2025-05-19 11:49:19 +08:00

68 lines
751 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XMLTool;
public struct OnVolumeChangedEvent
{
}
/// <summary>
/// Ä£¿éÍ˳öÏûÏ¢
/// </summary>
public struct OnModuleQuit
{
int moduleIndex;
}
/// <summary>
/// Ä£¿é¿ªÊ¼
/// </summary>
public struct OnModuleStart
{
int moduleIndex;
}
public struct OnLoadingShow
{
}
public struct OnLoadingHide
{
}
public struct OnPoint3DQuestionDestroy
{
}
public struct OnBody3DStart
{
}
public struct OnBody3DDragChanged
{
}
public struct OnBody3DGroupTypeChanged
{
public bool isGroup;
}
public struct OnBody3DSelected
{
public bool isOn;
public GameObject obj;
}
public struct OnPickDevice
{
public Device device;
public int count;
}