重写画板功能
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _Size: 1
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Transp: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.2205882, g: 0.20436849, b: 0.20436849, a: 0.503}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Rect: {r: 0, g: 0, b: 1, a: 1}
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- _UV: {r: 0, g: 0, b: 0, a: 0}
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10
Assets/Draw/Resources/Shaders/CaptureBGMat.mat.meta
Normal file
10
Assets/Draw/Resources/Shaders/CaptureBGMat.mat.meta
Normal file
@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 0490854394524a04cbe2ab86ebb3d15c
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timeCreated: 1575517239
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licenseType: Pro
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externalObjects: {}
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userData:
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assetBundleVariant:
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68
Assets/Draw/Resources/Shaders/CaptureGray.shader
Normal file
68
Assets/Draw/Resources/Shaders/CaptureGray.shader
Normal file
@ -0,0 +1,68 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Unlit/CaptureGray"
|
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{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Color("Color",Color)=(1,1,1,1)
|
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//_OutRegionTex ("OutRegionTexture", 2D) = "white" {}
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||||
//_LeftDownConner("UV",Vector)=(0,0,0,0)
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//_RightUpConner("UV",Vector)=(0,0,0,0)
|
||||
_Rect("Rect",Vector)=(0,0,1,1)
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Transparent" }
|
||||
LOD 100
|
||||
ZTest Always Cull Off ZWrite Off Fog{ Mode Off }
|
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Blend SrcAlpha OneMinusSrcAlpha
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//Blend One DstColor
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Pass
|
||||
{
|
||||
CGPROGRAM
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||||
#pragma vertex vert
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#pragma fragment frag
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||||
|
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#include "UnityCG.cginc"
|
||||
|
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
|
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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|
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sampler2D _MainTex;
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float4 _MainTex_ST;
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//fixed4 _LeftDownConner;
|
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//fixed4 _RightUpConner;
|
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fixed4 _Rect;
|
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fixed4 _Color;
|
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|
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v2f vert (appdata v)
|
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{
|
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v2f o;
|
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o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
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}
|
||||
|
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fixed4 frag (v2f i) : SV_Target
|
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{
|
||||
fixed4 col =_Color;
|
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float2 uv = i.uv ;
|
||||
if(uv.x> _Rect.x&&uv.x< _Rect.z && uv.y> _Rect.y&&uv.y< _Rect.w)
|
||||
col.a = 0;
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Assets/Draw/Resources/Shaders/CaptureGray.shader.meta
Normal file
10
Assets/Draw/Resources/Shaders/CaptureGray.shader.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
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guid: a48b37570e9694f4388befba363bc962
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timeCreated: 1575611893
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licenseType: Pro
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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userData:
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56
Assets/Draw/Resources/Shaders/ClearBrush.shader
Normal file
56
Assets/Draw/Resources/Shaders/ClearBrush.shader
Normal file
@ -0,0 +1,56 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Unlit/ClearBrush"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
ZTest Always Cull Off ZWrite Off Fog{ Mode Off }
|
||||
Blend One DstColor
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
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{
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float4 vertex : POSITION;
|
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float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
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struct v2f
|
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{
|
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
// sample the texture
|
||||
fixed4 col = tex2D(_MainTex, i.uv);
|
||||
col = 0;
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Assets/Draw/Resources/Shaders/ClearBrush.shader.meta
Normal file
10
Assets/Draw/Resources/Shaders/ClearBrush.shader.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 914277ceb0abbd24f8b6d9ef1d036232
|
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timeCreated: 1575447443
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licenseType: Pro
|
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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userData:
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86
Assets/Draw/Resources/Shaders/EraserBrush.shader
Normal file
86
Assets/Draw/Resources/Shaders/EraserBrush.shader
Normal file
@ -0,0 +1,86 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Unlit/EraserBrush"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_BrushTex("Brush Texture",2D)= "white" {}
|
||||
_Color("Color",Color)=(1,1,1,1)
|
||||
_UV("UV",Vector)=(0,0,0,0)
|
||||
_Size("Size",Range(1,1000))=1
|
||||
|
||||
|
||||
_SizeY("SizeY",Range(1,1000))=1
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Transparent" }
|
||||
LOD 100
|
||||
ZTest Always Cull Off ZWrite Off Fog{ Mode Off }
|
||||
Blend Off
|
||||
//Blend One DstColor
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
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{
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float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
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||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
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||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
sampler2D _BrushTex;
|
||||
fixed4 _UV;
|
||||
float _Size;
|
||||
float _SizeY;
|
||||
fixed4 _Color;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
// sample the texture
|
||||
float size = _Size;
|
||||
float2 uv = i.uv + (0.5f / size);
|
||||
uv = uv - _UV.xy;
|
||||
uv *= size;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
float sizeY = _SizeY;
|
||||
uv.y=uv.y*sizeY/size;
|
||||
|
||||
float cirle = pow(uv.x-0.5f, 2)+pow(uv.y-0.5f*sizeY/size, 2);
|
||||
if(cirle>0.25f)
|
||||
discard;
|
||||
fixed4 col = tex2D(_BrushTex,uv);
|
||||
col.rgb = 1;
|
||||
col *= _Color;
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
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||||
}
|
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}
|
||||
10
Assets/Draw/Resources/Shaders/EraserBrush.shader.meta
Normal file
10
Assets/Draw/Resources/Shaders/EraserBrush.shader.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
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guid: e21211aad6317ba438958cafe3bbc621
|
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timeCreated: 1575545892
|
||||
licenseType: Pro
|
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ShaderImporter:
|
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externalObjects: {}
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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81
Assets/Draw/Resources/Shaders/PaintBrush.shader
Normal file
81
Assets/Draw/Resources/Shaders/PaintBrush.shader
Normal file
@ -0,0 +1,81 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Unlit/PaintBrush"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_BrushTex("Brush Texture",2D)= "white" {}
|
||||
_Color("Color",Color)=(1,1,1,1)
|
||||
_UV("UV",Vector)=(0,0,0,0)
|
||||
_Size("Size",Range(1,1000))=1
|
||||
|
||||
_SizeY("SizeY",Range(1,1000))=1
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Transparent" }
|
||||
LOD 100
|
||||
ZTest Always Cull Off ZWrite Off Fog{ Mode Off }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
//Blend One DstColor
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
sampler2D _BrushTex;
|
||||
fixed4 _UV;
|
||||
float _Size;
|
||||
float _SizeY;
|
||||
fixed4 _Color;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
// sample the texture
|
||||
|
||||
|
||||
|
||||
float size = _Size;
|
||||
float2 uv = i.uv + (0.5f / size);
|
||||
uv = uv - _UV.xy;
|
||||
uv *= size;
|
||||
|
||||
float sizeY = _SizeY;
|
||||
uv.y=uv.y*sizeY/size;
|
||||
|
||||
fixed4 col = tex2D(_BrushTex,uv);
|
||||
|
||||
col.rgb = 1;
|
||||
col *= _Color;
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Assets/Draw/Resources/Shaders/PaintBrush.shader.meta
Normal file
10
Assets/Draw/Resources/Shaders/PaintBrush.shader.meta
Normal file
@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 5a1d0a91d22cbad448c70ea8be65d261
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timeCreated: 1575447443
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licenseType: Pro
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ShaderImporter:
|
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externalObjects: {}
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||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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BIN
Assets/Draw/Resources/brush-1.png
Normal file
BIN
Assets/Draw/Resources/brush-1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 21 KiB |
166
Assets/Draw/Resources/brush-1.png.meta
Normal file
166
Assets/Draw/Resources/brush-1.png.meta
Normal file
@ -0,0 +1,166 @@
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fileFormatVersion: 2
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 12
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mipmaps:
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
|
||||
convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
|
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cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
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||||
filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 0
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nPOTScale: 0
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lightmap: 0
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||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
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||||
spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
|
||||
applyGammaDecoding: 1
|
||||
swizzle: 50462976
|
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cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
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maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
|
||||
crunchedCompression: 0
|
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allowsAlphaSplitting: 0
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overridden: 0
|
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ignorePlatformSupport: 0
|
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androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 1
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Assets/Draw/Scripts/GraffitiSettingView.cs
Normal file
194
Assets/Draw/Scripts/GraffitiSettingView.cs
Normal file
@ -0,0 +1,194 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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using UnityEngine.UI;
|
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public class GraffitiSettingView : MonoBehaviour
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{
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public GameObject ViewRootNode;
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public Slider BrushSizeSlider;
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public Slider EraserSizeSlider;
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public Image BrushUIIcon;
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public Image EraserUIIcon;
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public Button SaveButton;
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public Button EraserButton;
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public Button PaintButton;
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public Text Tip;
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[Range(0,1)]
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public float DefaultBrushSliderValue;
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[Range(0, 1)]
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public float DefaultEraserSliderValue;
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public Color DefaultBrushColor;
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public RawImage EraserIcon;
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void Start () {
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DefaultBrushSliderValue = 1-(PaintingParams.BrushDefaultSize- PaintingParams.BrushSizeMaxValue) /PaintingParams.BrushSizeFactor;
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DefaultEraserSliderValue = 1 - (PaintingParams.EraserDefaultSize - PaintingParams.EraserSizeMaxValue) / PaintingParams.EraserSizeFactor;
|
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|
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DefaultBrushColor = new Color(0, 0, 0, 1);
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ScreenShotPainter.instance.FinishedRegionEvent.AddListener(() =>
|
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{
|
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ViewRootNode.SetActive(true);
|
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});
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ScreenShotPainter.instance.CannelRegionEvent.AddListener(() =>
|
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{
|
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ViewRootNode.SetActive(false);
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});
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ScreenShotPainter.instance.FinishedCapture.AddListener(() =>
|
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{
|
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ViewRootNode.SetActive(false);
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Tip.gameObject.SetActive(false);
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});
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ScreenShotPainter.instance.EnterCaptureModeEvent.AddListener(() =>
|
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{
|
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InitBrushUI();
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InitEraserUI();
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Tip.gameObject.SetActive(true);
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});
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ScreenShotPainter.instance.EscapeCaptureEvent.AddListener(() =>
|
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{
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ViewRootNode.SetActive(false);
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Tip.gameObject.SetActive(false);
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EraserIcon.gameObject.SetActive(false);
|
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});
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ScreenShotPainter.instance.EraserModeUpdateEvent.AddListener(EraserIconUpdate);
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}
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// Update is called once per frame
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void Update () {
|
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|
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}
|
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|
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public void ChangeBrushColor(Color color)
|
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{
|
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BrushUIIcon.material.SetColor("_Color", color);
|
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ScreenShotPainter.instance.SetPaintColor(color);
|
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|
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|
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}
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public void OnBrushSliderValueChange()
|
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{
|
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|
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float size = PaintingParams.BrushSizeMaxValue + (1-BrushSizeSlider.value) * PaintingParams.BrushSizeFactor;
|
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//ScreenShotPainter.instance.SetPaintingSize(size);
|
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|
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float sizeY = ((float)Screen.height / (float)Screen.width) * size;
|
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|
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ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
|
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|
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float width = Screen.width / size;
|
||||
float height = Screen.width / size;//不缩放y轴了
|
||||
BrushUIIcon.transform.localScale = new Vector3(width / BrushUIIcon.rectTransform.rect.width, height / BrushUIIcon.rectTransform.rect.height, 1);
|
||||
|
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}
|
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|
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public void OnEraserSliderValueChange()
|
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{
|
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|
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float size = PaintingParams.EraserSizeMaxValue + (1 - EraserSizeSlider.value) * PaintingParams.EraserSizeFactor;
|
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|
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float sizeY = ((float)Screen.height / (float)Screen.width) * size;
|
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|
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ScreenShotPainter.instance.SetEraserSize(size, sizeY);
|
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|
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float width = Screen.width / size;
|
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float height = Screen.width / size;//不缩放y轴了
|
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EraserUIIcon.transform.localScale = new Vector3(width / EraserUIIcon.rectTransform.rect.width, height / EraserUIIcon.rectTransform.rect.height, 1);
|
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|
||||
}
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public void SaveScreenShot()
|
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{
|
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ScreenShotPainter.instance.SaveCapture();
|
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ViewRootNode.SetActive(false);
|
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Tip.gameObject.SetActive(false);
|
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}
|
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|
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public void ChangeToEraserBtn()
|
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{
|
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BrushSizeSlider.gameObject.SetActive(false);
|
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BrushUIIcon.gameObject.SetActive(false);
|
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EraserSizeSlider.gameObject.SetActive(true);
|
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EraserUIIcon.gameObject.SetActive(true);
|
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ScreenShotPainter.instance.ChangeToEraser(true);
|
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|
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}
|
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public void ChangeToPaintBtn()
|
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{
|
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BrushSizeSlider.gameObject.SetActive(true);
|
||||
BrushUIIcon.gameObject.SetActive(true);
|
||||
EraserSizeSlider.gameObject.SetActive(false);
|
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EraserUIIcon.gameObject.SetActive(false);
|
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ScreenShotPainter.instance.ChangeToEraser(false);
|
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}
|
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|
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public void EraserIconUpdate(bool show)
|
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{
|
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if (show)
|
||||
{
|
||||
EraserIcon.rectTransform.anchoredPosition=new Vector2(Input.mousePosition.x, Input.mousePosition.y);
|
||||
//大小
|
||||
float size = PaintingParams.EraserSizeMaxValue + (1 - EraserSizeSlider.value) * PaintingParams.EraserSizeFactor;
|
||||
float width = Screen.width/ size;
|
||||
float height = Screen.width / size;//不缩放y轴了
|
||||
EraserIcon.transform.localScale=new Vector3(width/EraserIcon.rectTransform.rect.width, height / EraserIcon.rectTransform.rect.height,1);
|
||||
//EraserIcon.transform.localScale=new Vector3(300/width);
|
||||
EraserIcon.gameObject.SetActive(true);
|
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}
|
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else
|
||||
{
|
||||
EraserIcon.gameObject.SetActive(false);
|
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}
|
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}
|
||||
/// <summary>
|
||||
/// 初始化画笔
|
||||
/// </summary>
|
||||
public void InitBrushUI()
|
||||
{
|
||||
BrushUIIcon.material.SetColor("_Color", DefaultBrushColor);
|
||||
ScreenShotPainter.instance.SetPaintColor(DefaultBrushColor);
|
||||
|
||||
BrushSizeSlider.value = DefaultBrushSliderValue;
|
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float size = PaintingParams.BrushSizeMaxValue + (1 - DefaultBrushSliderValue) * PaintingParams.BrushSizeFactor;
|
||||
//ScreenShotPainter.instance.SetPaintingSize(size);
|
||||
|
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float sizeY = ((float)Screen.height / (float)Screen.width) * size;
|
||||
|
||||
|
||||
ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
|
||||
|
||||
float width = Screen.width / size;
|
||||
float height = Screen.width / size;//不缩放y轴了
|
||||
BrushUIIcon.transform.localScale = new Vector3(width / BrushUIIcon.rectTransform.rect.width, height / BrushUIIcon.rectTransform.rect.height, 1);
|
||||
|
||||
BrushSizeSlider.gameObject.SetActive(true);
|
||||
BrushUIIcon.gameObject.SetActive(true);
|
||||
}
|
||||
/// <summary>
|
||||
/// 初始化橡皮擦
|
||||
/// </summary>
|
||||
public void InitEraserUI()
|
||||
{
|
||||
EraserSizeSlider.value = DefaultEraserSliderValue;
|
||||
float size = PaintingParams.EraserSizeMaxValue + (1 - DefaultEraserSliderValue) * PaintingParams.EraserSizeFactor;
|
||||
//ScreenShotPainter.instance.SetPaintingSize(size);
|
||||
|
||||
float sizeY = ((float)Screen.height / (float)Screen.width) * size;
|
||||
|
||||
ScreenShotPainter.instance.SetEraserSize(size, sizeY);
|
||||
|
||||
float width = Screen.width / size;
|
||||
float height = Screen.width / size;//不缩放y轴了
|
||||
EraserUIIcon.transform.localScale = new Vector3(width / EraserUIIcon.rectTransform.rect.width, height / EraserUIIcon.rectTransform.rect.height, 1);
|
||||
EraserUIIcon.gameObject.SetActive(false);
|
||||
EraserSizeSlider.gameObject.SetActive(false);
|
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|
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}
|
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}
|
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13
Assets/Draw/Scripts/GraffitiSettingView.cs.meta
Normal file
13
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Normal file
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1045
Assets/Draw/Scripts/ScreenShotPainter.cs
Normal file
1045
Assets/Draw/Scripts/ScreenShotPainter.cs
Normal file
File diff suppressed because it is too large
Load Diff
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Assets/Draw/Scripts/ScreenShotPainter.cs.meta
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28
Assets/Draw/Scripts/TestGraffitiComponent.cs
Normal file
28
Assets/Draw/Scripts/TestGraffitiComponent.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TestGraffitiComponent : MonoBehaviour
|
||||
{
|
||||
public bool isFullScreen;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
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}
|
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|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
public void FullScreenGraffiti()
|
||||
{
|
||||
ScreenShotPainter.instance.SwitchOn(true);
|
||||
|
||||
}
|
||||
public void FreeScreenGraffiti()
|
||||
{
|
||||
ScreenShotPainter.instance.SwitchOn(false);
|
||||
}
|
||||
|
||||
}
|
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13
Assets/Draw/Scripts/TestGraffitiComponent.cs.meta
Normal file
13
Assets/Draw/Scripts/TestGraffitiComponent.cs.meta
Normal file
@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20b5c33222cb1134ca378a897b59b851
|
||||
timeCreated: 1575460289
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1501
Assets/Draw/Test.unity
Normal file
1501
Assets/Draw/Test.unity
Normal file
File diff suppressed because it is too large
Load Diff
9
Assets/Draw/Test.unity.meta
Normal file
9
Assets/Draw/Test.unity.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1f73df32e71233469be718fcff1f704
|
||||
timeCreated: 1575453536
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -366,6 +366,7 @@ GameObject:
|
||||
- component: {fileID: 555070718}
|
||||
- component: {fileID: 555070717}
|
||||
- component: {fileID: 555070720}
|
||||
- component: {fileID: 555070721}
|
||||
m_Layer: 0
|
||||
m_Name: DrawCamera
|
||||
m_TagString: Untagged
|
||||
@ -498,6 +499,24 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
self: {fileID: 0}
|
||||
lineRenderer: {fileID: 612188240}
|
||||
--- !u!114 &555070721
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 555070715}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 79b0867c9de34f244993591484ca0dfb, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_defaultColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
_paintCanvasImg: {fileID: 0}
|
||||
_brushSize: 300
|
||||
_eraserSize: 300
|
||||
_rectColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
_captureWithUI: 0
|
||||
--- !u!1 &612188238
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
8
Assets/Scripts/UI/UIDraw.Designer.cs
generated
8
Assets/Scripts/UI/UIDraw.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:8c5ec0b4-a1fd-4da0-8a13-2042597989ea
|
||||
// Generate Id:fa83cbd2-4e57-43de-97e7-b9a5b8e8da19
|
||||
public partial class UIDraw
|
||||
{
|
||||
public const string Name = "UIDraw";
|
||||
@ -66,6 +66,10 @@ namespace QFramework.Example
|
||||
public UnityEngine.UI.Toggle White;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image More;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.RawImage captureBGImg;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.RawImage RawImg;
|
||||
|
||||
private UIDrawData mPrivateData = null;
|
||||
|
||||
@ -99,6 +103,8 @@ namespace QFramework.Example
|
||||
Purple = null;
|
||||
White = null;
|
||||
More = null;
|
||||
captureBGImg = null;
|
||||
RawImg = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
@ -3,11 +3,9 @@ using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System.IO;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using static UnityEngine.GraphicsBuffer;
|
||||
using TMPro;
|
||||
using UnityEngine.EventSystems;
|
||||
using DG.Tweening;
|
||||
using static UnityEngine.Rendering.DebugUI;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
@ -17,37 +15,11 @@ namespace QFramework.Example
|
||||
|
||||
public partial class UIDraw : UIPanel
|
||||
{
|
||||
public int brushSize = 5;
|
||||
public LineRenderer curLineRender;
|
||||
private bool isDrawing = false;
|
||||
public Camera drawingCamera; // 用于指定绘制使用的相机
|
||||
public Plane drawingPlane; // 定义绘制平面
|
||||
|
||||
Color eraserColor = new Color(1, 1, 1, 0);
|
||||
enum Tools
|
||||
{
|
||||
Pen,
|
||||
Eraser,
|
||||
}
|
||||
|
||||
Tools curTool = Tools.Pen;
|
||||
|
||||
int orderLayer = 0;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIDrawData ?? new UIDrawData();
|
||||
|
||||
// 获取绘制相机
|
||||
drawingCamera = DrawController.instance.self;
|
||||
if (drawingCamera == null)
|
||||
{
|
||||
Debug.LogError("Drawing camera is not assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
// 定义绘制平面,这里假设平面的法线为相机的正前方,距离相机为 10 个单位
|
||||
drawingPlane = new Plane(drawingCamera.transform.forward, drawingCamera.transform.position + drawingCamera.transform.forward * 10);
|
||||
|
||||
|
||||
|
||||
// ¹Ø±Õ°´Å¥¼àÌý
|
||||
@ -112,42 +84,61 @@ namespace QFramework.Example
|
||||
|
||||
BackBtn.onClick.AddListener(() =>
|
||||
{
|
||||
orderLayer--;
|
||||
DrawController.instance.Remove();
|
||||
ScreenShotPainter.instance.Undo();
|
||||
});
|
||||
ClearBtn.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
orderLayer = 0;
|
||||
DrawController.instance.Clear();
|
||||
ScreenShotPainter.instance.Clear();
|
||||
});
|
||||
|
||||
Pen.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
curTool = Tools.Pen;
|
||||
if (isOn)
|
||||
{
|
||||
ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Pen);
|
||||
}
|
||||
});
|
||||
Eraser.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
curTool = Tools.Eraser;
|
||||
if (isOn)
|
||||
{
|
||||
ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Eraser);
|
||||
}
|
||||
});
|
||||
Line.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Line);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
|
||||
|
||||
RefreshAlphaSet();
|
||||
RefreshPenSize();
|
||||
}
|
||||
public void ChangeColor(Color color)
|
||||
{
|
||||
Icon.color = new Color(color.r, color.g, color.b, Icon.color.a);
|
||||
ScreenShotPainter.instance.SetPaintColor(Icon.color);
|
||||
}
|
||||
|
||||
public void RefreshPenSize()
|
||||
{
|
||||
var value = PenSizeSlider.value;
|
||||
float mappedValue = (100f * (value)) / 32f;
|
||||
// 设置 UI 的长宽
|
||||
Icon.rectTransform.sizeDelta = new Vector2(mappedValue, mappedValue);
|
||||
Penvalue.text = value.ToString();
|
||||
var normalValue = PenSizeSlider.value / PenSizeSlider.maxValue;
|
||||
float size = PaintingParams.BrushSizeMaxValue + (1 - normalValue) * PaintingParams.BrushSizeFactor;
|
||||
//ScreenShotPainter.instance.SetPaintingSize(size);
|
||||
|
||||
float sizeY = ((float)Screen.height / (float)Screen.width) * size;
|
||||
|
||||
ScreenShotPainter.instance.SetPaintingSize(size, sizeY);
|
||||
|
||||
float width = Screen.width / size;
|
||||
float height = Screen.width / size;//²»Ëõ·ÅyÖáÁË
|
||||
Icon.transform.localScale = new Vector3(width / Icon.rectTransform.rect.width, height / Icon.rectTransform.rect.height, 1);
|
||||
|
||||
|
||||
|
||||
Penvalue.text = PenSizeSlider.value.ToString();
|
||||
}
|
||||
|
||||
public void RefreshAlphaSet()
|
||||
@ -168,28 +159,6 @@ namespace QFramework.Example
|
||||
}
|
||||
|
||||
|
||||
private void SetupLineRenderer()
|
||||
{
|
||||
orderLayer++;
|
||||
switch (curTool)
|
||||
{
|
||||
case Tools.Pen:
|
||||
curLineRender.startColor = Icon.color;
|
||||
curLineRender.endColor = Icon.color;
|
||||
break;
|
||||
case Tools.Eraser:
|
||||
curLineRender.startColor = eraserColor;
|
||||
curLineRender.endColor = eraserColor;
|
||||
break;
|
||||
}
|
||||
curLineRender.startWidth = brushSize / 50f;
|
||||
curLineRender.endWidth = brushSize / 50f;
|
||||
curLineRender.positionCount = 0;
|
||||
curLineRender.useWorldSpace = true; // 使用世界坐标系
|
||||
curLineRender.material.renderQueue = 3000; // 设置较高的渲染队列值,确保置顶显示
|
||||
curLineRender.sortingOrder = orderLayer;
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
@ -200,57 +169,8 @@ namespace QFramework.Example
|
||||
AlphaValue.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
if (EventSystem.current.IsPointerOverGameObject() == false)
|
||||
{
|
||||
HandleDrawingInput();
|
||||
HandleSaveClearColorInput();
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDrawingInput()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
isDrawing = true;
|
||||
curLineRender = DrawController.instance.LineRendererFactory();
|
||||
SetupLineRenderer();
|
||||
curLineRender.positionCount = 0;
|
||||
}
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
isDrawing = false;
|
||||
curLineRender = null;
|
||||
}
|
||||
|
||||
if (isDrawing)
|
||||
{
|
||||
Ray ray = drawingCamera.ScreenPointToRay(Input.mousePosition);
|
||||
float enter;
|
||||
if (drawingPlane.Raycast(ray, out enter))
|
||||
{
|
||||
Vector3 drawPoint = ray.GetPoint(enter);
|
||||
|
||||
if (ShouldAddNewPoint(drawPoint))
|
||||
{
|
||||
AddPointToLineRenderer(drawPoint);
|
||||
}
|
||||
|
||||
Debug.DrawRay(ray.origin, ray.direction * enter, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShouldAddNewPoint(Vector3 drawPoint)
|
||||
{
|
||||
return curLineRender.positionCount == 0 ||
|
||||
Vector3.Distance(drawPoint, curLineRender.GetPosition(curLineRender.positionCount - 1)) > 0.1f;
|
||||
}
|
||||
|
||||
private void AddPointToLineRenderer(Vector3 drawPoint)
|
||||
{
|
||||
curLineRender.positionCount++;
|
||||
curLineRender.SetPosition(curLineRender.positionCount - 1, drawPoint);
|
||||
}
|
||||
|
||||
private void HandleSaveClearColorInput()
|
||||
{
|
||||
@ -276,6 +196,11 @@ namespace QFramework.Example
|
||||
{
|
||||
Show3DCamera.instance.lockMove = true;
|
||||
DrawController.instance.gameObject.SetActive(true);
|
||||
ScreenShotPainter.instance.Init(RawImg, captureBGImg);
|
||||
ScreenShotPainter.instance.SwitchOn(true);
|
||||
ScreenShotPainter.instance.SetPaintColor(Icon.color);
|
||||
RefreshAlphaSet();
|
||||
RefreshPenSize();
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user