using UnityEngine; using System; using System.Collections.Generic; namespace ZXKFramework { public class TipData { public TipTypeEnum tipType { get; set; } = TipTypeEnum.Tip; public string tip { get; set; } = ""; public float time { get; set; } = 2; public bool isShowBg { get; set; } = true; public string btn1Text { get; set; } = "È·¶¨"; public string btn2Text { get; set; } = "È¡Ïû"; public Action btn1Event { get; set; } = null; public Action btn2Event { get; set; } = null; } }