40 lines
785 B
C#
40 lines
785 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using System.Linq;
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public class OutLinePam
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{
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public Renderer[] renders;
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public Color color;
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public float strength;
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}
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public class OutLineVariable :MonoBehaviour
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{
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[ReadOnly]
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public UniversalRendererData rendererData;
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private OutLine outLine;
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public OutLine OutLine
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{
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get
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{
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if (outLine == null)
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{
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rendererData = Resources.Load<UniversalRendererData>("AVP8_UniversalRenderPipelineAsset_Renderer");
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outLine = rendererData.rendererFeatures.OfType<OutLine>().FirstOrDefault();
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}
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return outLine;
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}
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}
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}
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