using UnityEngine.UI; using ZXKFramework; public class Tip : UIBase { public override string GroupName => UIGroupLiao.Tip.ToString(); public override string Name => "Tip"; private GameModel gameModel; public override void HandleEvent(string name, object data){} public override void Init(IUIManager uictrl) { base.Init(uictrl); gameModel = GetModel(); } public override void ShowData(params object[] obj) { base.ShowData(obj); transform.FindFirst("Text").text = (string)obj[0]; } public override void Show() { base.Show(); } }