diff --git a/Assets/VFX/爆炸/Boom.prefab b/Assets/VFX/爆炸/Boom.prefab index 8d5b995a..8bdcc062 100644 --- a/Assets/VFX/爆炸/Boom.prefab +++ b/Assets/VFX/爆炸/Boom.prefab @@ -47,7 +47,7 @@ ParticleSystem: cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} - emitterVelocityMode: 1 + emitterVelocityMode: 0 looping: 1 prewarm: 1 playOnAwake: 1 @@ -106,7 +106,7 @@ ParticleSystem: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 - moveWithTransform: 0 + moveWithTransform: 1 moveWithCustomTransform: {fileID: 0} scalingMode: 1 randomSeed: 0 @@ -287,8 +287,8 @@ ParticleSystem: startSize: serializedVersion: 2 minMaxState: 3 - scalar: 30 - minScalar: 20 + scalar: 5 + minScalar: 5 maxCurve: serializedVersion: 2 m_Curve: @@ -4823,7 +4823,7 @@ ParticleSystemRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 230389318376324420} m_Enabled: 1 - m_CastShadows: 0 + m_CastShadows: 1 m_ReceiveShadows: 0 m_DynamicOccludee: 1 m_StaticShadowCaster: 0 @@ -4860,7 +4860,7 @@ ParticleSystemRenderer: m_MeshDistribution: 0 m_SortMode: 0 m_MinParticleSize: 0 - m_MaxParticleSize: 0.5 + m_MaxParticleSize: 5 m_CameraVelocityScale: 0 m_VelocityScale: 0 m_LengthScale: 2 @@ -4871,11 +4871,11 @@ ParticleSystemRenderer: m_Pivot: {x: 0, y: 0, z: 0} m_Flip: {x: 0, y: 0, z: 0} m_EnableGPUInstancing: 1 - m_ApplyActiveColorSpace: 1 + m_ApplyActiveColorSpace: 0 m_AllowRoll: 1 m_FreeformStretching: 0 m_RotateWithStretchDirection: 1 - m_UseCustomVertexStreams: 1 + m_UseCustomVertexStreams: 0 m_VertexStreams: 0001030408 m_UseCustomTrailVertexStreams: 0 m_TrailVertexStreams: 00010304