using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ZXKFramework { public class AudioClipInScene : MonoBehaviour { public List allClip = new List(); public Dictionary allClips = new Dictionary(); private void Awake() { foreach (AudioClip clip in allClip) { if (!allClips.ContainsKey(clip.name)) { allClips.Add(clip.name,clip); } } } } }