添加特效,添加倒计时Action,修改场景3模型渲染图
517
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insertIndex: -1
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addedObject: {fileID: 441453597}
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@ -20311,6 +20104,60 @@ Transform:
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m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: b8caf5cbd80b0e041b1f74ab12bfa1dd, type: 3}
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m_PrefabInstance: {fileID: 2146716065}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &2146716067 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: -1585609186391664902, guid: b8caf5cbd80b0e041b1f74ab12bfa1dd, type: 3}
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m_PrefabInstance: {fileID: 2146716065}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &2146716068 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: -3400897005220497204, guid: b8caf5cbd80b0e041b1f74ab12bfa1dd, type: 3}
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m_PrefabInstance: {fileID: 2146716065}
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m_PrefabAsset: {fileID: 0}
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--- !u!64 &2146716069
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MeshCollider:
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||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2146716067}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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m_ExcludeLayers:
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||||
serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
|
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||||
serializedVersion: 5
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m_Convex: 0
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||||
m_CookingOptions: 30
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m_Mesh: {fileID: 1175658031667131426, guid: b8caf5cbd80b0e041b1f74ab12bfa1dd, type: 3}
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--- !u!64 &2146716070
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MeshCollider:
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||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2146716068}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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serializedVersion: 5
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m_Convex: 1
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m_CookingOptions: 30
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m_Mesh: {fileID: 8964470527694946988, guid: b8caf5cbd80b0e041b1f74ab12bfa1dd, type: 3}
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--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
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@ -20319,5 +20166,3 @@ SceneRoots:
|
||||
- {fileID: 195929936}
|
||||
- {fileID: 1009086958}
|
||||
- {fileID: 1300073623}
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||||
- {fileID: 572041038}
|
||||
- {fileID: 998710664}
|
||||
|
||||
@ -1,20 +0,0 @@
|
||||
using QFramework;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 定制化倒计时UI逻辑,到时间自动发送strEvent事件
|
||||
/// </summary>
|
||||
public class TimeOutEvent : MonoBehaviour
|
||||
{
|
||||
|
||||
[ContextMenu("发送事件")]
|
||||
public void SendFinish()
|
||||
{
|
||||
|
||||
|
||||
VarController.Instance.Set("时间结束", 1);
|
||||
}
|
||||
|
||||
}
|
||||
8
Assets/Scripts/Actions/Base.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2986af1b0e933184a8241bc0bc75d22f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -289,6 +289,12 @@ public class ActionHelper
|
||||
var dictAction = (XMLTool.ImageSelectMapAction)act;
|
||||
return QFramework.ImageSelectMapAction.Allocate(dictAction.args, dictAction.items);
|
||||
}
|
||||
|
||||
case "UITimeOut":
|
||||
{
|
||||
var dictAction = (XMLTool.DictionaryAction)act;
|
||||
return QFramework.TimeOutAction.Allocate(dictAction.args);
|
||||
}
|
||||
default:
|
||||
Debug.LogError($"没有找到此Action的类型{act.Type}");
|
||||
break;
|
||||
@ -101,5 +101,7 @@ public class ShowAction : IAction
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
Debug.Log("显示命令,重置");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
80
Assets/Scripts/Actions/TimeOutAction.cs
Normal file
@ -0,0 +1,80 @@
|
||||
using QFramework.Example;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
namespace QFramework
|
||||
{
|
||||
|
||||
public class TimeOutAction : IAction
|
||||
{
|
||||
public ulong ActionID
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
public bool Deinited
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
public bool Paused
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
public ActionStatus Status
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
private static readonly SimpleObjectPool<TimeOutAction> mPool =
|
||||
new SimpleObjectPool<TimeOutAction>(() => new TimeOutAction(), null, 10);
|
||||
string text = string.Empty;
|
||||
Dictionary<string, string> datas;
|
||||
public static TimeOutAction Allocate( Dictionary<string, string> datas, System.Action onDelayFinish = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.Reset();
|
||||
retNode.datas = datas;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
Deinited = true;
|
||||
mPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
UITimeOutData data = new UITimeOutData();
|
||||
|
||||
data.totalTimeStr = datas.ContainsKey("TimeStr") ? datas["TimeStr"] : string.Empty;
|
||||
data.varName = datas.ContainsKey("var") ? datas["var"] : string.Empty;
|
||||
data.varValue = datas.ContainsKey("varValue") ? datas["varValue"] : string.Empty;
|
||||
|
||||
|
||||
|
||||
UIKit.OpenPanelAsync<UITimeOut>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26e9c6ee5b0a3ee4facedd0d9604d27c
|
||||
guid: 6a9b7ce129415714a933a68dd0106370
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@ -11,7 +11,7 @@ public class CustomUIMap : MonoBehaviour
|
||||
public static readonly Dictionary<string, Type> typeDict = new Dictionary<string, Type>()
|
||||
{
|
||||
//{ "UIOperationList", typeof(UIOperationList) },
|
||||
|
||||
{"UITimeOut",typeof(UITimeOut)}
|
||||
};
|
||||
|
||||
|
||||
|
||||
46
Assets/Scripts/UI/UITimeOut.Designer.cs
generated
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:c8b248b0-eefc-4de2-b58a-c02086b92da9
|
||||
public partial class UITimeOut
|
||||
{
|
||||
public const string Name = "UITimeOut";
|
||||
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI TimeOutText;
|
||||
|
||||
private UITimeOutData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
TimeOutText = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UITimeOutData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UITimeOutData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UITimeOutData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UITimeOut.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78fd36813b9d0684c8cc70194ba939c9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
239
Assets/Scripts/UI/UITimeOut.cs
Normal file
@ -0,0 +1,239 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using TMPro;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
//自定义倒计时脚本
|
||||
public class UITimeOutData : UIPanelData
|
||||
{
|
||||
public string totalTimeStr;
|
||||
public string varName;
|
||||
public string varValue;
|
||||
|
||||
}
|
||||
|
||||
public partial class UITimeOut : UIPanel
|
||||
{
|
||||
|
||||
//[Tooltip("倒计时总时长(秒)")]
|
||||
private float totalTime ; // 默认3分钟
|
||||
|
||||
//[Tooltip("是否自动开始倒计时")]
|
||||
private bool autoStart = true;
|
||||
|
||||
// [Tooltip("是否循环倒计时")]
|
||||
private bool loop = false;
|
||||
|
||||
|
||||
//[Tooltip("倒计时格式 (mm:ss)")]
|
||||
private string timeFormat = "mm:ss";
|
||||
|
||||
|
||||
//[Tooltip("正常状态文本颜色")]
|
||||
public Color normalColor = Color.white;
|
||||
|
||||
//[Tooltip("警告状态文本颜色(剩余10秒内)")]
|
||||
public Color warningColor = Color.red;
|
||||
|
||||
//[Tooltip("警告阈值(秒)")]
|
||||
public float warningThreshold = 10f;
|
||||
|
||||
// 内部状态
|
||||
private float currentTime;
|
||||
private bool isCountingDown = false;
|
||||
|
||||
public string varName;
|
||||
public float varValue;
|
||||
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UITimeOutData ?? new UITimeOutData();
|
||||
|
||||
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
|
||||
// 初始化文本颜色
|
||||
TimeOutText.color = normalColor;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
|
||||
if (mData.totalTimeStr != null)
|
||||
{
|
||||
totalTime = mData.totalTimeStr.ToFloat();
|
||||
|
||||
}
|
||||
|
||||
if (mData.varName != null)
|
||||
{
|
||||
varName = mData.varName;
|
||||
|
||||
}
|
||||
if (mData.varValue != null)
|
||||
{
|
||||
|
||||
Debug.Log("!!!!!!!!!!!"+mData.varValue.ToFloat()+"!!!!!!!!!!");
|
||||
varValue = mData.varValue.ToFloat();
|
||||
|
||||
}
|
||||
|
||||
Debug.Log("打开时间???");
|
||||
ResetTimer();
|
||||
|
||||
if (autoStart)
|
||||
{
|
||||
StartCountdown();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// 重置计时器
|
||||
public void ResetTimer()
|
||||
{
|
||||
currentTime = totalTime;
|
||||
UpdateTimeDisplay();
|
||||
|
||||
// 重置文本颜色
|
||||
TimeOutText.color = normalColor;
|
||||
}
|
||||
|
||||
// 开始倒计时
|
||||
public void StartCountdown()
|
||||
{
|
||||
if (isCountingDown) return;
|
||||
|
||||
isCountingDown = true;
|
||||
UpdateTimeDisplay(); // 立即更新一次显示
|
||||
}
|
||||
|
||||
// 暂停倒计时
|
||||
public void PauseCountdown()
|
||||
{
|
||||
isCountingDown = false;
|
||||
}
|
||||
|
||||
// 恢复倒计时
|
||||
public void ResumeCountdown()
|
||||
{
|
||||
if (currentTime <= 0) return; // 已完成则不恢复
|
||||
|
||||
isCountingDown = true;
|
||||
}
|
||||
|
||||
// 停止倒计时并重置
|
||||
public void StopCountdown()
|
||||
{
|
||||
isCountingDown = false;
|
||||
ResetTimer();
|
||||
}
|
||||
|
||||
// 更新倒计时
|
||||
void Update()
|
||||
{
|
||||
if (!isCountingDown || currentTime <= 0)
|
||||
return;
|
||||
|
||||
currentTime -= Time.deltaTime;
|
||||
|
||||
// 确保时间不会变为负数
|
||||
if (currentTime < 0)
|
||||
currentTime = 0;
|
||||
|
||||
UpdateTimeDisplay();
|
||||
|
||||
// 检查是否需要更改文本颜色
|
||||
if (currentTime <= warningThreshold)
|
||||
{
|
||||
TimeOutText.color = warningColor;
|
||||
}
|
||||
else if (TimeOutText.color != normalColor)
|
||||
{
|
||||
TimeOutText.color = normalColor;
|
||||
}
|
||||
|
||||
// 通知倒计时更新
|
||||
|
||||
|
||||
// 检查倒计时是否完成
|
||||
if (currentTime <= 0)
|
||||
{
|
||||
OnCountdownComplete();
|
||||
}
|
||||
}
|
||||
|
||||
// 更新时间显示
|
||||
void UpdateTimeDisplay()
|
||||
{
|
||||
TimeSpan timeSpan = TimeSpan.FromSeconds(currentTime);
|
||||
|
||||
switch (timeFormat.ToLower())
|
||||
{
|
||||
case "hh:mm:ss":
|
||||
TimeOutText.text = timeSpan.ToString(@"hh\:mm\:ss");
|
||||
break;
|
||||
case "mm:ss":
|
||||
TimeOutText.text = timeSpan.ToString(@"mm\:ss");
|
||||
break;
|
||||
case "ss":
|
||||
TimeOutText.text = Mathf.CeilToInt(currentTime).ToString();
|
||||
break;
|
||||
default:
|
||||
TimeOutText.text = timeSpan.ToString(@"mm\:ss");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 倒计时完成处理
|
||||
void OnCountdownComplete()
|
||||
{
|
||||
isCountingDown = false;
|
||||
|
||||
// 触发完成事件
|
||||
VarController.Instance.Set(varName, varValue);
|
||||
|
||||
// 检查是否循环
|
||||
if (loop)
|
||||
{
|
||||
ResetTimer();
|
||||
StartCountdown();
|
||||
}
|
||||
}
|
||||
|
||||
// 获取当前剩余时间
|
||||
public float GetRemainingTime()
|
||||
{
|
||||
return currentTime;
|
||||
}
|
||||
|
||||
// 设置新的倒计时时间
|
||||
public void SetTotalTime(float newTime)
|
||||
{
|
||||
totalTime = Mathf.Max(0, newTime);
|
||||
ResetTimer();
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
|
||||
|
||||
StopCountdown();
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UITimeOut.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 75acc4023a495ac4982791b468cf69bc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1747,6 +1747,31 @@ namespace XMLTool
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case "UITimeOut":
|
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