制作模块1内容,添加特殊弹窗,是否重置当前场景
1384
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@ -11,7 +11,8 @@ public class CustomUIMap : MonoBehaviour
|
||||
public static readonly Dictionary<string, Type> typeDict = new Dictionary<string, Type>()
|
||||
{
|
||||
//{ "UIOperationList", typeof(UIOperationList) },
|
||||
{"UITimeOut",typeof(UITimeOut)}
|
||||
{"UITimeOut",typeof(UITimeOut)} ,
|
||||
{"UITipWindowResetModule",typeof(UITipWindowResetModule)}
|
||||
};
|
||||
|
||||
|
||||
|
||||
@ -104,7 +104,7 @@ namespace QFramework.Example
|
||||
}
|
||||
|
||||
|
||||
private void OnLoadFinished(Scene arg0, LoadSceneMode arg1)
|
||||
public void OnLoadFinished(Scene arg0, LoadSceneMode arg1)
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnLoadFinished;
|
||||
|
||||
|
||||
@ -139,9 +139,8 @@ namespace QFramework.Example
|
||||
isCountingDown = false;
|
||||
ResetTimer();
|
||||
}
|
||||
|
||||
// 更新倒计时
|
||||
void Update()
|
||||
void LateUpdate()
|
||||
{
|
||||
if (!isCountingDown || currentTime <= 0)
|
||||
return;
|
||||
|
||||
48
Assets/Scripts/UI/UITipWindowResetModule.Designer.cs
generated
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:871a3ba2-7736-4dea-8dcd-0de4193d79af
|
||||
public partial class UITipWindowResetModule
|
||||
{
|
||||
public const string Name = "UITipWindowResetModule";
|
||||
|
||||
|
||||
public Button Btn1;
|
||||
public Button Btn2;
|
||||
|
||||
private UITipWindowResetModuleData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
|
||||
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UITipWindowResetModuleData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UITipWindowResetModuleData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UITipWindowResetModuleData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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11
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73
Assets/Scripts/UI/UITipWindowResetModule.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UITipWindowResetModuleData : UIPanelData
|
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{
|
||||
}
|
||||
|
||||
public partial class UITipWindowResetModule : UIPanel
|
||||
{
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UITipWindowResetModuleData ?? new UITipWindowResetModuleData();
|
||||
// please add init code here
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
Btn1.onClick.RemoveAllListeners();
|
||||
Btn1.onClick.AddListener(() =>
|
||||
{
|
||||
Hide();
|
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TypeEventSystem.Global.Send<OnModuleQuit>();
|
||||
|
||||
UIKit.ClosePanel<UIRightTop>();
|
||||
UIKit.OpenPanelAsync<UIModeSelect>().ToAction().StartGlobal();
|
||||
});
|
||||
|
||||
Btn2.onClick.RemoveAllListeners();
|
||||
Btn2.onClick.AddListener(() =>
|
||||
{
|
||||
Hide();
|
||||
TypeEventSystem.Global.Send<OnModuleQuit>();
|
||||
UIKit.ClosePanel<UIRightTop>();
|
||||
//先打开loading,遮住
|
||||
//再来一次加载场景
|
||||
//UIKit.OpenPanel<UILoading>();
|
||||
//UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal(() =>
|
||||
// {
|
||||
|
||||
UIKit.OpenPanelAsync<UILoading>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
|
||||
{
|
||||
SceneManager.LoadSceneAsync(Global.Instance.curModule.Scene, LoadSceneMode.Single);
|
||||
var v = UIKit.GetPanel<UIModuleSelect>();
|
||||
SceneManager.sceneLoaded += v.OnLoadFinished;
|
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});
|
||||
|
||||
// });
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|
||||
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});
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}
|
||||
|
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|
||||
|
||||
|
||||
protected override void OnHide()
|
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{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
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||||
}
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}
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11
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- _Smoothness: 0.5
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||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
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@ -113,12 +118,13 @@ Material:
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||||
- _WorkflowMode: 1
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||||
- _ZWrite: 1
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||||
m_Colors:
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||||
- _BaseColor: {r: 1, g: 0, b: 0, a: 1}
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||||
- _Color: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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||||
- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &1398103636702070405
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||||
--- !u!114 &987711307522294045
|
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 29f1545cf1ff2384f83bbf59dbe34cae
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guid: 89a26c8a877091f4e941ad4cbf6b5723
|
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
|
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BIN
Data/DeviceIcons/gongju/1.png
Normal file
|
After Width: | Height: | Size: 93 KiB |
BIN
Data/DeviceIcons/gongju/2.png
Normal file
|
After Width: | Height: | Size: 139 KiB |
BIN
Data/DeviceIcons/gongju/3.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
BIN
Data/DeviceIcons/gongju/4.png
Normal file
|
After Width: | Height: | Size: 84 KiB |
BIN
Data/DeviceIcons/gongju/5.png
Normal file
|
After Width: | Height: | Size: 59 KiB |
BIN
Data/DeviceIcons/gongju/6.png
Normal file
|
After Width: | Height: | Size: 60 KiB |
BIN
Data/DeviceIcons/gongju/7.png
Normal file
|
After Width: | Height: | Size: 132 KiB |
BIN
Data/DeviceIcons/gongju/8.png
Normal file
|
After Width: | Height: | Size: 52 KiB |
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Before Width: | Height: | Size: 37 KiB |
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@ -6,10 +6,81 @@
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<Icon>MoKuai1.png</Icon>
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<Device>
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<Name>扭矩扳手</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>扭矩扳手</Tip>
|
||||
<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/3.png</Icon>
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</Device>
|
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<Device>
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<Name>渗透剂</Name>
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<HighLight color="255,255,255"/>
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||||
<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
|
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<Tip>渗透剂</Tip>
|
||||
<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/5.png</Icon>
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</Device>
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<Device>
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<Name>万用表</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>万用表</Tip>
|
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/7.png</Icon>
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</Device>
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|
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<Device>
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<Name>热成像仪</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
|
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<Tip>热成像仪</Tip>
|
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/1.png</Icon>
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</Device>
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<Device>
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<Name>超声波检测仪器</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
|
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<Tip>超声波检测仪器</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/2.png</Icon>
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</Device>
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<Device>
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<Name>可燃气体检测仪</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>可燃气体检测仪</Tip>
|
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/4.png</Icon>
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</Device>
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<Device>
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<Name>喷壶</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>喷壶</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/8.png</Icon>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>声学成像仪</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/6.png</Icon>
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</Device>
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@ -20,19 +91,18 @@
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|
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<Action type="Log" value="到初始状态!!!!"></Action>
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<Action type="Log" value="启动状态机1,初始状态!!!!"></Action>
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<!--<Action type="UITimeOut" TimeStr="180" var="时间结束" varValue="1"></Action>-->
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<Action type="TextTip" title="实训说明" value="化工厂反应区,设备表面正常但隐藏5处隐患(如法兰螺栓松动、焊缝裂纹、接地线锈蚀、法兰垫片腐蚀泄漏、阀门连接处泄漏等);在3分钟内找出所有隐患并点击标记。
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点击“确定”继续实训" audio="sound_1-1.mp3" btns="确定" alpha="0.5"/>
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<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
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<Action type="UITimeOut" TimeStr="20" var="时间结束" varValue="1"></Action>
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<Action type="UIShow" value="UITipWindowResetModule" isShow="true"></Action>
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@ -43,37 +113,58 @@
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<Action type="Sequence">
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<Action type="Log" value="退出初始状态"></Action>
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<State name="处理法兰螺丝松动">
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<Enter>
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<Action type="Sequence">
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<Action type="Log" value="到了状态1"></Action>
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<!--<Action type="Log" value="到了状态1"></Action>-->
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<Action type="Sequence">
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<Action type="Log" value="状态1"></Action>
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<!--<Action type="Log" value="状态1"></Action>-->
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</State>
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<Transision from="any" to="处理成功">
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<Condition type="Var" name="处理成功" value="1"></Condition>
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<Transision from="any" to="处理失败">
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<Condition type="Var" name="处理失败" value="0"></Condition>
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|
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