提交修改内容

This commit is contained in:
李浩 2025-06-18 19:22:16 +08:00
parent fb3f544749
commit 9e425a0886
84 changed files with 6753 additions and 1014 deletions

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@ -11,6 +11,7 @@ public class CustomUIMap : MonoBehaviour
public static readonly Dictionary<string, Type> typeDict = new Dictionary<string, Type>()
{
//{ "UIOperationList", typeof(UIOperationList) },
{ "UIOperationList", typeof(UIOperationList) },
};

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@ -162,9 +162,9 @@ namespace QFramework.Example
if (enterRight == null || leftAndRightMap.ContainsKey(enterRight))
return;
TextMeshProUGUI nameText = enterRight.transform.Find("Name").GetComponent<TextMeshProUGUI>();
//TextMeshProUGUI nameText = enterRight.transform.Find("Name").GetComponent<TextMeshProUGUI>();
Image Frame = enterRight.transform.Find("Frame").GetComponent<Image>();
//Image Frame = enterRight.transform.Find("Frame").GetComponent<Image>();
bool isRight = false;
// 获取正确的分类数据
@ -181,22 +181,22 @@ namespace QFramework.Example
// 更新UI反馈
if (foundMatch)
{
Frame.color = Color.green;
nameText.color = Color.green;
//Frame.color = Color.green;
//nameText.color = Color.green;
isRight = true;
Debug.Log($"正确匹配: {draggedItem.name} 到分类 {categoryRow.name}");
}
else
{
Frame.color = Color.red;
nameText.color = Color.red;
//Frame.color = Color.red;
//nameText.color = Color.red;
Debug.Log($"错误匹配: {draggedItem.name} 到分类 {categoryRow.name}");
}
// 更新图片显示
Image img = enterRight.transform.Find("PicBg/Pic").GetComponent<Image>();
img.sprite = moveObj.GetComponent<Image>().sprite;
img.color = Color.white;
//Image img = enterRight.transform.Find("PicBg/Pic").GetComponent<Image>();
//img.sprite = moveObj.GetComponent<Image>().sprite;
//img.color = Color.white;
// 记录匹配结果
leftAndRightMap.Add(enterRight, new RightDataItem { rightObj = leftDragObj, isRight = isRight });

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@ -186,6 +186,8 @@ namespace QFramework.Example
}
isUpdate = true;
}
@ -195,7 +197,7 @@ namespace QFramework.Example
bool isUpdate = false;
public bool isUpdate = false;
private void LateUpdate()
{

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@ -0,0 +1,62 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:e105577a-1a00-4455-bd9b-8514a767a42f
public partial class UIImageSelectMap_JiHe
{
public const string Name = "UIImageSelectMap_JiHe";
[SerializeField]
public RectTransform LeftContent;
[SerializeField]
public RectTransform RightContent;
[SerializeField]
public UnityEngine.UI.Image LeftItem;
[SerializeField]
public UnityEngine.UI.Image RightItem;
[SerializeField]
public UnityEngine.UI.Image Frame;
[SerializeField]
public RectTransform RightRowItem;
private UIImageSelectMap_JiHeData mPrivateData = null;
protected override void ClearUIComponents()
{
LeftContent = null;
RightContent = null;
LeftItem = null;
RightItem = null;
Frame = null;
//Name = null;
RightRowItem = null;
mData = null;
}
public UIImageSelectMap_JiHeData Data
{
get
{
return mData;
}
}
UIImageSelectMap_JiHeData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIImageSelectMap_JiHeData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,38 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
public class UIImageSelectMap_JiHeData : UIPanelData
{
}
public partial class UIImageSelectMap_JiHe : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIImageSelectMap_JiHeData ?? new UIImageSelectMap_JiHeData();
// please add init code here
}
protected override void OnOpen(IUIData uiData = null)
{
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}

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@ -0,0 +1,11 @@
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@ -15,6 +15,9 @@ namespace QFramework.Example
}
public partial class UISliderAnim : UIPanel
{
List<Slider> sliders=new List<Slider> { };
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UISliderAnimData ?? new UISliderAnimData();
@ -25,6 +28,10 @@ namespace QFramework.Example
protected override void OnOpen(IUIData uiData = null)
{
sliders?.Clear();
Connet.RemoveAllChildren();
mData = uiData as UISliderAnimData ?? new UISliderAnimData();
@ -33,7 +40,7 @@ namespace QFramework.Example
// 解析标题列表
List<string> Objs = mData.title.Split('|')?.ToList();
List<Slider> sliders = new List<Slider>();
// 查找目标对象并获取SkinnedMeshRenderer
GameObject obj = Utility.FindObj(mData.targetObj.ToString());
@ -49,12 +56,12 @@ namespace QFramework.Example
// Debug.Log($"物体 {obj.name} 有 {blendShapeCount} 个BlendShapes");
// 遍历所有BlendShapes并输出信息
for (int i = 0; i < blendShapeCount; i++)
{
string blendShapeName = mesh.GetBlendShapeName(i);
float currentWeight = skinnedRenderer.GetBlendShapeWeight(i);
//for (int i = 0; i < blendShapeCount; i++)
//{
// string blendShapeName = mesh.GetBlendShapeName(i);
// float currentWeight = skinnedRenderer.GetBlendShapeWeight(i);
// Debug.Log($"BlendShape #{i}: {blendShapeName}, 当前权重: {currentWeight}");
}
//}
// 为每个BlendShape创建对应的Slider
for (int i = 0; i < Objs.Count; i++)
@ -73,8 +80,11 @@ namespace QFramework.Example
// 获取Slider组件并设置初始值
Slider slider = sliderItemObj.GetComponent<Slider>();
sliders.Add(slider);
if (slider != null)
{
slider.minValue = 0f;
slider.maxValue = 100f;
slider.value = skinnedRenderer.GetBlendShapeWeight(i);
@ -83,13 +93,16 @@ namespace QFramework.Example
int blendShapeIndex = i; // 避免闭包捕获问题
slider.onValueChanged.AddListener((value) =>
{
//Debug.Log("»¬¶¯SliderµÄÖµ£¿£¿£¿"+ value);
skinnedRenderer.SetBlendShapeWeight(blendShapeIndex, value);
CheckSliderValues();
});
sliders.Add(slider);
}
}
}
}
else
{
@ -99,6 +112,29 @@ namespace QFramework.Example
}
}
private void CheckSliderValues()
{
foreach (Slider slider in sliders)
{
if (slider.value != 0)
{
UIKit.GetPanel<UIGuideTip>()?.Hide();
break;
}
else if(slider.value == 0)
{
var v= UIKit.GetPanel<UIGuideTip>();
v.Show();
v.isUpdate = true;
}
}
}
protected override void OnShow()
{
}

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@ -69,14 +69,17 @@
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<!--<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>-->
></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<Action type="Var" name="进入棱柱" value="1"></Action>
<!--<Action type="UIGuideTip"
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
@ -111,7 +114,7 @@
<Action type="UIBtnAnim" title="形成动画" Obj="Main/A_SM_LengZhu" AnimObj="Main/A_SM_LengZhuAnim" animName="Lengzhu" pos="828,367" size="150,60"> </Action>-->
<Action type="ImageSelectMap"
<!--<Action type="ImageSelectMap"
random="true"
scoreName=""
totalScore=""
@ -121,13 +124,13 @@
wrongLabel=""
finishedEvent="全部完成">
<!--<Row name="绿色">
--><!--<Row name="绿色">
<Item name="帝王绿" pic="JiHeTi/LengZhu.png"></Item>
<Item name="阳绿" pic="JiHeTi/LengZhui.png"></Item>
<Item name="碧玉" pic="JiHeTi/QiuTi.png"></Item>
<Item name="青玉" pic="JiHeTi/YuanZhu.png"></Item>
<Item name="青玉" pic="JiHeTi/YuanZhui.png"></Item>
</Row>-->
</Row>--><!--
<Row name="多面体">
<Item name="棱柱" pic="JiHeTi/LengZhu.png"></Item>
<Item name="棱锥" pic="JiHeTi/LengZhui.png"></Item>
@ -139,7 +142,7 @@
<Item name="球" pic="JiHeTi/QiuTi.png"></Item>
</Row>
</Action>
</Action>-->
<!--<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
@ -194,8 +197,12 @@
<State name="棱柱">
<Enter>
<Action type="Sequence">
<Action type="Log" value="棱柱"></Action>
<Action type="Log" value="进入棱柱状态机"></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<Action type="Var" name="进入棱柱" value="2"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UIGuideTip"
@ -412,7 +419,9 @@
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="ImageSelectMap"
<!--<Action type="ImageSelectMap"
random="true"
scoreName=""
totalScore=""
@ -430,7 +439,7 @@
<Item name="青玉" pic="JiHeTi/YuanZhui.png"></Item>
</Row>
</Action>
</Action>-->
</Action>
</Enter>
@ -444,11 +453,25 @@
</Exit>
</State>
<Transision from="any" to="棱柱">
<Condition type="Var" name="进入棱柱" value="1"></Condition>
</Transision>
<!--进入方式-->
<Transision from="any" to="棱柱">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱柱"></Condition>
</Transision>
<Transision from="any" to="棱锥">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱锥"></Condition>
</Transision>