重新进入实验,清零分数
This commit is contained in:
parent
a23bef7b80
commit
c8186f8ec0
@ -31,7 +31,7 @@ namespace ZXK.LouDiXvMuNiu
|
|||||||
/// 考核分数管理
|
/// 考核分数管理
|
||||||
/// [模块内容[三级任务名称,得分]]
|
/// [模块内容[三级任务名称,得分]]
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private Dictionary<string, Dictionary<string, float>> _examScore = new Dictionary<string, Dictionary<string, float>>();
|
public Dictionary<string, Dictionary<string, float>> _examScore = new Dictionary<string, Dictionary<string, float>>();
|
||||||
|
|
||||||
public Dictionary<string, string> scoreTime = new Dictionary<string, string>();
|
public Dictionary<string, string> scoreTime = new Dictionary<string, string>();
|
||||||
public DataNiuHandler()
|
public DataNiuHandler()
|
||||||
|
|||||||
@ -124,6 +124,7 @@ namespace ZXK.LouDiXvMuNiu
|
|||||||
case "TrainState":
|
case "TrainState":
|
||||||
case "ExamState":
|
case "ExamState":
|
||||||
PopUpMng.PopConBox("提示", "是否退出当前模块?", "是", "否", () => {
|
PopUpMng.PopConBox("提示", "是否退出当前模块?", "是", "否", () => {
|
||||||
|
GameManager.Instance._DataNiuHandler._examScore.Clear();
|
||||||
GameManager.Instance._StateContext.SetState(
|
GameManager.Instance._StateContext.SetState(
|
||||||
new ModelSelectState(GameManager.Instance._StateContext));
|
new ModelSelectState(GameManager.Instance._StateContext));
|
||||||
});
|
});
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user