
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base.Init(uictrl);
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gameModel = GetModel<GameModel>();
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}
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public override void ShowData(params object[] obj)
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{
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base.ShowData(obj);
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transform.FindFirst<Text>("Text").text = (string)obj[0];
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}
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public override void Show()
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{
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base.Show();
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}
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}
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