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diff --git a/Assets/Scenes/TestUIPanels/TestUIBody3DMouse.unity.meta b/Assets/Scenes/TestUIPanels/TestUIBody3DMouse.unity.meta new file mode 100644 index 00000000..f2626468 --- /dev/null +++ b/Assets/Scenes/TestUIPanels/TestUIBody3DMouse.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0d6d9e37e5581ee408f9247835a1c4e5 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Controller/Body3DController.cs b/Assets/Scripts/Controller/Body3DController.cs index 0b637870..67e05f89 100644 --- a/Assets/Scripts/Controller/Body3DController.cs +++ b/Assets/Scripts/Controller/Body3DController.cs @@ -30,7 +30,7 @@ public class Body3DController : MonoSingleton private Vector2 mouseDownPosition; // 记录鼠标按下时的位置 Stack activeObjs = new Stack(); - Stack moveObjs = new Stack(); + public Stack moveObjs = new Stack(); public override void OnSingletonInit() { base.OnSingletonInit(); diff --git a/Assets/Scripts/Editor/FixedMainEditor.cs b/Assets/Scripts/Editor/FixedMainEditor.cs new file mode 100644 index 00000000..44d2fa2c --- /dev/null +++ b/Assets/Scripts/Editor/FixedMainEditor.cs @@ -0,0 +1,35 @@ +using UnityEditor; +using UnityEngine; + +#if UNITY_EDITOR +public class FixedMainEditor +{ + private const string FixedMainKey = "IsFixedMain"; + public static bool isFixedMain + { + get + { + return PlayerPrefs.GetInt(FixedMainKey, 0) == 1; + } + set + { + PlayerPrefs.SetInt(FixedMainKey, value ? 1 : 0); + PlayerPrefs.Save(); + } + } + + [MenuItem("Tools/强制Main场景启动 %#x", false, 10)] + private static void ToggleOption() + { + isFixedMain = !isFixedMain; + EditorUtility.DisplayDialog("Option Status", "Option is now " + (isFixedMain ? "enabled" : "disabled"), "OK"); + } + + [MenuItem("Tools/强制Main场景启动 %#x", true, 10)] + private static bool ValidateToggleOption() + { + Menu.SetChecked("Tools/强制Main场景启动", isFixedMain); + return true; + } +} +#endif \ No newline at end of file diff --git a/Assets/Scripts/Editor/FixedMainEditor.cs.meta b/Assets/Scripts/Editor/FixedMainEditor.cs.meta new file mode 100644 index 00000000..43a4caf5 --- /dev/null +++ b/Assets/Scripts/Editor/FixedMainEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0b0b3735d5f7030428778c408124d2f8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Editor/OpeanCustomScene.cs b/Assets/Scripts/Editor/OpeanCustomScene.cs new file mode 100644 index 00000000..1b216b29 --- /dev/null +++ b/Assets/Scripts/Editor/OpeanCustomScene.cs @@ -0,0 +1,19 @@ +using UnityEngine; +using UnityEngine.SceneManagement; +#if UNITY_EDITOR +public class OpeanCustomScene : MonoBehaviour +{ + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + private static void Initialize() + { + if (FixedMainEditor.isFixedMain) + { + Scene scene = SceneManager.GetActiveScene(); + if (!scene.name.Equals("Main")) + { + SceneManager.LoadScene("Main"); + } + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Scripts/Editor/OpeanCustomScene.cs.meta b/Assets/Scripts/Editor/OpeanCustomScene.cs.meta new file mode 100644 index 00000000..68413748 --- /dev/null +++ b/Assets/Scripts/Editor/OpeanCustomScene.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 671e7429ed8534e44b87ad20e1b7f70b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FreeCameraController.cs b/Assets/Scripts/FreeCameraController.cs index d0072685..d8f5a18b 100644 --- a/Assets/Scripts/FreeCameraController.cs +++ b/Assets/Scripts/FreeCameraController.cs @@ -30,6 +30,24 @@ public class FreeCameraController : MonoBehaviour Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v); } + /// + /// 添加相机QE上下移动功能 + /// + /// + Vector3 GetInputTranslationDirection() + { + Vector3 direction = new Vector3(); + + if ( Input.GetKey(KeyCode.Q)) + { + direction += Vector3.up; + } + if ( Input.GetKey(KeyCode.E)) + { + direction += Vector3.down; + } + return direction; + } void Update() { @@ -40,7 +58,11 @@ public class FreeCameraController : MonoBehaviour float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime; Vector3 move = transform.right * horizontal + transform.forward * vertical; + transform.position += move; + //添加相机QE上下移动功能 + transform.position+= GetInputTranslationDirection()*0.01f; + } if (isRot) { @@ -51,6 +73,9 @@ public class FreeCameraController : MonoBehaviour SyncRotation(); } + + + if (Input.GetMouseButtonUp(1)) { isDragging = false; diff --git a/Assets/Scripts/Item/Body3DOjbItem.cs b/Assets/Scripts/Item/Body3DOjbItem.cs index 8ecbf6f6..a0a24ca0 100644 --- a/Assets/Scripts/Item/Body3DOjbItem.cs +++ b/Assets/Scripts/Item/Body3DOjbItem.cs @@ -10,7 +10,7 @@ public class Body3DOjbItem : MonoBehaviour { public Body3D.Body body; - ObjectToggle objToggle; + public ObjectToggle objToggle; ObjDrag objDrag; // 记录上一次鼠标按下的时间 private float lastClickTime; @@ -33,7 +33,14 @@ public class Body3DOjbItem : MonoBehaviour if (body.toggle.color != null) { colorToggle = gameObject.GetOrAddComponent(); - colorToggle.Init(Utility.ToColor(body.toggle.color.isOn), Utility.ToColor(body.toggle.color.isOff)); + if (string.IsNullOrEmpty(body.toggle.color.isOn) == false) + { + colorToggle.isOnColor = Utility.ToColor(body.toggle.color.isOn); + } + if (string.IsNullOrEmpty(body.toggle.color.isOff) == false) + { + colorToggle.isOffColor = Utility.ToColor(body.toggle.color.isOff); + } } objToggle.OnValueChanged.AddListener(isOn => @@ -55,7 +62,6 @@ public class Body3DOjbItem : MonoBehaviour Body3DController.Instance.AddMoveObj(gameObject); }); RefreshDrag(); - TypeEventSystem.Global.Send(new OnBody3DSelected() { isOn = isOn, obj = gameObject }); if (isOn) { TypeEventSystem.Global.Register(OnBody3DDragHandler); @@ -65,6 +71,7 @@ public class Body3DOjbItem : MonoBehaviour TypeEventSystem.Global.UnRegister(OnBody3DDragHandler); } } + TypeEventSystem.Global.Send(new OnBody3DSelected() { isOn = isOn, obj = gameObject }); }); } @@ -100,11 +107,11 @@ public class Body3DOjbItem : MonoBehaviour float distance = 1; if (float.TryParse(body.FocusDistance, out distance)) { - Show3DCamera.instance.FocusObj(gameObject.transform.position, distance); + Show3DCamera.instance.FocusObj(gameObject.transform.position, distance, 0.5f); } else { - Show3DCamera.instance.FocusObj(gameObject.transform.position); + Show3DCamera.instance.FocusObj(gameObject.transform.position, moveTime: 0.5f); } } } diff --git a/Assets/Scripts/Item/ObjDrag.cs b/Assets/Scripts/Item/ObjDrag.cs index 26586930..26252c07 100644 --- a/Assets/Scripts/Item/ObjDrag.cs +++ b/Assets/Scripts/Item/ObjDrag.cs @@ -84,6 +84,6 @@ public class ObjDrag : MonoBehaviour // 在这里可以添加你想要执行的双击逻辑 // 例如,将物体重置到起始位置 //transform.position = startPosition; - transform.DOMove(startPosition, 0.3f); + transform.DOMove(startPosition, 0.1f); } } \ No newline at end of file diff --git a/Assets/Scripts/Item/ObjectColorToggle.cs b/Assets/Scripts/Item/ObjectColorToggle.cs index 5048f5ba..d562f2c7 100644 --- a/Assets/Scripts/Item/ObjectColorToggle.cs +++ b/Assets/Scripts/Item/ObjectColorToggle.cs @@ -5,18 +5,14 @@ using UnityEngine; public class ObjectColorToggle : MonoBehaviour { - Color isOnColor; - Color isOffColor; + public Color isOnColor = new Color(0 / 255f, 255 / 255f, 255 / 255f); + public Color isOffColor = new Color(255 / 255f, 255 / 255f, 255 / 255f); MeshRenderer mesh; private void Awake() { mesh = gameObject.GetComponent(); } - public void Init(Color isOnColor, Color isOffColor) - { - this.isOnColor = isOnColor; - this.isOffColor = isOffColor; - } + public void SetColor(bool isOn) { float alpha = mesh.material.color.a; diff --git a/Assets/Scripts/Item/Show3DCamera.cs b/Assets/Scripts/Item/Show3DCamera.cs index 1a4dda03..229c3904 100644 --- a/Assets/Scripts/Item/Show3DCamera.cs +++ b/Assets/Scripts/Item/Show3DCamera.cs @@ -1,11 +1,6 @@ using DG.Tweening; -using GCSeries.Core; -using System; -using Unity.Burst.CompilerServices; using UnityEngine; using UnityEngine.EventSystems; -using UnityEngine.UI; -using UnityEngine.UIElements; public class Show3DCamera : MonoBehaviour { @@ -159,14 +154,13 @@ public class Show3DCamera : MonoBehaviour lastHitObject = null; } } - Debug.DrawLine(ray.origin, raycastHit.point, Color.red); } /// /// 聚焦某个物体 /// - public void FocusObj(Vector3 target, float distance = 1f) + public void FocusObj(Vector3 target, float distance = 1f, float moveTime = -1) { // 计算相机前方一定距离的位置,作为Cube的目标位置 // 可以根据需要调整这个距离 @@ -175,7 +169,14 @@ public class Show3DCamera : MonoBehaviour targetPos = target; this.distance = distance; offset = new Vector3(0, 0, -distance); - transform.position = cameraPos; + if (moveTime != -1) + { + transform.DOMove(cameraPos, moveTime); + } + else + { + transform.position = cameraPos; + } } public void OnMouseEnterObj(GameObject obj) @@ -204,6 +205,7 @@ public class Show3DCamera : MonoBehaviour float mouseY = Input.GetAxis("Mouse Y") * moveSpeed; transform.Translate(new Vector3(-mouseX, -mouseY, 0)); + targetPos += new Vector3(-mouseX, -mouseY, 0); } // 缩放相机 private void ZoomCamera(float scroll) diff --git a/Assets/Scripts/Item/UIDragItem.cs b/Assets/Scripts/Item/UIDragItem.cs index 12f9da2c..19808dbe 100644 --- a/Assets/Scripts/Item/UIDragItem.cs +++ b/Assets/Scripts/Item/UIDragItem.cs @@ -1,4 +1,5 @@ using UnityEngine; +using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; @@ -7,7 +8,10 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr private RectTransform rectTransform; // UI 图片的 RectTransform private CanvasGroup canvasGroup; // CanvasGroup 用于处理拖拽时的透明度 private Vector2 startPosition; // 拖拽开始时的初始位置 + private Vector2 offset; // 鼠标相对于 UI 中心点的偏移量 + public UnityEvent OnBeginDragEvent = new UnityEvent(); + public UnityEvent OnEndDragEvent = new UnityEvent(); void Start() { // 获取 RectTransform 组件 @@ -27,27 +31,37 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr // 记录初始位置 startPosition = rectTransform.anchoredPosition; + // 计算鼠标相对于 UI 中心点的偏移量 + Vector2 localPoint; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, eventData.pressEventCamera, out localPoint)) + { + offset = localPoint; + } + // 降低透明度,表示拖拽状态 canvasGroup.alpha = 0.6f; // 禁用 Raycast 目标,防止拖拽时阻挡其他 UI 事件 - canvasGroup.blocksRaycasts = false; + //canvasGroup.blocksRaycasts = false; + OnBeginDragEvent?.Invoke(); } // 拖拽过程中调用 public void OnDrag(PointerEventData eventData) { - // 将屏幕坐标转换为 UI 坐标 + // 将屏幕坐标转换为 UI 父对象的本地坐标 Vector2 screenPoint = eventData.position; - RectTransformUtility.ScreenPointToLocalPointInRectangle( + Vector2 localPoint; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle( rectTransform.parent as RectTransform, // 父对象(Canvas 或 Panel) screenPoint, // 屏幕坐标 eventData.pressEventCamera, // 相机(Canvas 的渲染模式决定) - out Vector2 localPoint // 输出的本地坐标 - ); - - // 更新 UI 图片的位置 - rectTransform.anchoredPosition = localPoint; + out localPoint // 输出的本地坐标 + )) + { + // 根据鼠标位置和偏移量更新 UI 的位置 + rectTransform.anchoredPosition = localPoint - offset; + } } // 结束拖拽时调用 @@ -57,9 +71,11 @@ public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDr canvasGroup.alpha = 1.0f; // 启用 Raycast 目标 - canvasGroup.blocksRaycasts = true; + //canvasGroup.blocksRaycasts = true; // 如果需要,可以将 UI 图片重置到初始位置 // rectTransform.anchoredPosition = startPosition; + OnEndDragEvent?.Invoke(); } + } \ No newline at end of file diff --git a/Assets/Scripts/UI/UIBody3D.Designer.cs b/Assets/Scripts/UI/UIBody3D.Designer.cs index 32bf1efc..6551220d 100644 --- a/Assets/Scripts/UI/UIBody3D.Designer.cs +++ b/Assets/Scripts/UI/UIBody3D.Designer.cs @@ -5,13 +5,13 @@ using QFramework; namespace QFramework.Example { - // Generate Id:517b031d-7fb8-4418-aa63-70787d47d5ff + // Generate Id:0c4647d2-2975-4e65-b150-a41db7b78dce public partial class UIBody3D { public const string Name = "UIBody3D"; [SerializeField] - public RectTransform BodyContent; + public UnityEngine.UI.Toggle HideAll; [SerializeField] public RectTransform LeftContent; [SerializeField] @@ -23,22 +23,46 @@ namespace QFramework.Example [SerializeField] public UnityEngine.UI.Toggle DragBtn; [SerializeField] + public UnityEngine.UI.Button DragReset; + [SerializeField] public UnityEngine.UI.Button DragBack; [SerializeField] + public UnityEngine.UI.Toggle MouseBtn; + [SerializeField] + public RectTransform RightContent; + [SerializeField] + public RectTransform BodyContent; + [SerializeField] + public RectTransform BodyList; + [SerializeField] + public UnityEngine.UI.Button MenuBtn; + [SerializeField] + public UnityEngine.UI.Button CloseBtn; + [SerializeField] public UnityEngine.UI.Toggle BodyItem; + [SerializeField] + public UnityEngine.UI.Button BodyBtn; private UIBody3DData mPrivateData = null; protected override void ClearUIComponents() { - BodyContent = null; + HideAll = null; LeftContent = null; ResetBtn = null; ActiveBtn = null; ActiveBack = null; DragBtn = null; + DragReset = null; DragBack = null; + MouseBtn = null; + RightContent = null; + BodyContent = null; + BodyList = null; + MenuBtn = null; + CloseBtn = null; BodyItem = null; + BodyBtn = null; mData = null; } diff --git a/Assets/Scripts/UI/UIBody3D.cs b/Assets/Scripts/UI/UIBody3D.cs index 8a9ca2f3..09f9fa00 100644 --- a/Assets/Scripts/UI/UIBody3D.cs +++ b/Assets/Scripts/UI/UIBody3D.cs @@ -2,6 +2,9 @@ using UnityEngine; using UnityEngine.UI; using XMLTool; using TMPro; +using System.Collections.Generic; +using static XMLTool.Body3D; +using DG.Tweening; namespace QFramework.Example { @@ -12,8 +15,48 @@ namespace QFramework.Example public partial class UIBody3D : UIPanel { GameObject root; + public Dictionary bodyList { get; set; } = new Dictionary(); + public class BodyListItem + { + public Body3D.Body root; + public List bodys = new List(); + public int index = 0; + + public string GetCurName() + { + if (index > bodys.Count - 1 || index < 0) + { + return null; + } + return bodys[index]; + } + + public void Add() + { + if (index < bodys.Count) + { + string name = bodys[index]; + var body = root.subBody[name]; + Utility.FindObj(body.Path)?.SetActive(true); + index++; + } + } + + public void Sub() + { + if (index > 0) + { + index--; + string name = bodys[index]; + var body = root.subBody[name]; + Utility.FindObj(body.Path)?.SetActive(false); + } + } + } + Dictionary bodyListIndex = new Dictionary(); protected override void OnInit(IUIData uiData = null) { + StringEventSystem.Global.Register("UIBody3DMenuTreeClose", OnShowHandler); DragBtn.onValueChanged.AddListener(isOn => { DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn); @@ -45,26 +88,130 @@ namespace QFramework.Example ResetCamera(0.5f); }); + MenuBtn.onClick.AddListener(() => + { + UIKit.OpenPanelAsync(canvasLevel: UILevel.PopUI, new UIBody3DMenuTreeData() { body = mData.body }).ToAction().StartGlobal(); + HideSelf(true); + }); + DragReset.onClick.AddListener(() => + { + while (Body3DController.Instance.moveObjs.Count > 0) + { + GameObject obj = Body3DController.Instance.PopMoveObj(); + if (obj != null) + { + obj.GetComponent().OnDoubleClick(); + } + } + }); + + HideAll.onValueChanged.AddListener(isOn => + { + if (isOn) + { + LeftContent.GetComponent().DORestart(); + RightContent.GetComponent().DORestart(); + HideAll.transform.Find("Label").GetComponent().text = "显示"; + } + else + { + LeftContent.GetComponent().DOPlayBackwards(); + RightContent.GetComponent().DOPlayBackwards(); + HideAll.transform.Find("Label").GetComponent().text = "隐藏"; + } + + CloseBtn.gameObject.SetActive(!isOn); + }); + + + MouseBtn.onValueChanged.AddListener(isOn => + { + if (isOn) + { + UIKit.OpenPanelAsync().ToAction().StartGlobal(); + } + else + { + UIKit.HidePanel(); + } + }); + } + + private void OnShowHandler() + { + HideSelf(false); + } + + public void HideSelf(bool isTrue) + { + if (isTrue) + { + + HideAll.GetComponent().DORestart(); + } + else + { + HideAll.GetComponent().DOPlayBackwards(); + } + HideAll.isOn = isTrue; + CloseBtn.gameObject.SetActive(!isTrue); } protected override void OnOpen(IUIData uiData = null) { - mData = uiData as UIBody3DData ?? new UIBody3DData(); + if (uiData != null) + { + mData = uiData as UIBody3DData ?? new UIBody3DData(); + } BodyContent.RemoveAllChildren(); root = Utility.FindObj(mData.body.Path); root.SetActive(true); + bodyList.Clear(); foreach (var bodyData in mData.body.subBody) { - var body = bodyData.Value; - var bodyItem = GameObject.Instantiate(BodyItem.gameObject, BodyContent); - bodyItem.transform.Find("Label").GetComponent().text = body.Name; - var bodyToggle = bodyItem.GetComponent(); - bodyToggle.isOn = body.isShow; - GameObject obj = Utility.FindObj(body.Path); - obj.SetActive(body.isShow); - bodyToggle.onValueChanged.AddListener(isOn => + if (bodyData.Value.isBodyList == true) { - obj.SetActive(isOn); + bodyList.Add(bodyData.Value.Name, bodyData.Value); + } + else + { + var body = bodyData.Value; + var bodyItem = GameObject.Instantiate(BodyItem.gameObject, BodyContent); + bodyItem.transform.Find("Label").GetComponent().text = body.Name; + var bodyToggle = bodyItem.GetComponent(); + bodyToggle.isOn = body.isShow; + GameObject obj = Utility.FindObj(body.Path); + obj.SetActive(body.isShow); + bodyToggle.onValueChanged.AddListener(isOn => + { + obj.SetActive(isOn); + }); + } + } + BodyList.RemoveAllChildren(); + bodyListIndex.Clear(); + foreach (var list in bodyList) + { + var body = list.Value; + var add = GameObject.Instantiate(BodyBtn.gameObject, BodyList); + var sub = GameObject.Instantiate(BodyBtn.gameObject, BodyList); + add.transform.Find("Label").GetComponent().text = body.Name + "+"; + sub.transform.Find("Label").GetComponent().text = body.Name + "-"; + sub.name = add.name = body.Name; + bodyListIndex.Add(body.Name, new BodyListItem() { index = 0, root = body }); + bodyListIndex[body.Name].bodys.Clear(); + foreach (var subList in body.subBody) + { + bodyListIndex[body.Name].bodys.Add(subList.Value.Name); + Utility.FindObj(subList.Value.Path)?.SetActive(false); + } + add.GetComponent