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propertyPath: m_LocalPosition.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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value: 0
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objectReference: {fileID: 0}
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value: 1
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objectReference: {fileID: 0}
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value: -0
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
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value: -0
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 7407754821700687508, guid: a686346a54853b24ebd3f6862559b89e, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7407754821700687508, guid: a686346a54853b24ebd3f6862559b89e, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7407754821700687508, guid: a686346a54853b24ebd3f6862559b89e, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7407754821700687508, guid: a686346a54853b24ebd3f6862559b89e, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: a686346a54853b24ebd3f6862559b89e, type: 3}
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--- !u!224 &3780364389937144461 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 7407754821700687508, guid: a686346a54853b24ebd3f6862559b89e, type: 3}
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m_PrefabInstance: {fileID: 3780364389937144460}
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m_PrefabAsset: {fileID: 0}
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--- !u!1660057539 &9223372036854775807
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||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 1844534545}
|
||||
- {fileID: 698967715}
|
||||
7
Assets/Scenes/TestUIPanels/TestUIBody3DMouse.unity.meta
Normal file
7
Assets/Scenes/TestUIPanels/TestUIBody3DMouse.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d6d9e37e5581ee408f9247835a1c4e5
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -30,7 +30,7 @@ public class Body3DController : MonoSingleton<Body3DController>
|
||||
private Vector2 mouseDownPosition; // 记录鼠标按下时的位置
|
||||
|
||||
Stack<GameObject> activeObjs = new Stack<GameObject>();
|
||||
Stack<GameObject> moveObjs = new Stack<GameObject>();
|
||||
public Stack<GameObject> moveObjs = new Stack<GameObject>();
|
||||
public override void OnSingletonInit()
|
||||
{
|
||||
base.OnSingletonInit();
|
||||
|
||||
35
Assets/Scripts/Editor/FixedMainEditor.cs
Normal file
35
Assets/Scripts/Editor/FixedMainEditor.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public class FixedMainEditor
|
||||
{
|
||||
private const string FixedMainKey = "IsFixedMain";
|
||||
public static bool isFixedMain
|
||||
{
|
||||
get
|
||||
{
|
||||
return PlayerPrefs.GetInt(FixedMainKey, 0) == 1;
|
||||
}
|
||||
set
|
||||
{
|
||||
PlayerPrefs.SetInt(FixedMainKey, value ? 1 : 0);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Tools/强制Main场景启动 %#x", false, 10)]
|
||||
private static void ToggleOption()
|
||||
{
|
||||
isFixedMain = !isFixedMain;
|
||||
EditorUtility.DisplayDialog("Option Status", "Option is now " + (isFixedMain ? "enabled" : "disabled"), "OK");
|
||||
}
|
||||
|
||||
[MenuItem("Tools/强制Main场景启动 %#x", true, 10)]
|
||||
private static bool ValidateToggleOption()
|
||||
{
|
||||
Menu.SetChecked("Tools/强制Main场景启动", isFixedMain);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Scripts/Editor/FixedMainEditor.cs.meta
Normal file
11
Assets/Scripts/Editor/FixedMainEditor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b0b3735d5f7030428778c408124d2f8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Assets/Scripts/Editor/OpeanCustomScene.cs
Normal file
19
Assets/Scripts/Editor/OpeanCustomScene.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
#if UNITY_EDITOR
|
||||
public class OpeanCustomScene : MonoBehaviour
|
||||
{
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void Initialize()
|
||||
{
|
||||
if (FixedMainEditor.isFixedMain)
|
||||
{
|
||||
Scene scene = SceneManager.GetActiveScene();
|
||||
if (!scene.name.Equals("Main"))
|
||||
{
|
||||
SceneManager.LoadScene("Main");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Scripts/Editor/OpeanCustomScene.cs.meta
Normal file
11
Assets/Scripts/Editor/OpeanCustomScene.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 671e7429ed8534e44b87ad20e1b7f70b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -30,6 +30,24 @@ public class FreeCameraController : MonoBehaviour
|
||||
|
||||
Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v);
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加相机QE上下移动功能
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
Vector3 GetInputTranslationDirection()
|
||||
{
|
||||
Vector3 direction = new Vector3();
|
||||
|
||||
if ( Input.GetKey(KeyCode.Q))
|
||||
{
|
||||
direction += Vector3.up;
|
||||
}
|
||||
if ( Input.GetKey(KeyCode.E))
|
||||
{
|
||||
direction += Vector3.down;
|
||||
}
|
||||
return direction;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
@ -40,7 +58,11 @@ public class FreeCameraController : MonoBehaviour
|
||||
float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
|
||||
|
||||
Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
||||
|
||||
transform.position += move;
|
||||
//添加相机QE上下移动功能
|
||||
transform.position+= GetInputTranslationDirection()*0.01f;
|
||||
|
||||
}
|
||||
if (isRot)
|
||||
{
|
||||
@ -51,6 +73,9 @@ public class FreeCameraController : MonoBehaviour
|
||||
SyncRotation();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (Input.GetMouseButtonUp(1))
|
||||
{
|
||||
isDragging = false;
|
||||
|
||||
@ -10,7 +10,7 @@ public class Body3DOjbItem : MonoBehaviour
|
||||
{
|
||||
public Body3D.Body body;
|
||||
|
||||
ObjectToggle objToggle;
|
||||
public ObjectToggle objToggle;
|
||||
ObjDrag objDrag;
|
||||
// 记录上一次鼠标按下的时间
|
||||
private float lastClickTime;
|
||||
@ -33,7 +33,14 @@ public class Body3DOjbItem : MonoBehaviour
|
||||
if (body.toggle.color != null)
|
||||
{
|
||||
colorToggle = gameObject.GetOrAddComponent<ObjectColorToggle>();
|
||||
colorToggle.Init(Utility.ToColor(body.toggle.color.isOn), Utility.ToColor(body.toggle.color.isOff));
|
||||
if (string.IsNullOrEmpty(body.toggle.color.isOn) == false)
|
||||
{
|
||||
colorToggle.isOnColor = Utility.ToColor(body.toggle.color.isOn);
|
||||
}
|
||||
if (string.IsNullOrEmpty(body.toggle.color.isOff) == false)
|
||||
{
|
||||
colorToggle.isOffColor = Utility.ToColor(body.toggle.color.isOff);
|
||||
}
|
||||
}
|
||||
|
||||
objToggle.OnValueChanged.AddListener(isOn =>
|
||||
@ -55,7 +62,6 @@ public class Body3DOjbItem : MonoBehaviour
|
||||
Body3DController.Instance.AddMoveObj(gameObject);
|
||||
});
|
||||
RefreshDrag();
|
||||
TypeEventSystem.Global.Send<OnBody3DSelected>(new OnBody3DSelected() { isOn = isOn, obj = gameObject });
|
||||
if (isOn)
|
||||
{
|
||||
TypeEventSystem.Global.Register<OnBody3DDragChanged>(OnBody3DDragHandler);
|
||||
@ -65,6 +71,7 @@ public class Body3DOjbItem : MonoBehaviour
|
||||
TypeEventSystem.Global.UnRegister<OnBody3DDragChanged>(OnBody3DDragHandler);
|
||||
}
|
||||
}
|
||||
TypeEventSystem.Global.Send<OnBody3DSelected>(new OnBody3DSelected() { isOn = isOn, obj = gameObject });
|
||||
|
||||
});
|
||||
}
|
||||
@ -100,11 +107,11 @@ public class Body3DOjbItem : MonoBehaviour
|
||||
float distance = 1;
|
||||
if (float.TryParse(body.FocusDistance, out distance))
|
||||
{
|
||||
Show3DCamera.instance.FocusObj(gameObject.transform.position, distance);
|
||||
Show3DCamera.instance.FocusObj(gameObject.transform.position, distance, 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Show3DCamera.instance.FocusObj(gameObject.transform.position);
|
||||
Show3DCamera.instance.FocusObj(gameObject.transform.position, moveTime: 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -84,6 +84,6 @@ public class ObjDrag : MonoBehaviour
|
||||
// 在这里可以添加你想要执行的双击逻辑
|
||||
// 例如,将物体重置到起始位置
|
||||
//transform.position = startPosition;
|
||||
transform.DOMove(startPosition, 0.3f);
|
||||
transform.DOMove(startPosition, 0.1f);
|
||||
}
|
||||
}
|
||||
@ -5,18 +5,14 @@ using UnityEngine;
|
||||
public class ObjectColorToggle : MonoBehaviour
|
||||
{
|
||||
|
||||
Color isOnColor;
|
||||
Color isOffColor;
|
||||
public Color isOnColor = new Color(0 / 255f, 255 / 255f, 255 / 255f);
|
||||
public Color isOffColor = new Color(255 / 255f, 255 / 255f, 255 / 255f);
|
||||
MeshRenderer mesh;
|
||||
private void Awake()
|
||||
{
|
||||
mesh = gameObject.GetComponent<MeshRenderer>();
|
||||
}
|
||||
public void Init(Color isOnColor, Color isOffColor)
|
||||
{
|
||||
this.isOnColor = isOnColor;
|
||||
this.isOffColor = isOffColor;
|
||||
}
|
||||
|
||||
public void SetColor(bool isOn)
|
||||
{
|
||||
float alpha = mesh.material.color.a;
|
||||
|
||||
@ -1,11 +1,6 @@
|
||||
using DG.Tweening;
|
||||
using GCSeries.Core;
|
||||
using System;
|
||||
using Unity.Burst.CompilerServices;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class Show3DCamera : MonoBehaviour
|
||||
{
|
||||
@ -159,14 +154,13 @@ public class Show3DCamera : MonoBehaviour
|
||||
lastHitObject = null;
|
||||
}
|
||||
}
|
||||
Debug.DrawLine(ray.origin, raycastHit.point, Color.red);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 聚焦某个物体
|
||||
/// </summary>
|
||||
public void FocusObj(Vector3 target, float distance = 1f)
|
||||
public void FocusObj(Vector3 target, float distance = 1f, float moveTime = -1)
|
||||
{
|
||||
// 计算相机前方一定距离的位置,作为Cube的目标位置
|
||||
// 可以根据需要调整这个距离
|
||||
@ -175,7 +169,14 @@ public class Show3DCamera : MonoBehaviour
|
||||
targetPos = target;
|
||||
this.distance = distance;
|
||||
offset = new Vector3(0, 0, -distance);
|
||||
transform.position = cameraPos;
|
||||
if (moveTime != -1)
|
||||
{
|
||||
transform.DOMove(cameraPos, moveTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.position = cameraPos;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnMouseEnterObj(GameObject obj)
|
||||
@ -204,6 +205,7 @@ public class Show3DCamera : MonoBehaviour
|
||||
float mouseY = Input.GetAxis("Mouse Y") * moveSpeed;
|
||||
|
||||
transform.Translate(new Vector3(-mouseX, -mouseY, 0));
|
||||
targetPos += new Vector3(-mouseX, -mouseY, 0);
|
||||
}
|
||||
// 缩放相机
|
||||
private void ZoomCamera(float scroll)
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -7,7 +8,10 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr
|
||||
private RectTransform rectTransform; // UI 图片的 RectTransform
|
||||
private CanvasGroup canvasGroup; // CanvasGroup 用于处理拖拽时的透明度
|
||||
private Vector2 startPosition; // 拖拽开始时的初始位置
|
||||
private Vector2 offset; // 鼠标相对于 UI 中心点的偏移量
|
||||
|
||||
public UnityEvent OnBeginDragEvent = new UnityEvent();
|
||||
public UnityEvent OnEndDragEvent = new UnityEvent();
|
||||
void Start()
|
||||
{
|
||||
// 获取 RectTransform 组件
|
||||
@ -27,27 +31,37 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr
|
||||
// 记录初始位置
|
||||
startPosition = rectTransform.anchoredPosition;
|
||||
|
||||
// 计算鼠标相对于 UI 中心点的偏移量
|
||||
Vector2 localPoint;
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, eventData.pressEventCamera, out localPoint))
|
||||
{
|
||||
offset = localPoint;
|
||||
}
|
||||
|
||||
// 降低透明度,表示拖拽状态
|
||||
canvasGroup.alpha = 0.6f;
|
||||
|
||||
// 禁用 Raycast 目标,防止拖拽时阻挡其他 UI 事件
|
||||
canvasGroup.blocksRaycasts = false;
|
||||
//canvasGroup.blocksRaycasts = false;
|
||||
OnBeginDragEvent?.Invoke();
|
||||
}
|
||||
|
||||
// 拖拽过程中调用
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
// 将屏幕坐标转换为 UI 坐标
|
||||
// 将屏幕坐标转换为 UI 父对象的本地坐标
|
||||
Vector2 screenPoint = eventData.position;
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
Vector2 localPoint;
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
rectTransform.parent as RectTransform, // 父对象(Canvas 或 Panel)
|
||||
screenPoint, // 屏幕坐标
|
||||
eventData.pressEventCamera, // 相机(Canvas 的渲染模式决定)
|
||||
out Vector2 localPoint // 输出的本地坐标
|
||||
);
|
||||
|
||||
// 更新 UI 图片的位置
|
||||
rectTransform.anchoredPosition = localPoint;
|
||||
out localPoint // 输出的本地坐标
|
||||
))
|
||||
{
|
||||
// 根据鼠标位置和偏移量更新 UI 的位置
|
||||
rectTransform.anchoredPosition = localPoint - offset;
|
||||
}
|
||||
}
|
||||
|
||||
// 结束拖拽时调用
|
||||
@ -57,9 +71,11 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr
|
||||
canvasGroup.alpha = 1.0f;
|
||||
|
||||
// 启用 Raycast 目标
|
||||
canvasGroup.blocksRaycasts = true;
|
||||
//canvasGroup.blocksRaycasts = true;
|
||||
|
||||
// 如果需要,可以将 UI 图片重置到初始位置
|
||||
// rectTransform.anchoredPosition = startPosition;
|
||||
OnEndDragEvent?.Invoke();
|
||||
}
|
||||
|
||||
}
|
||||
30
Assets/Scripts/UI/UIBody3D.Designer.cs
generated
30
Assets/Scripts/UI/UIBody3D.Designer.cs
generated
@ -5,13 +5,13 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:517b031d-7fb8-4418-aa63-70787d47d5ff
|
||||
// Generate Id:0c4647d2-2975-4e65-b150-a41db7b78dce
|
||||
public partial class UIBody3D
|
||||
{
|
||||
public const string Name = "UIBody3D";
|
||||
|
||||
[SerializeField]
|
||||
public RectTransform BodyContent;
|
||||
public UnityEngine.UI.Toggle HideAll;
|
||||
[SerializeField]
|
||||
public RectTransform LeftContent;
|
||||
[SerializeField]
|
||||
@ -23,22 +23,46 @@ namespace QFramework.Example
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle DragBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button DragReset;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button DragBack;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle MouseBtn;
|
||||
[SerializeField]
|
||||
public RectTransform RightContent;
|
||||
[SerializeField]
|
||||
public RectTransform BodyContent;
|
||||
[SerializeField]
|
||||
public RectTransform BodyList;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button MenuBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button CloseBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle BodyItem;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button BodyBtn;
|
||||
|
||||
private UIBody3DData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
BodyContent = null;
|
||||
HideAll = null;
|
||||
LeftContent = null;
|
||||
ResetBtn = null;
|
||||
ActiveBtn = null;
|
||||
ActiveBack = null;
|
||||
DragBtn = null;
|
||||
DragReset = null;
|
||||
DragBack = null;
|
||||
MouseBtn = null;
|
||||
RightContent = null;
|
||||
BodyContent = null;
|
||||
BodyList = null;
|
||||
MenuBtn = null;
|
||||
CloseBtn = null;
|
||||
BodyItem = null;
|
||||
BodyBtn = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
@ -2,6 +2,9 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using XMLTool;
|
||||
using TMPro;
|
||||
using System.Collections.Generic;
|
||||
using static XMLTool.Body3D;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
@ -12,8 +15,48 @@ namespace QFramework.Example
|
||||
public partial class UIBody3D : UIPanel
|
||||
{
|
||||
GameObject root;
|
||||
public Dictionary<string, Body> bodyList { get; set; } = new Dictionary<string, Body>();
|
||||
public class BodyListItem
|
||||
{
|
||||
public Body3D.Body root;
|
||||
public List<string> bodys = new List<string>();
|
||||
public int index = 0;
|
||||
|
||||
public string GetCurName()
|
||||
{
|
||||
if (index > bodys.Count - 1 || index < 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return bodys[index];
|
||||
}
|
||||
|
||||
public void Add()
|
||||
{
|
||||
if (index < bodys.Count)
|
||||
{
|
||||
string name = bodys[index];
|
||||
var body = root.subBody[name];
|
||||
Utility.FindObj(body.Path)?.SetActive(true);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
public void Sub()
|
||||
{
|
||||
if (index > 0)
|
||||
{
|
||||
index--;
|
||||
string name = bodys[index];
|
||||
var body = root.subBody[name];
|
||||
Utility.FindObj(body.Path)?.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
Dictionary<string, BodyListItem> bodyListIndex = new Dictionary<string, BodyListItem>();
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
StringEventSystem.Global.Register("UIBody3DMenuTreeClose", OnShowHandler);
|
||||
DragBtn.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
|
||||
@ -45,26 +88,130 @@ namespace QFramework.Example
|
||||
ResetCamera(0.5f);
|
||||
});
|
||||
|
||||
MenuBtn.onClick.AddListener(() =>
|
||||
{
|
||||
UIKit.OpenPanelAsync<UIBody3DMenuTree>(canvasLevel: UILevel.PopUI, new UIBody3DMenuTreeData() { body = mData.body }).ToAction().StartGlobal();
|
||||
HideSelf(true);
|
||||
});
|
||||
DragReset.onClick.AddListener(() =>
|
||||
{
|
||||
while (Body3DController.Instance.moveObjs.Count > 0)
|
||||
{
|
||||
GameObject obj = Body3DController.Instance.PopMoveObj();
|
||||
if (obj != null)
|
||||
{
|
||||
obj.GetComponent<ObjDrag>().OnDoubleClick();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
HideAll.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
LeftContent.GetComponent<DOTweenAnimation>().DORestart();
|
||||
RightContent.GetComponent<DOTweenAnimation>().DORestart();
|
||||
HideAll.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "ÏÔʾ";
|
||||
}
|
||||
else
|
||||
{
|
||||
LeftContent.GetComponent<DOTweenAnimation>().DOPlayBackwards();
|
||||
RightContent.GetComponent<DOTweenAnimation>().DOPlayBackwards();
|
||||
HideAll.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "Òþ²Ø";
|
||||
}
|
||||
|
||||
CloseBtn.gameObject.SetActive(!isOn);
|
||||
});
|
||||
|
||||
|
||||
MouseBtn.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
UIKit.OpenPanelAsync<UIBody3DMouse>().ToAction().StartGlobal();
|
||||
}
|
||||
else
|
||||
{
|
||||
UIKit.HidePanel<UIBody3DMouse>();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void OnShowHandler()
|
||||
{
|
||||
HideSelf(false);
|
||||
}
|
||||
|
||||
public void HideSelf(bool isTrue)
|
||||
{
|
||||
if (isTrue)
|
||||
{
|
||||
|
||||
HideAll.GetComponent<DOTweenAnimation>().DORestart();
|
||||
}
|
||||
else
|
||||
{
|
||||
HideAll.GetComponent<DOTweenAnimation>().DOPlayBackwards();
|
||||
}
|
||||
HideAll.isOn = isTrue;
|
||||
CloseBtn.gameObject.SetActive(!isTrue);
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBody3DData ?? new UIBody3DData();
|
||||
if (uiData != null)
|
||||
{
|
||||
mData = uiData as UIBody3DData ?? new UIBody3DData();
|
||||
}
|
||||
BodyContent.RemoveAllChildren();
|
||||
root = Utility.FindObj(mData.body.Path);
|
||||
root.SetActive(true);
|
||||
bodyList.Clear();
|
||||
foreach (var bodyData in mData.body.subBody)
|
||||
{
|
||||
var body = bodyData.Value;
|
||||
var bodyItem = GameObject.Instantiate(BodyItem.gameObject, BodyContent);
|
||||
bodyItem.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name;
|
||||
var bodyToggle = bodyItem.GetComponent<Toggle>();
|
||||
bodyToggle.isOn = body.isShow;
|
||||
GameObject obj = Utility.FindObj(body.Path);
|
||||
obj.SetActive(body.isShow);
|
||||
bodyToggle.onValueChanged.AddListener(isOn =>
|
||||
if (bodyData.Value.isBodyList == true)
|
||||
{
|
||||
obj.SetActive(isOn);
|
||||
bodyList.Add(bodyData.Value.Name, bodyData.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
var body = bodyData.Value;
|
||||
var bodyItem = GameObject.Instantiate(BodyItem.gameObject, BodyContent);
|
||||
bodyItem.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name;
|
||||
var bodyToggle = bodyItem.GetComponent<Toggle>();
|
||||
bodyToggle.isOn = body.isShow;
|
||||
GameObject obj = Utility.FindObj(body.Path);
|
||||
obj.SetActive(body.isShow);
|
||||
bodyToggle.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
obj.SetActive(isOn);
|
||||
});
|
||||
}
|
||||
}
|
||||
BodyList.RemoveAllChildren();
|
||||
bodyListIndex.Clear();
|
||||
foreach (var list in bodyList)
|
||||
{
|
||||
var body = list.Value;
|
||||
var add = GameObject.Instantiate(BodyBtn.gameObject, BodyList);
|
||||
var sub = GameObject.Instantiate(BodyBtn.gameObject, BodyList);
|
||||
add.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + "+";
|
||||
sub.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + "-";
|
||||
sub.name = add.name = body.Name;
|
||||
bodyListIndex.Add(body.Name, new BodyListItem() { index = 0, root = body });
|
||||
bodyListIndex[body.Name].bodys.Clear();
|
||||
foreach (var subList in body.subBody)
|
||||
{
|
||||
bodyListIndex[body.Name].bodys.Add(subList.Value.Name);
|
||||
Utility.FindObj(subList.Value.Path)?.SetActive(false);
|
||||
}
|
||||
add.GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
bodyListIndex[add.name]?.Add();
|
||||
});
|
||||
sub.GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
bodyListIndex[add.name]?.Sub();
|
||||
});
|
||||
}
|
||||
FreeCameraController.instance.gameObject.SetActive(false);
|
||||
@ -76,7 +223,7 @@ namespace QFramework.Example
|
||||
|
||||
public void ResetCamera(float moveTime)
|
||||
{
|
||||
Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime);
|
||||
Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime, pitchMin: -80);
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
@ -89,6 +236,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
StringEventSystem.Global.UnRegister("UIBody3DMenuTreeClose", OnShowHandler);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
28
Assets/Scripts/UI/UIBody3DInfo.Designer.cs
generated
28
Assets/Scripts/UI/UIBody3DInfo.Designer.cs
generated
@ -5,16 +5,30 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:6a156460-e46d-43cb-8f5b-c213ad89d195
|
||||
// Generate Id:049dcd2b-a5af-4cf7-a8ee-72f902b5f835
|
||||
public partial class UIBody3DInfo
|
||||
{
|
||||
public const string Name = "UI3DBodyInfo";
|
||||
public const string Name = "UIBody3DInfo";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.RectTransform Content;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Group;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI PartName;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle ShowTip;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle AudioBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle AudioSpeed;
|
||||
[SerializeField]
|
||||
public RectTransform Center;
|
||||
[SerializeField]
|
||||
public RectTransform ListContent;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Des;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button Back;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Active;
|
||||
@ -24,18 +38,28 @@ namespace QFramework.Example
|
||||
public UnityEngine.UI.Button Single;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle TransparentOther;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image ListItem;
|
||||
|
||||
private UIBody3DInfoData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Content = null;
|
||||
Group = null;
|
||||
PartName = null;
|
||||
ShowTip = null;
|
||||
AudioBtn = null;
|
||||
AudioSpeed = null;
|
||||
Center = null;
|
||||
ListContent = null;
|
||||
Des = null;
|
||||
Back = null;
|
||||
Active = null;
|
||||
Transparent = null;
|
||||
Single = null;
|
||||
TransparentOther = null;
|
||||
ListItem = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
@ -4,6 +4,7 @@ using QFramework;
|
||||
using XMLTool;
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using System;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
@ -14,8 +15,10 @@ namespace QFramework.Example
|
||||
public partial class UIBody3DInfo : UIPanel
|
||||
{
|
||||
GameObject obj;
|
||||
float bgH;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
bgH = Content.sizeDelta.y;
|
||||
Group.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
TypeEventSystem.Global.Send<OnBody3DGroupTypeChanged>(new OnBody3DGroupTypeChanged() { isGroup = isOn });
|
||||
@ -87,16 +90,73 @@ namespace QFramework.Example
|
||||
Transparent.gameObject.SetActive(true);
|
||||
TransparentOther.gameObject.SetActive(true);
|
||||
});
|
||||
|
||||
|
||||
ShowTip.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
|
||||
if (isOn)
|
||||
{
|
||||
DOTween.To(() => Content.sizeDelta.y, (v) =>
|
||||
{
|
||||
Content.sizeDelta = new Vector2(Content.sizeDelta.x, v);
|
||||
}, bgH + Center.sizeDelta.y, 0.2f);
|
||||
}
|
||||
else
|
||||
{
|
||||
DOTween.To(() => Content.sizeDelta.y, (v) =>
|
||||
{
|
||||
Content.sizeDelta = new Vector2(Content.sizeDelta.x, v);
|
||||
}, bgH, 0.2f);
|
||||
}
|
||||
});
|
||||
|
||||
AudioBtn.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
AudioSpeed.gameObject.SetActive(isOn);
|
||||
});
|
||||
AudioSpeed.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void RefreshTipPath()
|
||||
{
|
||||
ListContent.RemoveAllChildren();
|
||||
ListItemFacotry(mData.body);
|
||||
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
PartName.text = mData.body.Name;
|
||||
obj = Utility.FindObj(mData.body.Path);
|
||||
Des.text = mData.body.Tip;
|
||||
RefreshTipPath();
|
||||
}
|
||||
|
||||
public void ListItemFacotry(Body3D.Body body)
|
||||
{
|
||||
GameObject obj = GameObject.Instantiate(ListItem.gameObject, ListContent);
|
||||
obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + ">";
|
||||
obj.transform.SetAsFirstSibling();
|
||||
if (body.parent != null)
|
||||
{
|
||||
ListItemFacotry(body.parent);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBody3DInfoData ?? new UIBody3DInfoData();
|
||||
PartName.text = mData.body.Name;
|
||||
obj = Utility.FindObj(mData.body.Path);
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
64
Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs
generated
Normal file
64
Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs
generated
Normal file
@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:24c31af0-620b-42d1-8162-cb3554b3f434
|
||||
public partial class UIBody3DMenuTree
|
||||
{
|
||||
public const string Name = "UIBody3DMenuTree";
|
||||
|
||||
[SerializeField]
|
||||
public RectTransform RootContent;
|
||||
[SerializeField]
|
||||
public TMPro.TMP_InputField Input;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button Close;
|
||||
[SerializeField]
|
||||
public RectTransform Content;
|
||||
[SerializeField]
|
||||
public RectTransform SearchContent;
|
||||
[SerializeField]
|
||||
public RectTransform Item;
|
||||
[SerializeField]
|
||||
public RectTransform SearchItem;
|
||||
|
||||
private UIBody3DMenuTreeData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
RootContent = null;
|
||||
Input = null;
|
||||
Close = null;
|
||||
Content = null;
|
||||
SearchContent = null;
|
||||
Item = null;
|
||||
SearchItem = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIBody3DMenuTreeData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIBody3DMenuTreeData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIBody3DMenuTreeData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5e21447750da4a43a24dc660c11b950
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
407
Assets/Scripts/UI/UIBody3DMenuTree.cs
Normal file
407
Assets/Scripts/UI/UIBody3DMenuTree.cs
Normal file
@ -0,0 +1,407 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using XMLTool;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEditor.Hardware;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIBody3DMenuTreeData : UIPanelData
|
||||
{
|
||||
public Body3D.Body body;
|
||||
}
|
||||
public partial class UIBody3DMenuTree : UIPanel
|
||||
{
|
||||
class ObjBtnData
|
||||
{
|
||||
public Button btn;
|
||||
public Body3D.Body body;
|
||||
public ObjToggleStatus status;
|
||||
public Dictionary<Body3D.Body, ObjBtnData> objBtnDataMap = new Dictionary<Body3D.Body, ObjBtnData>();
|
||||
public ObjBtnData(Dictionary<Body3D.Body, ObjBtnData> objBtnDataMap, Button btn, Body3D.Body body)
|
||||
{
|
||||
this.objBtnDataMap = objBtnDataMap;
|
||||
this.btn = btn;
|
||||
this.body = body;
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case ObjToggleStatus.None:
|
||||
case ObjToggleStatus.Half:
|
||||
SetStatus(ObjToggleStatus.Full);
|
||||
break;
|
||||
case ObjToggleStatus.Full:
|
||||
SetStatus(ObjToggleStatus.None);
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
public void SetStatus(ObjToggleStatus status)
|
||||
{
|
||||
this.status = status;
|
||||
RefreshStatus();
|
||||
}
|
||||
|
||||
public void RefreshStatus()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case ObjToggleStatus.None:
|
||||
CheckActive();
|
||||
foreach (var sub in body.subBody)
|
||||
{
|
||||
if (objBtnDataMap.ContainsKey(sub.Value))
|
||||
{
|
||||
objBtnDataMap[sub.Value].SetStatus(status);
|
||||
}
|
||||
}
|
||||
SetUpStatus(body, true);
|
||||
break;
|
||||
case ObjToggleStatus.Half:
|
||||
CheckActive();
|
||||
SetUpStatus(body, false);
|
||||
break;
|
||||
case ObjToggleStatus.Full:
|
||||
CheckActive();
|
||||
foreach (var sub in body.subBody)
|
||||
{
|
||||
if (objBtnDataMap.ContainsKey(sub.Value))
|
||||
{
|
||||
objBtnDataMap[sub.Value].SetStatus(status);
|
||||
}
|
||||
}
|
||||
SetUpStatus(body, true);
|
||||
break;
|
||||
}
|
||||
RefreshUI();
|
||||
}
|
||||
|
||||
public void CheckActive()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case ObjToggleStatus.None:
|
||||
Utility.FindObj(body.Path).SetActive(false);
|
||||
break;
|
||||
case ObjToggleStatus.Half:
|
||||
case ObjToggleStatus.Full:
|
||||
Utility.FindObj(body.Path).SetActive(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void RefreshParent(ObjToggleStatus status)
|
||||
{
|
||||
this.status = status;
|
||||
CheckActive();
|
||||
RefreshUI();
|
||||
}
|
||||
|
||||
public void SetUpStatus(Body3D.Body body, bool needCheck)
|
||||
{
|
||||
var parent = body.parent;
|
||||
if (parent != null && objBtnDataMap.ContainsKey(parent))
|
||||
{
|
||||
if (needCheck)
|
||||
{
|
||||
bool allOn = true;
|
||||
bool allNone = true;
|
||||
|
||||
// 遍历 body 的子元素 subBody
|
||||
foreach (var sub in parent.subBody)
|
||||
{
|
||||
// 检查 objBtnDataMap 中是否包含当前子元素的值
|
||||
if (objBtnDataMap.ContainsKey(sub.Value))
|
||||
{
|
||||
// 获取当前子元素对应的按钮数据的状态
|
||||
var status = objBtnDataMap[sub.Value].status;
|
||||
// 如果当前子元素的状态不是 Full,说明不是所有子元素都是 Full 状态
|
||||
if (status != ObjToggleStatus.Full)
|
||||
{
|
||||
allOn = false;
|
||||
}
|
||||
// 如果当前子元素的状态不是 None,说明不是所有子元素都是 None 状态
|
||||
if (status != ObjToggleStatus.None)
|
||||
{
|
||||
allNone = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果 objBtnDataMap 中不包含当前子元素的值,说明不是所有状态都符合要求
|
||||
allOn = false;
|
||||
allNone = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果所有子元素的状态都是 Full
|
||||
if (allOn)
|
||||
{
|
||||
// 将当前 body 的状态设置为 Full
|
||||
objBtnDataMap[parent].RefreshParent(ObjToggleStatus.Full);
|
||||
}
|
||||
// 如果所有子元素的状态都是 None
|
||||
else if (allNone)
|
||||
{
|
||||
// 将当前 body 的状态设置为 None
|
||||
objBtnDataMap[parent].RefreshParent(ObjToggleStatus.None);
|
||||
}
|
||||
else
|
||||
{
|
||||
objBtnDataMap[parent].RefreshParent(ObjToggleStatus.Half);
|
||||
}
|
||||
SetUpStatus(parent, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (objBtnDataMap.ContainsKey(parent))
|
||||
{
|
||||
objBtnDataMap[parent].SetStatus(ObjToggleStatus.Half);
|
||||
SetUpStatus(parent, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void RefreshUI()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case ObjToggleStatus.None:
|
||||
btn.transform.Find("Full").gameObject.SetActive(false);
|
||||
btn.transform.Find("Half").gameObject.SetActive(false);
|
||||
break;
|
||||
case ObjToggleStatus.Half:
|
||||
btn.transform.Find("Full").gameObject.SetActive(false);
|
||||
btn.transform.Find("Half").gameObject.SetActive(true);
|
||||
break;
|
||||
case ObjToggleStatus.Full:
|
||||
btn.transform.Find("Full").gameObject.SetActive(true);
|
||||
btn.transform.Find("Half").gameObject.SetActive(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Dictionary<GameObject, GameObject> searchItemMap = new Dictionary<GameObject, GameObject>();
|
||||
|
||||
|
||||
Dictionary<Body3D.Body, ObjBtnData> objBtnDataMap = new Dictionary<Body3D.Body, ObjBtnData>();
|
||||
|
||||
enum ObjToggleStatus
|
||||
{
|
||||
None,
|
||||
Half,
|
||||
Full
|
||||
}
|
||||
DOTweenAnimation contentAnim;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
contentAnim = RootContent.GetComponent<DOTweenAnimation>();
|
||||
// please add init code here
|
||||
Close.onClick.AddListener(() =>
|
||||
{
|
||||
Hide();
|
||||
StringEventSystem.Global.Send("UIBody3DMenuTreeClose");
|
||||
});
|
||||
Input.onSelect.AddListener(str =>
|
||||
{
|
||||
SearchContent.gameObject.SetActive(true);
|
||||
Content.gameObject.SetActive(false);
|
||||
});
|
||||
Input.onEndEdit.AddListener(str =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
{
|
||||
SearchContent.gameObject.SetActive(false);
|
||||
Content.gameObject.SetActive(true);
|
||||
SearchContent.RemoveAllChildren();
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchContent.gameObject.SetActive(true);
|
||||
Content.gameObject.SetActive(false);
|
||||
RefreshSearchContent(str);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBody3DMenuTreeData ?? new UIBody3DMenuTreeData();
|
||||
contentAnim.DORestart();
|
||||
Content.RemoveAllChildren();
|
||||
objBtnDataMap.Clear();
|
||||
BuildTreeUI(mData.body);
|
||||
}
|
||||
private void BuildTreeUI(Body3D.Body data, int depth = 0, Transform parent = null)
|
||||
{
|
||||
foreach (var bodyPair in data.subBody)
|
||||
{
|
||||
Body3D.Body body = bodyPair.Value;
|
||||
Transform targetParent = parent != null ? parent : Content;
|
||||
|
||||
GameObject toggleObj = GameObject.Instantiate(Item.gameObject, targetParent);
|
||||
toggleObj.name = body.Name;
|
||||
|
||||
Toggle uiToggle = toggleObj.transform.Find("ToggleContent/UI").GetComponent<Toggle>();
|
||||
Button objBtn = toggleObj.transform.Find("ToggleContent/Obj").GetComponent<Button>();
|
||||
TextMeshProUGUI label = toggleObj.transform.Find("ToggleContent/Label").GetComponentInChildren<TextMeshProUGUI>();
|
||||
|
||||
label.text = body.Name;
|
||||
toggleObj.transform.Find("ToggleContent").GetComponent<HorizontalLayoutGroup>().padding = new RectOffset(depth * 15, 5, 2, 2);
|
||||
if (depth != 0)
|
||||
{
|
||||
toggleObj.SetActive(false);
|
||||
}
|
||||
|
||||
Transform subContent = toggleObj.transform.Find("SubContent");
|
||||
|
||||
uiToggle.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
for (int i = 0; i < subContent.childCount; i++)
|
||||
{
|
||||
subContent.GetChild(i).gameObject.SetActive(isOn);
|
||||
}
|
||||
});
|
||||
|
||||
objBtnDataMap.Add(body, new ObjBtnData(objBtnDataMap, objBtn, body));
|
||||
|
||||
|
||||
if (body.subBody.Count > 0)
|
||||
{
|
||||
uiToggle.gameObject.SetActive(true);
|
||||
BuildTreeUI(body, depth + 1, subContent);
|
||||
}
|
||||
else
|
||||
{
|
||||
uiToggle.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetSubObjActive(Body3D.Body body, bool isOn, Transform subContent)
|
||||
{
|
||||
// 先设置当前对象
|
||||
GameObject targetObj = Utility.FindObj(body.Path);
|
||||
if (targetObj != null)
|
||||
{
|
||||
targetObj.SetActive(isOn);
|
||||
}
|
||||
|
||||
// 再递归设置子对象
|
||||
int index = 0;
|
||||
foreach (var subBodyPair in body.subBody)
|
||||
{
|
||||
Body3D.Body subBody = subBodyPair.Value;
|
||||
if (subContent.childCount > index)
|
||||
{
|
||||
Transform childToggleObj = subContent.GetChild(index);
|
||||
Toggle childObjToggle = childToggleObj.transform.Find("ToggleContent/Obj").GetComponent<Toggle>();
|
||||
childObjToggle.isOn = isOn;
|
||||
Transform childSubContent = childToggleObj.transform.Find("SubContent");
|
||||
SetSubObjActive(subBody, isOn, childSubContent);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void RefreshSearchContent(string str)
|
||||
{
|
||||
searchItemMap.Clear();
|
||||
SearchContent.RemoveAllChildren();
|
||||
CheckChildren(Content, str);
|
||||
|
||||
}
|
||||
|
||||
private void CheckChildren(Transform parent, string str)
|
||||
{
|
||||
for (int i = 0; i < parent.childCount; i++)
|
||||
{
|
||||
Transform child = parent.GetChild(i);
|
||||
Transform labelTransform = child.Find("ToggleContent/Label");
|
||||
if (labelTransform != null)
|
||||
{
|
||||
TextMeshProUGUI textComponent = labelTransform.GetComponent<TextMeshProUGUI>();
|
||||
if (textComponent != null)
|
||||
{
|
||||
string name = textComponent.text;
|
||||
if (name.Contains(str))
|
||||
{
|
||||
GameObject clone = GameObject.Instantiate(SearchItem.gameObject, SearchContent);
|
||||
searchItemMap.Add(clone, child.gameObject);
|
||||
Transform subContent = child.Find("SubContent");
|
||||
if (subContent.childCount > 0)
|
||||
{
|
||||
Button btn = clone.transform.Find("Button").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
child.Find("ToggleContent/Obj").GetComponent<Toggle>().isOn = true;
|
||||
});
|
||||
Transform buttonLabel = btn.transform.Find("Label");
|
||||
if (buttonLabel != null)
|
||||
{
|
||||
TextMeshProUGUI buttonText = buttonLabel.GetComponent<TextMeshProUGUI>();
|
||||
if (buttonText != null)
|
||||
{
|
||||
buttonText.text = "组" + name + ">";
|
||||
}
|
||||
}
|
||||
CheckChildren(subContent, str);
|
||||
}
|
||||
else
|
||||
{
|
||||
Transform buttonLabel = clone.transform.Find("Button/Label");
|
||||
if (buttonLabel != null)
|
||||
{
|
||||
TextMeshProUGUI buttonText = buttonLabel.GetComponent<TextMeshProUGUI>();
|
||||
if (buttonText != null)
|
||||
{
|
||||
buttonText.text = name + ">";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
public override void Hide()
|
||||
{
|
||||
if (contentAnim.onComplete == null)
|
||||
{
|
||||
contentAnim.onComplete = new UnityEngine.Events.UnityEvent();
|
||||
}
|
||||
contentAnim.onComplete.RemoveAllListeners();
|
||||
contentAnim.DOPlayBackwards();
|
||||
contentAnim.onComplete.AddListener(() =>
|
||||
{
|
||||
base.Hide();
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBody3DMenuTree.cs.meta
Normal file
11
Assets/Scripts/UI/UIBody3DMenuTree.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f0fcfaf54f5d5f45bad88367fa6cdee
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
55
Assets/Scripts/UI/UIBody3DMouse.Designer.cs
generated
Normal file
55
Assets/Scripts/UI/UIBody3DMouse.Designer.cs
generated
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:f545426b-8773-48a4-ba44-8444e0aa43b5
|
||||
public partial class UIBody3DMouse
|
||||
{
|
||||
public const string Name = "UIBody3DMouse";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image Content;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image Point;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI BodyName;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button SelectBtn;
|
||||
|
||||
private UIBody3DMouseData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Content = null;
|
||||
Point = null;
|
||||
BodyName = null;
|
||||
SelectBtn = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIBody3DMouseData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIBody3DMouseData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIBody3DMouseData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBody3DMouse.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIBody3DMouse.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc9f5d20f1da65542bd666005a8aef5f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
130
Assets/Scripts/UI/UIBody3DMouse.cs
Normal file
130
Assets/Scripts/UI/UIBody3DMouse.cs
Normal file
@ -0,0 +1,130 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIBody3DMouseData : UIPanelData
|
||||
{
|
||||
}
|
||||
public partial class UIBody3DMouse : UIPanel
|
||||
{
|
||||
UIDragItem dragItem;
|
||||
private GameObject currentHitObject; // 当前被击中的物体
|
||||
private bool isObjectHit; // 标记是否有物体被击中
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBody3DMouseData ?? new UIBody3DMouseData();
|
||||
dragItem = Content.GetComponent<UIDragItem>();
|
||||
|
||||
SelectBtn.onClick.AddListener(() =>
|
||||
{
|
||||
if (currentHitObject != null)
|
||||
{
|
||||
var item = currentHitObject.GetComponent<Body3DOjbItem>();
|
||||
if (item != null)
|
||||
{
|
||||
item.objToggle.OnValueChanged.Invoke(!item.objToggle.isOn);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void OnEndDrag()
|
||||
{
|
||||
Show3DCamera.instance.lockMove = false;
|
||||
}
|
||||
|
||||
private void OnBeginDrag()
|
||||
{
|
||||
Show3DCamera.instance.lockMove = true;
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
dragItem?.OnBeginDragEvent.AddListener(OnBeginDrag);
|
||||
dragItem?.OnEndDragEvent.AddListener(OnEndDrag);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Point != null && Camera.main != null)
|
||||
{
|
||||
// 获取 Image 组件的中心点屏幕坐标
|
||||
Vector2 imageCenter = new Vector2(Point.rectTransform.position.x, Point.rectTransform.position.y);
|
||||
|
||||
// 将屏幕坐标转换为射线
|
||||
Ray ray = Camera.main.ScreenPointToRay(imageCenter);
|
||||
RaycastHit hit;
|
||||
|
||||
// 进行射线检测
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
GameObject hitObject = hit.collider.gameObject;
|
||||
|
||||
if (!isObjectHit)
|
||||
{
|
||||
// 射线首次进入物体
|
||||
currentHitObject = hitObject;
|
||||
isObjectHit = true;
|
||||
Debug.Log("射线进入物体: " + hitObject.name);
|
||||
OnEnterBody(currentHitObject);
|
||||
}
|
||||
else if (currentHitObject != hitObject)
|
||||
{
|
||||
// 射线从之前的物体移除并击中了新物体
|
||||
Debug.Log("射线移除物体: " + currentHitObject.name);
|
||||
OnExitBody(currentHitObject);
|
||||
currentHitObject = hitObject;
|
||||
OnEnterBody(currentHitObject);
|
||||
Debug.Log("射线进入物体: " + hitObject.name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isObjectHit)
|
||||
{
|
||||
// 射线移除当前物体
|
||||
OnExitBody(currentHitObject);
|
||||
Debug.Log("射线移除物体: " + currentHitObject.name);
|
||||
currentHitObject = null;
|
||||
isObjectHit = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OnEnterBody(GameObject obj)
|
||||
{
|
||||
if (obj != null)
|
||||
{
|
||||
var bodyItem = currentHitObject.GetComponent<Body3DOjbItem>();
|
||||
if (bodyItem != null)
|
||||
{
|
||||
BodyName.text = bodyItem.body.Name;
|
||||
BodyName.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
void OnExitBody(GameObject obj)
|
||||
{
|
||||
BodyName.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
dragItem?.OnBeginDragEvent.RemoveListener(OnBeginDrag);
|
||||
dragItem?.OnEndDragEvent.RemoveListener(OnEndDrag);
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBody3DMouse.cs.meta
Normal file
11
Assets/Scripts/UI/UIBody3DMouse.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20f203a7ea4ea14488020f21805c2224
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using UnityEngine;
|
||||
using static XMLTool.Body3D;
|
||||
namespace XMLTool
|
||||
{
|
||||
public class AppData
|
||||
@ -177,8 +178,13 @@ namespace XMLTool
|
||||
|
||||
public bool isShow = false;
|
||||
|
||||
public bool isBodyList = false;
|
||||
|
||||
public ObjectToggle toggle;
|
||||
public Dictionary<string, Body> subBody { get; set; } = new Dictionary<string, Body>();
|
||||
|
||||
public Body parent;
|
||||
//public Dictionary<string, Body> bodyList { get; set; } = new Dictionary<string, Body>();
|
||||
}
|
||||
|
||||
|
||||
@ -369,7 +375,6 @@ namespace XMLTool
|
||||
var part = ParseBody(item);
|
||||
module.body3d.parts.Add(part.Name, part);
|
||||
}
|
||||
|
||||
}
|
||||
XElement scoreNode = moduleElement.Element("Score");
|
||||
if (scoreNode != null)
|
||||
@ -392,7 +397,7 @@ namespace XMLTool
|
||||
}
|
||||
}
|
||||
}
|
||||
private static Body3D.Body ParseBody(XElement bodyElement)
|
||||
private static Body3D.Body ParseBody(XElement bodyElement, Body parent = null)
|
||||
{
|
||||
Body3D.Body body = new Body3D.Body
|
||||
{
|
||||
@ -408,6 +413,11 @@ namespace XMLTool
|
||||
{
|
||||
bool.TryParse(isShow.Value, out body.isShow);
|
||||
}
|
||||
var isBodyList = bodyElement.Attribute("isBodyList");
|
||||
if (isBodyList != null)
|
||||
{
|
||||
bool.TryParse(isBodyList.Value, out body.isBodyList);
|
||||
}
|
||||
var toggle = bodyElement.Element("ObjectToggle");
|
||||
if (toggle != null)
|
||||
{
|
||||
@ -422,10 +432,10 @@ namespace XMLTool
|
||||
}
|
||||
foreach (var childElement in bodyElement.Elements("Body"))
|
||||
{
|
||||
var subBody = ParseBody(childElement);
|
||||
var subBody = ParseBody(childElement, body);
|
||||
body.subBody.Add(subBody.Name, subBody);
|
||||
}
|
||||
|
||||
body.parent = parent;
|
||||
return body;
|
||||
}
|
||||
|
||||
|
||||
@ -27,24 +27,24 @@
|
||||
<Body name="骨骼系统" path="Ren/Tou/GuGe" isShow="false">
|
||||
<Body name="肋骨" path="Ren/Tou/GuGe/LeiGu">
|
||||
<Body name="左肋" path="Ren/Tou/GuGe/LeiGu/ZuoLei">
|
||||
<Body name="左一" path="Ren/Tou/GuGe/LeiGu/ZuoLei/1" Tip="左一肋骨描述">
|
||||
<Body name="左一" path="Ren/Tou/GuGe/LeiGu/ZuoLei/1" tip="左一肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="左二" path="Ren/Tou/GuGe/LeiGu/ZuoLei/2" Tip="左二肋骨描述">
|
||||
<Body name="左二" path="Ren/Tou/GuGe/LeiGu/ZuoLei/2" tip="左二肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="右肋" path="Ren/Tou/GuGe/LeiGu/YouLei">
|
||||
<Body name="右一" path="Ren/Tou/GuGe/LeiGu/YouLei/1" Tip="7右一肋骨描述">
|
||||
<Body name="右一" path="Ren/Tou/GuGe/LeiGu/YouLei/1" tip="7右一肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="右二" path="Ren/Tou/GuGe/LeiGu/YouLei/2" Tip="右二肋骨描述">
|
||||
<Body name="右二" path="Ren/Tou/GuGe/LeiGu/YouLei/2" tip="右二肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
@ -64,6 +64,40 @@
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="肌肉" isBodyList="true" path="Ren/Tou/JiRou">
|
||||
<Body name="111" path="Ren/Tou/JiRou/1">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="222" path="Ren/Tou/JiRou/2">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="333" path="Ren/Tou/JiRou/3">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
<!--<Body name="神经" isBodyList="true">
|
||||
<Body name="aaa" path="Ren/Tou/ShenJing/1">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="bbb" path="Ren/Tou/ShenJing/2">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="ccc" path="Ren/Tou/ShenJing/3">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>-->
|
||||
</Body>
|
||||
<Body name="肩膀" icon="" path="Ren/JianBang" >
|
||||
<Body name="肩膀系统1" path="Ren/JianBang/Cube">
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user