修改场景,去掉刚体

This commit is contained in:
李浩 2025-01-03 15:18:18 +08:00
parent aadb3c50b6
commit e586b89a3c

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@ -137,7 +137,6 @@ GameObject:
- component: {fileID: 547432240}
- component: {fileID: 547432239}
- component: {fileID: 547432238}
- component: {fileID: 547432237}
- component: {fileID: 547432236}
- component: {fileID: 547432244}
m_Layer: 0
@ -165,33 +164,6 @@ MonoBehaviour:
enableCollision: 1
isMov: 1
isRot: 1
--- !u!54 &547432237
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 547432235}
serializedVersion: 4
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!136 &547432238
CapsuleCollider:
m_ObjectHideFlags: 0