修改UI预制体,制作第二个模块内容
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||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 2099914511}
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m_Material: {fileID: 0}
|
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m_IncludeLayers:
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||||
serializedVersion: 2
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||||
m_Bits: 0
|
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m_ExcludeLayers:
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serializedVersion: 2
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||||
m_Bits: 0
|
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m_LayerOverridePriority: 0
|
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m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 5
|
||||
m_Convex: 1
|
||||
m_CookingOptions: 30
|
||||
m_Mesh: {fileID: 4347986373153662042, guid: 26af510268283e447ba7788541dedea0, type: 3}
|
||||
--- !u!4 &2102281184 stripped
|
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Transform:
|
||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 26af510268283e447ba7788541dedea0, type: 3}
|
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@ -6536,6 +6740,8 @@ GameObject:
|
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serializedVersion: 6
|
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m_Component:
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- component: {fileID: 5140987613729024173}
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- component: {fileID: 5501496658020409182}
|
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- component: {fileID: 5501496658020409183}
|
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m_Layer: 0
|
||||
m_Name: SM_buguangdeng
|
||||
m_TagString: Untagged
|
||||
@ -6543,6 +6749,48 @@ GameObject:
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
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||||
--- !u!65 &5501496658020409182
|
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BoxCollider:
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5501496658020409181}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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||||
serializedVersion: 2
|
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m_Bits: 0
|
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m_LayerOverridePriority: 0
|
||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
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m_Size: {x: 1, y: 2.1539886, z: 0.3231884}
|
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m_Center: {x: 0, y: 0.036518693, z: 0.046256885}
|
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--- !u!65 &5501496658020409183
|
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BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5501496658020409181}
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m_Material: {fileID: 0}
|
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m_IncludeLayers:
|
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serializedVersion: 2
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||||
m_Bits: 0
|
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m_ExcludeLayers:
|
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serializedVersion: 2
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m_Bits: 0
|
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 1.3549454, y: 1.160682, z: 1.0486917}
|
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m_Center: {x: 0, y: 0.5283028, z: 0.40900856}
|
||||
--- !u!33 &5518334630617032517
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -8351,7 +8599,7 @@ Transform:
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 3.975136, y: 3.975136, z: 3.975136}
|
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m_LocalScale: {x: 7, y: 7, z: 7}
|
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m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1732245262243032385}
|
||||
|
||||
@ -1,5 +1,4 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ZhanShiCameraMove : MonoBehaviour
|
||||
|
||||
{
|
||||
@ -28,8 +27,13 @@ public class ZhanShiCameraMove : MonoBehaviour
|
||||
instance = this;
|
||||
// transform.LookAt(target);
|
||||
isAutoRotate = false;
|
||||
if (isAutoRotate) {
|
||||
|
||||
Invoke("SetBool", 2f);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -82,6 +86,7 @@ public class ZhanShiCameraMove : MonoBehaviour
|
||||
|
||||
|
||||
//延时旋转2秒后
|
||||
target.transform.localEulerAngles = Vector3.zero;
|
||||
Invoke("SetBool",2f);
|
||||
|
||||
|
||||
@ -100,6 +105,7 @@ public class ZhanShiCameraMove : MonoBehaviour
|
||||
} // 如果鼠标左键没按下
|
||||
else
|
||||
{
|
||||
//target.transform.rotation = Quaternion.identity;
|
||||
|
||||
Drag();
|
||||
|
||||
@ -132,6 +138,7 @@ public class ZhanShiCameraMove : MonoBehaviour
|
||||
void RotateModelContinuously()
|
||||
{
|
||||
if (!isAutoRotatePivot)
|
||||
|
||||
target.transform.Rotate(autoRotateDirection, autoRotationSpeed * Time.deltaTime*speed, Space.World);
|
||||
else
|
||||
{
|
||||
@ -140,6 +147,7 @@ public class ZhanShiCameraMove : MonoBehaviour
|
||||
Quaternion deltaRotation = Quaternion.Euler(rotateEuler);
|
||||
// 将新的旋转应用到模型
|
||||
target.transform.rotation *= deltaRotation;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -39,19 +39,19 @@ namespace QFramework.Example
|
||||
}
|
||||
#endif
|
||||
|
||||
//public void Active(bool active)
|
||||
//{
|
||||
// Point.gameObject.SetActive(active);
|
||||
//}
|
||||
public void Active(bool active)
|
||||
{
|
||||
Point.gameObject.SetActive(active);
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
//Active(true);
|
||||
Active(true);
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
//Active(false);
|
||||
Active(false);
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
|
||||
@ -22,6 +22,53 @@
|
||||
<Tip>单反</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
<Device>
|
||||
<Name>单反-电源开关</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_danfan/SM_kaiguananniu</Path>
|
||||
<Tip>单反电源开关是控制单反相机开启和关闭的部件。通过打开电源开关,相机内部的电路系统开始工作,处理器、测光系统、对焦系统等各个组件初始化并进入待机状态,等待用户进行拍摄操作。</Tip>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>单反-开始/停止按钮</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_danfan/SM_kaishi_tingzhi</Path>
|
||||
<Tip>当按下这个按钮时,相机会开始录制视频,再次按下则停止录制。</Tip>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>单反-液晶监视器</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_danfan/SM_yejingjianshiqi</Path>
|
||||
<Tip>用户可以通过液晶监视器来观察拍摄场景,进行构图和对焦等操作。</Tip>
|
||||
</Device>
|
||||
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>单反-焦距调整旋钮</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_danfan/SM_pizhi_02</Path>
|
||||
<Tip>通常位于单反相机镜头的外部,表面有防滑的纹理或凸起,以便用户能够更方便、更精准地转动它。</Tip>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>单反-调焦旋钮</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_danfan/SM_tiaojiaoxuanniu</Path>
|
||||
<Tip>
|
||||
通过旋转调焦旋钮,可以改变单反相机镜头的焦距,使拍摄的主体在画面中清晰成像。用户可以直接用手旋转调焦旋钮,根据自己的视觉判断和拍摄需求来精确调整焦距。
|
||||
对焦模式开关:可在AF、MF间切换。
|
||||
</Tip>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>单反-快门</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_danfan/SM_kuaimen</Path>
|
||||
<Tip>单反快门是控制相机感光元件曝光时间的装置。通过控制快门打开和关闭的时间长短,摄影师可以控制进入相机的光线量,从而影响照片的亮度和动态效果。</Tip>
|
||||
</Device>
|
||||
|
||||
|
||||
<Device>
|
||||
<Name>摄影机</Name>
|
||||
@ -64,6 +111,19 @@
|
||||
<Action type="Rotate" value="FlyCamera" to="21.66745,356.097,-5.741785E-08" time="0"></Action>
|
||||
|
||||
|
||||
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
||||
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
|
||||
|
||||
|
||||
<Action type="StrEvent" name="Main/SM_Sanjiaojia" value="true"></Action>
|
||||
|
||||
|
||||
|
||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="true" ></Action>
|
||||
<Action type="TextWindow" title="三角架" value="三脚架是一种用于稳定支撑相机、摄像机等设备的支撑工具,在摄影、摄像及其他相关领域中具有重要作用。在长时间曝光拍摄夜景、星轨、流水等场景时,能防止相机抖动,确保照片清晰锐利,避免因手抖导致的画面模糊。" position="right" scrollSpeed="25"/>
|
||||
|
||||
|
||||
</Action>
|
||||
@ -73,60 +133,85 @@
|
||||
|
||||
<State name="三角架">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="三角架"></Action>
|
||||
|
||||
<Action type="Show" value="三角架" isShow="true" isDevice="true"></Action>
|
||||
<Action type="Show" value="单反" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="摄影机" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="绿幕" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="补光灯" isShow="false" isDevice="true"></Action>
|
||||
|
||||
|
||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="true" ></Action>
|
||||
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
||||
|
||||
<!--audio="sound_46.mp3"-->
|
||||
<Action type="TextWindow" title="三角架" value="三脚架是一种用于稳定支撑相机、摄像机等设备的支撑工具,在摄影、摄像及其他相关领域中具有重要作用。在长时间曝光拍摄夜景、星轨、流水等场景时,能防止相机抖动,确保照片清晰锐利,避免因手抖导致的画面模糊。" position="right" scrollSpeed="25"/>
|
||||
|
||||
|
||||
</Action>
|
||||
|
||||
</Enter>
|
||||
</State>
|
||||
<State name="单反">
|
||||
<Enter>
|
||||
<Action type="Show" value="三角架" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="单反" isShow="true" isDevice="true"></Action>
|
||||
<Action type="Show" value="摄影机" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="绿幕" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="补光灯" isShow="false" isDevice="true"></Action>
|
||||
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="单反"></Action>
|
||||
|
||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_danfan" isShow="true" ></Action>
|
||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
||||
<Action type="TextWindow" title="单反相机" value="单反相机,全称单镜头反光相机,它是指用单镜头,并且光线通过此镜头照射到反光镜上,通过反光取景的相机。它包含以下ISO、快门、光圈、曝光、焦距、镜头等参数设置。" position="right" scrollSpeed="25"/>
|
||||
<Action type="Log" value="单反11"></Action>
|
||||
</Action>
|
||||
</Enter>
|
||||
</State>
|
||||
<State name="摄影机">
|
||||
<Enter>
|
||||
<Action type="Show" value="三角架" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="单反" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="摄影机" isShow="true" isDevice="true"></Action>
|
||||
<Action type="Show" value="绿幕" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="补光灯" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="摄影机"></Action>
|
||||
|
||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="true" ></Action>
|
||||
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
||||
<Action type="TextWindow" title="摄影机" value="摄像机是一种用于捕捉动态图像和声音的设备,用于拍摄电影、电视剧、广告、纪录片等影视作品,是创作视觉内容的重要工具。具有高分辨率、高帧率、宽动态范围、丰富的手动控制功能等特点,能够满足专业摄影师和导演对画面质量和创作灵活性的要求。" position="right" scrollSpeed="25"/>
|
||||
|
||||
</Action>
|
||||
|
||||
</Enter>
|
||||
</State>
|
||||
<State name="绿幕">
|
||||
<Enter>
|
||||
<Action type="Show" value="三角架" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="单反" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="摄影机" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="绿幕" isShow="true" isDevice="true"></Action>
|
||||
<Action type="Show" value="补光灯" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="绿幕"></Action>
|
||||
|
||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_lvmu" isShow="true" ></Action>
|
||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="false" ></Action>
|
||||
<Action type="TextWindow" title="绿幕" value="绿幕是一种在影视拍摄、直播等领域常用的背景材料。绿幕技术基于色彩键控技术,通过特定的软件,将画面中的绿色部分识别并抠除,然后替换成其他需要的背景或特效元素。" position="right" scrollSpeed="25"/>
|
||||
|
||||
</Action>
|
||||
|
||||
|
||||
</Enter>
|
||||
</State>
|
||||
<State name="补光灯">
|
||||
<Enter>
|
||||
<Action type="Show" value="三角架" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="单反" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="摄影机" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="绿幕" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="补光灯" isShow="true" isDevice="true"></Action>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="补光灯"></Action>
|
||||
|
||||
<Action type="Show" value="Main/SM_Sanjiaojia" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_danfan" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_Shexiangji" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_lvmu" isShow="false" ></Action>
|
||||
<Action type="Show" value="Main/SM_buguangdeng" isShow="true" ></Action>
|
||||
|
||||
<Action type="TextWindow" title="补光灯" value="补光灯是一种用于补充光照度的灯具。在缺乏光线条件下拍摄时提供辅助光线,以获得合理的画面素材,还可营造不同光影效果,提升画面质量和艺术感。" position="right" scrollSpeed="25"/>
|
||||
|
||||
</Action>
|
||||
|
||||
|
||||
</Enter>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user