using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.Universal; using System.Linq; public class OutLinePam { public Renderer[] renders; public Color color; public float strength; } public class OutLineVariable :MonoBehaviour { [ReadOnly] public UniversalRendererData rendererData; private OutLine outLine; public OutLine OutLine { get { if (outLine == null) { rendererData = Resources.Load("AVP8_UniversalRenderPipelineAsset_Renderer"); outLine = rendererData.rendererFeatures.OfType().FirstOrDefault(); } return outLine; } } }