制作模块1内容,添加特殊弹窗,是否重置当前场景
1384
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||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0.26217467, y: 0.50776815, z: -0.16562858, w: 0.80374324}
|
||||||
|
m_LocalPosition: {x: -1.2264135, y: 0.47186178, z: 1.8163779}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 77.213, y: 90.606, z: -0.006}
|
||||||
--- !u!1 &1160686576
|
--- !u!1 &1160686576
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -1551,7 +1692,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 0
|
m_IsActive: 1
|
||||||
--- !u!114 &2018004025
|
--- !u!114 &2018004025
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -1896,6 +2037,7 @@ SceneRoots:
|
|||||||
- {fileID: 1160686580}
|
- {fileID: 1160686580}
|
||||||
- {fileID: 2018004028}
|
- {fileID: 2018004028}
|
||||||
- {fileID: 110752876}
|
- {fileID: 110752876}
|
||||||
|
- {fileID: 860942533}
|
||||||
- {fileID: 192113922}
|
- {fileID: 192113922}
|
||||||
- {fileID: 2062714266}
|
- {fileID: 2062714266}
|
||||||
- {fileID: 1517154889}
|
- {fileID: 1517154889}
|
||||||
|
|||||||
@ -11,7 +11,8 @@ public class CustomUIMap : MonoBehaviour
|
|||||||
public static readonly Dictionary<string, Type> typeDict = new Dictionary<string, Type>()
|
public static readonly Dictionary<string, Type> typeDict = new Dictionary<string, Type>()
|
||||||
{
|
{
|
||||||
//{ "UIOperationList", typeof(UIOperationList) },
|
//{ "UIOperationList", typeof(UIOperationList) },
|
||||||
{"UITimeOut",typeof(UITimeOut)}
|
{"UITimeOut",typeof(UITimeOut)} ,
|
||||||
|
{"UITipWindowResetModule",typeof(UITipWindowResetModule)}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -104,7 +104,7 @@ namespace QFramework.Example
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void OnLoadFinished(Scene arg0, LoadSceneMode arg1)
|
public void OnLoadFinished(Scene arg0, LoadSceneMode arg1)
|
||||||
{
|
{
|
||||||
SceneManager.sceneLoaded -= OnLoadFinished;
|
SceneManager.sceneLoaded -= OnLoadFinished;
|
||||||
|
|
||||||
|
|||||||
@ -139,9 +139,8 @@ namespace QFramework.Example
|
|||||||
isCountingDown = false;
|
isCountingDown = false;
|
||||||
ResetTimer();
|
ResetTimer();
|
||||||
}
|
}
|
||||||
|
// 更新倒计时
|
||||||
// 更新倒计时
|
void LateUpdate()
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
if (!isCountingDown || currentTime <= 0)
|
if (!isCountingDown || currentTime <= 0)
|
||||||
return;
|
return;
|
||||||
|
|||||||
48
Assets/Scripts/UI/UITipWindowResetModule.Designer.cs
generated
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using QFramework;
|
||||||
|
|
||||||
|
namespace QFramework.Example
|
||||||
|
{
|
||||||
|
// Generate Id:871a3ba2-7736-4dea-8dcd-0de4193d79af
|
||||||
|
public partial class UITipWindowResetModule
|
||||||
|
{
|
||||||
|
public const string Name = "UITipWindowResetModule";
|
||||||
|
|
||||||
|
|
||||||
|
public Button Btn1;
|
||||||
|
public Button Btn2;
|
||||||
|
|
||||||
|
private UITipWindowResetModuleData mPrivateData = null;
|
||||||
|
|
||||||
|
protected override void ClearUIComponents()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
mData = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public UITipWindowResetModuleData Data
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return mData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UITipWindowResetModuleData mData
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return mPrivateData ?? (mPrivateData = new UITipWindowResetModuleData());
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
mUIData = value;
|
||||||
|
mPrivateData = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/UITipWindowResetModule.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ceeecd6991b06974bb270327a4a65759
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
73
Assets/Scripts/UI/UITipWindowResetModule.cs
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using QFramework;
|
||||||
|
using System;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace QFramework.Example
|
||||||
|
{
|
||||||
|
public class UITipWindowResetModuleData : UIPanelData
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public partial class UITipWindowResetModule : UIPanel
|
||||||
|
{
|
||||||
|
protected override void OnInit(IUIData uiData = null)
|
||||||
|
{
|
||||||
|
mData = uiData as UITipWindowResetModuleData ?? new UITipWindowResetModuleData();
|
||||||
|
// please add init code here
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnOpen(IUIData uiData = null)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnShow()
|
||||||
|
{
|
||||||
|
Btn1.onClick.RemoveAllListeners();
|
||||||
|
Btn1.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
TypeEventSystem.Global.Send<OnModuleQuit>();
|
||||||
|
|
||||||
|
UIKit.ClosePanel<UIRightTop>();
|
||||||
|
UIKit.OpenPanelAsync<UIModeSelect>().ToAction().StartGlobal();
|
||||||
|
});
|
||||||
|
|
||||||
|
Btn2.onClick.RemoveAllListeners();
|
||||||
|
Btn2.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
TypeEventSystem.Global.Send<OnModuleQuit>();
|
||||||
|
UIKit.ClosePanel<UIRightTop>();
|
||||||
|
//先打开loading,遮住
|
||||||
|
//再来一次加载场景
|
||||||
|
//UIKit.OpenPanel<UILoading>();
|
||||||
|
//UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal(() =>
|
||||||
|
// {
|
||||||
|
|
||||||
|
UIKit.OpenPanelAsync<UILoading>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
|
||||||
|
{
|
||||||
|
SceneManager.LoadSceneAsync(Global.Instance.curModule.Scene, LoadSceneMode.Single);
|
||||||
|
var v = UIKit.GetPanel<UIModuleSelect>();
|
||||||
|
SceneManager.sceneLoaded += v.OnLoadFinished;
|
||||||
|
});
|
||||||
|
|
||||||
|
// });
|
||||||
|
|
||||||
|
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
protected override void OnHide()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnClose()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/UITipWindowResetModule.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
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|
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assetBundleName:
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assetBundleVariant:
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8
Assets/VFX/天空盒.meta
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@ -0,0 +1,8 @@
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assetBundleName:
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assetBundleVariant:
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BIN
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Normal file
|
After Width: | Height: | Size: 2.2 MiB |
179
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||||||
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|
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|
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@ -7,8 +7,8 @@ Material:
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
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|
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@ -17,8 +17,7 @@ Material:
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@ -96,6 +99,7 @@ Material:
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@ -104,6 +108,7 @@ Material:
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@ -113,12 +118,13 @@ Material:
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Data/DeviceIcons/gongju/2.png
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BIN
Data/DeviceIcons/gongju/3.png
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BIN
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BIN
Data/DeviceIcons/gongju/5.png
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BIN
Data/DeviceIcons/gongju/6.png
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After Width: | Height: | Size: 60 KiB |
BIN
Data/DeviceIcons/gongju/7.png
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BIN
Data/DeviceIcons/gongju/8.png
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@ -6,10 +6,81 @@
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<Icon>MoKuai1.png</Icon>
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<Icon>MoKuai1.png</Icon>
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<Name>扭矩扳手</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>扭矩扳手</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/3.png</Icon>
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</Device>
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<Device>
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<Name>渗透剂</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>渗透剂</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/5.png</Icon>
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<Name>万用表</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>万用表</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/7.png</Icon>
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<Device>
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<Name>热成像仪</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>热成像仪</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/1.png</Icon>
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</Device>
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<Device>
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<Name>超声波检测仪器</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>超声波检测仪器</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/2.png</Icon>
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<Device>
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<Name>可燃气体检测仪</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>可燃气体检测仪</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/4.png</Icon>
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</Device>
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<Device>
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<Name>喷壶</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>喷壶</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/8.png</Icon>
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</Device>
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<Device>
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<Name>声学成像仪</Name>
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<HighLight color="255,255,255"/>
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<Path>SM_QvanChangJing/SM_JianZiLei/zuzhiqian</Path>
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<Tip>声学成像仪</Tip>
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<BoxCollider size="0.15,0.05,0.06" center="-0.03,0,0"/>
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<Icon>gongju/6.png</Icon>
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</Device>
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@ -20,19 +91,18 @@
|
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|
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<Action type="Log" value="到初始状态!!!!"></Action>
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<Action type="Log" value="启动状态机1,初始状态!!!!"></Action>
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<Action type="TextTip" title="实训说明" value="化工厂反应区,设备表面正常但隐藏5处隐患(如法兰螺栓松动、焊缝裂纹、接地线锈蚀、法兰垫片腐蚀泄漏、阀门连接处泄漏等);在3分钟内找出所有隐患并点击标记。
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<Action type="TextTip" title="实训说明" value="化工厂反应区,设备表面正常但隐藏5处隐患(如法兰螺栓松动、焊缝裂纹、接地线锈蚀、法兰垫片腐蚀泄漏、阀门连接处泄漏等);在3分钟内找出所有隐患并点击标记。
|
||||||
点击“确定”继续实训" audio="sound_1-1.mp3" btns="确定" alpha="0.5"/>
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点击“确定”继续实训" audio="sound_1-1.mp3" btns="确定" alpha="0.5"/>
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<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
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<Action type="UITimeOut" TimeStr="20" var="时间结束" varValue="1"></Action>
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<Action type="UITimeOut" TimeStr="20" var="时间结束" varValue="1"></Action>
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|
<Action type="UIShow" value="UITipWindowResetModule" isShow="true"></Action>
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|
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@ -43,37 +113,58 @@
|
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<Action type="Sequence">
|
<Action type="Sequence">
|
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|
|
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<Action type="Log" value="退出初始状态"></Action>
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<Action type="Log" value="退出初始状态"></Action>
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</Action>
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</Exit>
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|
<State name="处理法兰螺丝松动">
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<Enter>
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<Enter>
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<Action type="Sequence">
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<Action type="Sequence">
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<Action type="Log" value="到了状态1"></Action>
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|
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<Exit>
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<Exit>
|
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<Action type="Sequence">
|
<Action type="Sequence">
|
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<Action type="Log" value="状态1"></Action>
|
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|
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</Action>
|
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|
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</Exit>
|
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|
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|
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</State>
|
</State>
|
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|
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<Transision from="any" to="状态1">
|
<Transision from="any" to="处理失败">
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|
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<Condition type="Var" name="时间结束" value="1"></Condition>
|
<Condition type="Var" name="时间结束" value="1"></Condition>
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</Transision>
|
</Transision>
|
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|
|
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|
|
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|
<Transision from="any" to="处理成功">
|
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|
|
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|
<Condition type="Var" name="处理成功" value="1"></Condition>
|
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|
|
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|
</Transision>
|
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|
|
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|
<Transision from="any" to="处理失败">
|
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|
|
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|
<Condition type="Var" name="处理失败" value="0"></Condition>
|
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|
|
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|
</Transision>
|
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|
|
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|
|
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</FSM>
|
</FSM>
|
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|
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|
|
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|
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