修改爆炸特效

This commit is contained in:
彭浩 2025-06-11 13:48:58 +08:00
parent ea675c7bda
commit 80ac256595

View File

@ -47,7 +47,7 @@ ParticleSystem:
cullingMode: 0
ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 1
emitterVelocityMode: 0
looping: 1
prewarm: 1
playOnAwake: 1
@ -106,7 +106,7 @@ ParticleSystem:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
moveWithTransform: 0
moveWithTransform: 1
moveWithCustomTransform: {fileID: 0}
scalingMode: 1
randomSeed: 0
@ -287,8 +287,8 @@ ParticleSystem:
startSize:
serializedVersion: 2
minMaxState: 3
scalar: 30
minScalar: 20
scalar: 5
minScalar: 5
maxCurve:
serializedVersion: 2
m_Curve:
@ -4823,7 +4823,7 @@ ParticleSystemRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 230389318376324420}
m_Enabled: 1
m_CastShadows: 0
m_CastShadows: 1
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
@ -4860,7 +4860,7 @@ ParticleSystemRenderer:
m_MeshDistribution: 0
m_SortMode: 0
m_MinParticleSize: 0
m_MaxParticleSize: 0.5
m_MaxParticleSize: 5
m_CameraVelocityScale: 0
m_VelocityScale: 0
m_LengthScale: 2
@ -4871,11 +4871,11 @@ ParticleSystemRenderer:
m_Pivot: {x: 0, y: 0, z: 0}
m_Flip: {x: 0, y: 0, z: 0}
m_EnableGPUInstancing: 1
m_ApplyActiveColorSpace: 1
m_ApplyActiveColorSpace: 0
m_AllowRoll: 1
m_FreeformStretching: 0
m_RotateWithStretchDirection: 1
m_UseCustomVertexStreams: 1
m_UseCustomVertexStreams: 0
m_VertexStreams: 0001030408
m_UseCustomTrailVertexStreams: 0
m_TrailVertexStreams: 00010304