23 lines
623 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ZXKFramework
{
public class AudioClipInScene : MonoBehaviour
{
public List<AudioClip> allClip = new List<AudioClip>();
public Dictionary<string, AudioClip> allClips = new Dictionary<string, AudioClip>();
private void Awake()
{
foreach (AudioClip clip in allClip)
{
if (!allClips.ContainsKey(clip.name))
{
allClips.Add(clip.name,clip);
}
}
}
}
}