添加特效,添加倒计时Action,修改场景3模型渲染图

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李浩 2025-06-12 11:57:13 +08:00
parent 80ac256595
commit 1f713c1475
103 changed files with 26382 additions and 18922 deletions

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@ -1,20 +0,0 @@
using QFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 定制化倒计时UI逻辑到时间自动发送strEvent事件
/// </summary>
public class TimeOutEvent : MonoBehaviour
{
[ContextMenu("发送事件")]
public void SendFinish()
{
VarController.Instance.Set("时间结束", 1);
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
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View File

@ -289,6 +289,12 @@ public class ActionHelper
var dictAction = (XMLTool.ImageSelectMapAction)act;
return QFramework.ImageSelectMapAction.Allocate(dictAction.args, dictAction.items);
}
case "UITimeOut":
{
var dictAction = (XMLTool.DictionaryAction)act;
return QFramework.TimeOutAction.Allocate(dictAction.args);
}
default:
Debug.LogError($"没有找到此Action的类型{act.Type}");
break;

View File

@ -101,5 +101,7 @@ public class ShowAction : IAction
{
Status = ActionStatus.NotStart;
Paused = false;
Debug.Log("显示命令,重置");
}
}

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@ -0,0 +1,80 @@
using QFramework.Example;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace QFramework
{
public class TimeOutAction : IAction
{
public ulong ActionID
{
get; set;
}
public bool Deinited
{
get; set;
}
public bool Paused
{
get; set;
}
public ActionStatus Status
{
get; set;
}
private static readonly SimpleObjectPool<TimeOutAction> mPool =
new SimpleObjectPool<TimeOutAction>(() => new TimeOutAction(), null, 10);
string text = string.Empty;
Dictionary<string, string> datas;
public static TimeOutAction Allocate( Dictionary<string, string> datas, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.datas = datas;
return retNode;
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
mPool.Recycle(this);
}
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void OnStart()
{
UITimeOutData data = new UITimeOutData();
data.totalTimeStr = datas.ContainsKey("TimeStr") ? datas["TimeStr"] : string.Empty;
data.varName = datas.ContainsKey("var") ? datas["var"] : string.Empty;
data.varValue = datas.ContainsKey("varValue") ? datas["varValue"] : string.Empty;
UIKit.OpenPanelAsync<UITimeOut>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
}
}

View File

@ -1,5 +1,5 @@
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@ -11,7 +11,7 @@ public class CustomUIMap : MonoBehaviour
public static readonly Dictionary<string, Type> typeDict = new Dictionary<string, Type>()
{
//{ "UIOperationList", typeof(UIOperationList) },
{"UITimeOut",typeof(UITimeOut)}
};

46
Assets/Scripts/UI/UITimeOut.Designer.cs generated Normal file
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@ -0,0 +1,46 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:c8b248b0-eefc-4de2-b58a-c02086b92da9
public partial class UITimeOut
{
public const string Name = "UITimeOut";
[SerializeField]
public TMPro.TextMeshProUGUI TimeOutText;
private UITimeOutData mPrivateData = null;
protected override void ClearUIComponents()
{
TimeOutText = null;
mData = null;
}
public UITimeOutData Data
{
get
{
return mData;
}
}
UITimeOutData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UITimeOutData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

View File

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@ -0,0 +1,239 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System;
using System.Threading;
using TMPro;
namespace QFramework.Example
{
//自定义倒计时脚本
public class UITimeOutData : UIPanelData
{
public string totalTimeStr;
public string varName;
public string varValue;
}
public partial class UITimeOut : UIPanel
{
//[Tooltip("倒计时总时长(秒)")]
private float totalTime ; // 默认3分钟
//[Tooltip("是否自动开始倒计时")]
private bool autoStart = true;
// [Tooltip("是否循环倒计时")]
private bool loop = false;
//[Tooltip("倒计时格式 (mm:ss)")]
private string timeFormat = "mm:ss";
//[Tooltip("正常状态文本颜色")]
public Color normalColor = Color.white;
//[Tooltip("警告状态文本颜色(剩余10秒内)")]
public Color warningColor = Color.red;
//[Tooltip("警告阈值(秒)")]
public float warningThreshold = 10f;
// 内部状态
private float currentTime;
private bool isCountingDown = false;
public string varName;
public float varValue;
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UITimeOutData ?? new UITimeOutData();
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
// 初始化文本颜色
TimeOutText.color = normalColor;
}
protected override void OnOpen(IUIData uiData = null)
{
if (mData.totalTimeStr != null)
{
totalTime = mData.totalTimeStr.ToFloat();
}
if (mData.varName != null)
{
varName = mData.varName;
}
if (mData.varValue != null)
{
Debug.Log("!!!!!!!!!!!"+mData.varValue.ToFloat()+"!!!!!!!!!!");
varValue = mData.varValue.ToFloat();
}
Debug.Log("打开时间???");
ResetTimer();
if (autoStart)
{
StartCountdown();
}
}
protected override void OnShow()
{
}
// 重置计时器
public void ResetTimer()
{
currentTime = totalTime;
UpdateTimeDisplay();
// 重置文本颜色
TimeOutText.color = normalColor;
}
// 开始倒计时
public void StartCountdown()
{
if (isCountingDown) return;
isCountingDown = true;
UpdateTimeDisplay(); // 立即更新一次显示
}
// 暂停倒计时
public void PauseCountdown()
{
isCountingDown = false;
}
// 恢复倒计时
public void ResumeCountdown()
{
if (currentTime <= 0) return; // 已完成则不恢复
isCountingDown = true;
}
// 停止倒计时并重置
public void StopCountdown()
{
isCountingDown = false;
ResetTimer();
}
// 更新倒计时
void Update()
{
if (!isCountingDown || currentTime <= 0)
return;
currentTime -= Time.deltaTime;
// 确保时间不会变为负数
if (currentTime < 0)
currentTime = 0;
UpdateTimeDisplay();
// 检查是否需要更改文本颜色
if (currentTime <= warningThreshold)
{
TimeOutText.color = warningColor;
}
else if (TimeOutText.color != normalColor)
{
TimeOutText.color = normalColor;
}
// 通知倒计时更新
// 检查倒计时是否完成
if (currentTime <= 0)
{
OnCountdownComplete();
}
}
// 更新时间显示
void UpdateTimeDisplay()
{
TimeSpan timeSpan = TimeSpan.FromSeconds(currentTime);
switch (timeFormat.ToLower())
{
case "hh:mm:ss":
TimeOutText.text = timeSpan.ToString(@"hh\:mm\:ss");
break;
case "mm:ss":
TimeOutText.text = timeSpan.ToString(@"mm\:ss");
break;
case "ss":
TimeOutText.text = Mathf.CeilToInt(currentTime).ToString();
break;
default:
TimeOutText.text = timeSpan.ToString(@"mm\:ss");
break;
}
}
// 倒计时完成处理
void OnCountdownComplete()
{
isCountingDown = false;
// 触发完成事件
VarController.Instance.Set(varName, varValue);
// 检查是否循环
if (loop)
{
ResetTimer();
StartCountdown();
}
}
// 获取当前剩余时间
public float GetRemainingTime()
{
return currentTime;
}
// 设置新的倒计时时间
public void SetTotalTime(float newTime)
{
totalTime = Mathf.Max(0, newTime);
ResetTimer();
}
protected override void OnHide()
{
StopCountdown();
}
protected override void OnClose()
{
}
}
}

View File

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fileFormatVersion: 2
guid: 75acc4023a495ac4982791b468cf69bc
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View File

@ -1747,6 +1747,31 @@ namespace XMLTool
newAction = act;
}
break;
case "UITimeOut":
{
var act = new DictionaryAction();
XAttribute TimeStr = action.Attribute("TimeStr");
if (TimeStr != null)
{
act.args.Add("TimeStr", TimeStr.Value);
}
XAttribute var = action.Attribute("var");
if (var != null)
{
act.args.Add("var", var.Value);
}
XAttribute varValue = action.Attribute("varValue");
if (varValue != null)
{
act.args.Add("varValue", varValue.Value);
}
newAction = act;
}
break;
default:
newAction = new Action();
break;

8
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