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2025-03-11 16:24:25 +08:00
using UnityEngine;
using System;
using System.Collections.Generic;
namespace ZXKFramework
{
public class TipData
{
public TipTypeEnum tipType { get; set; } = TipTypeEnum.Tip;
public string tip { get; set; } = "";
public float time { get; set; } = 2;
public bool isShowBg { get; set; } = true;
public string btn1Text { get; set; } = <><C8B7>";
public string btn2Text { get; set; } = <><C8A1>";
public Action btn1Event { get; set; } = null;
public Action btn2Event { get; set; } = null;
}
}