187 lines
6.8 KiB
C#
187 lines
6.8 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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using TMPro;
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using XMLTool;
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using UnityEngine.EventSystems;
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using System;
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namespace QFramework.Example
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{
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public class UIBackPackData : UIPanelData
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{
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public List<string> devices;
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public bool random = false;
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public float scrollSpeed = 25;
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public string position;
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}
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public partial class UIBackPack : UIPanel
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{
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ResLoader mResLoader;
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Dictionary<Device, GameObject> dict = new Dictionary<Device, GameObject>();
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protected override void OnInit(IUIData uiData = null)
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{
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mData = uiData as UIBackPackData ?? new UIBackPackData();
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mResLoader = ResLoader.Allocate();
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TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
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// please add init code here
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}
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private void OnPickDeviceHandler(OnPickDevice device)
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{
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ItemFactory(device.device);
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mResLoader.LoadAsync();
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}
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public void ItemFactory(Device item)
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{
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if (dict.ContainsKey(item) == false)
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{
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GameObject obj = GameObject.Instantiate(ItemPrefab.gameObject, Content);
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obj.name = item.Name;
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obj.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.Name;
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Image icon = obj.transform.Find("IconBg/Icon").GetComponent<Image>();
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var localImageUrl = Global.deviceIconsPath + item.Icon;
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GameObject right = icon.transform.Find("Right").gameObject;
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GameObject wrong = icon.transform.Find("Wrong").gameObject;
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GameObject Selected = icon.transform.Find("Selected").gameObject;
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mResLoader.Add2Load(localImageUrl.ToNetImageResName(),
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(bool success, IRes res) =>
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{
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if (success)
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{
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icon.sprite = Utility.GetSprite(res.Asset as Texture2D);
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}
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});
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Button btn = obj.GetComponent<Button>();
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btn.onClick.AddListener(() => Drop(item.Name, obj));
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obj.OnPointerUpEvent(OnClickUp);
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dict.Add(item, obj);
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}
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int count = PlayerController.Instance.HasDevice(item.Name).count;
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if (count > 0)
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{
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dict[item].transform.Find("IconBg/Icon/Count").GetComponent<TextMeshProUGUI>().text = count.ToString();
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}
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else
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{
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dict[item].transform.Find("IconBg/Icon/Count").GetComponent<TextMeshProUGUI>().text = string.Empty;
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}
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}
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private void OnClickUp(PointerEventData data)
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{
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switch (data.button)
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{
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case PointerEventData.InputButton.Left:
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break;
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case PointerEventData.InputButton.Right:
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GameObject obj = data.pointerPress;
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var device = DeviceController.Instance.GetDevice(obj.name);
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UIRightMenuData uiData = new UIRightMenuData();
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uiData.btns = device.rightMenu.items;
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uiData.OnBtnClick = str =>
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{
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if (str.Equals("<22><><EFBFBD><EFBFBD>", System.StringComparison.Ordinal))
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{
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Drop(device.Name, obj);
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}
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};
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UIKit.OpenPanelAsync<UIRightMenu>(canvasLevel: UILevel.PopUI, uiData: uiData).ToAction().StartGlobal();
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break;
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case PointerEventData.InputButton.Middle:
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break;
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}
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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mData = uiData as UIBackPackData ?? new UIBackPackData();
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TypeEventSystem.Global.Register<OnPickDevice>(OnPickDeviceHandler);
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Content.RemoveAllChildren();
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foreach (var dictItem in PlayerController.Instance.hasDevicesDict)
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{
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var device = dictItem.Value.device;
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var item = DeviceController.Instance.GetDevice(device.Name);
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if (item == null)
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{
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Debug.LogError(device + ":û<><C3BB><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD>Ӧ<EFBFBD><D3A6>Device<63><65><EFBFBD><EFBFBD>");
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return;
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}
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ItemFactory(item);
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}
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mResLoader.LoadAsync();
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Scroll.verticalNormalizedPosition = 1;
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switch (mData.position)
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{
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case "left":
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// <20><>ê<EFBFBD><C3AA><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2>м䣨Middle-Right<68><74>
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bg.rectTransform.anchorMin = new Vector2(0, 0.5f); // <20><><EFBFBD><EFBFBD>ê<EFBFBD>㣨<EFBFBD>Ҳࣩ
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bg.rectTransform.anchorMax = new Vector2(0, 0.5f); // <20><><EFBFBD><EFBFBD>ê<EFBFBD>㣨<EFBFBD>Ҳࣩ
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// <20><>λ<EFBFBD><CEBB>ƫ<EFBFBD>ƹ<EFBFBD><C6B9>㣨<EFBFBD><E3A3A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ê<EFBFBD>㣩
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bg.rectTransform.anchoredPosition = Vector2.zero;
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// <20><>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ϊ<EFBFBD>Ҳ<EFBFBD><D2B2>е㣨Ӱ<E3A3A8><D3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><>ת<EFBFBD><D7AA><EFBFBD>ģ<EFBFBD>
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bg.rectTransform.pivot = new Vector2(0, 0.5f);
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break;
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case "right":
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default:
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// <20><>ê<EFBFBD><C3AA><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2>м䣨Middle-Right<68><74>
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bg.rectTransform.anchorMin = new Vector2(1, 0.5f); // <20><><EFBFBD><EFBFBD>ê<EFBFBD>㣨<EFBFBD>Ҳࣩ
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bg.rectTransform.anchorMax = new Vector2(1, 0.5f); // <20><><EFBFBD><EFBFBD>ê<EFBFBD>㣨<EFBFBD>Ҳࣩ
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// <20><>λ<EFBFBD><CEBB>ƫ<EFBFBD>ƹ<EFBFBD><C6B9>㣨<EFBFBD><E3A3A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ê<EFBFBD>㣩
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bg.rectTransform.anchoredPosition = Vector2.zero;
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// <20><>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ϊ<EFBFBD>Ҳ<EFBFBD><D2B2>е㣨Ӱ<E3A3A8><D3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><>ת<EFBFBD><D7AA><EFBFBD>ģ<EFBFBD>
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bg.rectTransform.pivot = new Vector2(1, 0.5f);
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break;
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}
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}
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public void Drop(string name, GameObject obj)
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{
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int count = PlayerController.Instance.DropDevice(name);
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if (count <= 0)
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{
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var device = DeviceController.Instance.GetDevice(obj.name);
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if (dict.ContainsKey(device))
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{
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dict.Remove(device);
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}
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GameObject.Destroy(obj);
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}
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else
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{
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obj.transform.Find("IconBg/Icon/Count").GetComponent<TextMeshProUGUI>().text = count.ToString();
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}
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}
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protected override void OnShow()
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{
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}
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protected override void OnHide()
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{
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TypeEventSystem.Global.UnRegister<OnPickDevice>(OnPickDeviceHandler);
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}
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protected override void OnClose()
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{
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TypeEventSystem.Global.UnRegister<OnPickDevice>(OnPickDeviceHandler);
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}
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public void OnModuleQuit(OnModuleQuit arg)
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{
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Hide();
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}
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}
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}
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