62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using QFramework;
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using System.Security.Cryptography;
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using System.Text.RegularExpressions;
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namespace QFramework.Example
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{
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public class UIDeviceTipData : UIPanelData
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{
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public string txt;
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}
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public partial class UIDeviceTip : UIPanel
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{
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protected override void OnInit(IUIData uiData = null)
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{
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mData = uiData as UIDeviceTipData ?? new UIDeviceTipData();
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// please add init code here
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TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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if (uiData != null)
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{
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mData = uiData as UIDeviceTipData ?? new UIDeviceTipData();
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Label.text = Regex.Replace(mData.txt, @"\\n", "\n");
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}
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}
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#if !VR
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public void Update()
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{
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if (Point.gameObject.activeSelf)
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{
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Point.anchoredPosition = Utility.GetScreenPosByObj(transform as RectTransform);
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}
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}
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#endif
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public void Active(bool active)
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{
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Point.gameObject.SetActive(active);
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}
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protected override void OnShow()
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{
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Active(true);
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}
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protected override void OnHide()
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{
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Active(false);
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}
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protected override void OnClose()
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{
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}
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}
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}
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