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a/Assets/Draw/Resources/Shaders/CaptureGray.shader b/Assets/Draw/Resources/Shaders/CaptureGray.shader new file mode 100644 index 00000000..fc3a0d0b --- /dev/null +++ b/Assets/Draw/Resources/Shaders/CaptureGray.shader @@ -0,0 +1,68 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Unlit/CaptureGray" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + _Color("Color",Color)=(1,1,1,1) + //_OutRegionTex ("OutRegionTexture", 2D) = "white" {} + //_LeftDownConner("UV",Vector)=(0,0,0,0) + //_RightUpConner("UV",Vector)=(0,0,0,0) + _Rect("Rect",Vector)=(0,0,1,1) + } + SubShader + { + Tags { "RenderType"="Transparent" } + LOD 100 + ZTest Always Cull Off ZWrite Off Fog{ Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + //Blend One DstColor + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + //fixed4 _LeftDownConner; + //fixed4 _RightUpConner; + fixed4 _Rect; + fixed4 _Color; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + fixed4 col =_Color; + float2 uv = i.uv ; + if(uv.x> _Rect.x&&uv.x< _Rect.z && uv.y> _Rect.y&&uv.y< _Rect.w) + col.a = 0; + + return col; + } + ENDCG + } + } +} diff --git a/Assets/Draw/Resources/Shaders/CaptureGray.shader.meta b/Assets/Draw/Resources/Shaders/CaptureGray.shader.meta new file mode 100644 index 00000000..1ac54cde --- /dev/null +++ b/Assets/Draw/Resources/Shaders/CaptureGray.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a48b37570e9694f4388befba363bc962 +timeCreated: 1575611893 +licenseType: Pro +ShaderImporter: + externalObjects: {} + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Resources/Shaders/ClearBrush.shader b/Assets/Draw/Resources/Shaders/ClearBrush.shader new file mode 100644 index 00000000..7771159c --- /dev/null +++ b/Assets/Draw/Resources/Shaders/ClearBrush.shader @@ -0,0 +1,56 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Unlit/ClearBrush" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + ZTest Always Cull Off ZWrite Off Fog{ Mode Off } + Blend One DstColor + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + col = 0; + return col; + } + ENDCG + } + } +} diff --git a/Assets/Draw/Resources/Shaders/ClearBrush.shader.meta b/Assets/Draw/Resources/Shaders/ClearBrush.shader.meta new file mode 100644 index 00000000..f723221f --- /dev/null +++ b/Assets/Draw/Resources/Shaders/ClearBrush.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 914277ceb0abbd24f8b6d9ef1d036232 +timeCreated: 1575447443 +licenseType: Pro +ShaderImporter: + externalObjects: {} + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Resources/Shaders/EraserBrush.shader b/Assets/Draw/Resources/Shaders/EraserBrush.shader new file mode 100644 index 00000000..4e5b9d4d --- /dev/null +++ b/Assets/Draw/Resources/Shaders/EraserBrush.shader @@ -0,0 +1,86 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Unlit/EraserBrush" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + _BrushTex("Brush Texture",2D)= "white" {} + _Color("Color",Color)=(1,1,1,1) + _UV("UV",Vector)=(0,0,0,0) + _Size("Size",Range(1,1000))=1 + + + _SizeY("SizeY",Range(1,1000))=1 + } + SubShader + { + Tags { "RenderType"="Transparent" } + LOD 100 + ZTest Always Cull Off ZWrite Off Fog{ Mode Off } + Blend Off + //Blend One DstColor + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + sampler2D _BrushTex; + fixed4 _UV; + float _Size; + float _SizeY; + fixed4 _Color; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + float size = _Size; + float2 uv = i.uv + (0.5f / size); + uv = uv - _UV.xy; + uv *= size; + + + + + + float sizeY = _SizeY; + uv.y=uv.y*sizeY/size; + + float cirle = pow(uv.x-0.5f, 2)+pow(uv.y-0.5f*sizeY/size, 2); + if(cirle>0.25f) + discard; + fixed4 col = tex2D(_BrushTex,uv); + col.rgb = 1; + col *= _Color; + + return col; + } + ENDCG + } + } +} diff --git a/Assets/Draw/Resources/Shaders/EraserBrush.shader.meta b/Assets/Draw/Resources/Shaders/EraserBrush.shader.meta new file mode 100644 index 00000000..dc2138c7 --- /dev/null +++ b/Assets/Draw/Resources/Shaders/EraserBrush.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e21211aad6317ba438958cafe3bbc621 +timeCreated: 1575545892 +licenseType: Pro +ShaderImporter: + externalObjects: {} + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Resources/Shaders/PaintBrush.shader b/Assets/Draw/Resources/Shaders/PaintBrush.shader new file mode 100644 index 00000000..0423f803 --- /dev/null +++ b/Assets/Draw/Resources/Shaders/PaintBrush.shader @@ -0,0 +1,81 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Unlit/PaintBrush" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + _BrushTex("Brush Texture",2D)= "white" {} + _Color("Color",Color)=(1,1,1,1) + _UV("UV",Vector)=(0,0,0,0) + _Size("Size",Range(1,1000))=1 + + _SizeY("SizeY",Range(1,1000))=1 + } + SubShader + { + Tags { "RenderType"="Transparent" } + LOD 100 + ZTest Always Cull Off ZWrite Off Fog{ Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + //Blend One DstColor + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + sampler2D _BrushTex; + fixed4 _UV; + float _Size; + float _SizeY; + fixed4 _Color; + + v2f vert 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ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Scripts.meta b/Assets/Draw/Scripts.meta new file mode 100644 index 00000000..7811051f --- /dev/null +++ b/Assets/Draw/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 358f091379c297d4cacfa04f20e1d0e8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Scripts/GraffitiSettingView.cs b/Assets/Draw/Scripts/GraffitiSettingView.cs new file mode 100644 index 00000000..2d342ec4 --- /dev/null +++ b/Assets/Draw/Scripts/GraffitiSettingView.cs @@ -0,0 +1,194 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class GraffitiSettingView : MonoBehaviour +{ + public GameObject ViewRootNode; + public Slider BrushSizeSlider; + public Slider EraserSizeSlider; + public Image BrushUIIcon; + public Image EraserUIIcon; + public Button SaveButton; + + public Button EraserButton; + public Button PaintButton; + public Text Tip; + + + + [Range(0,1)] + public float DefaultBrushSliderValue; + [Range(0, 1)] + public float DefaultEraserSliderValue; + + public Color DefaultBrushColor; + public RawImage EraserIcon; + void Start () { + DefaultBrushSliderValue = 1-(PaintingParams.BrushDefaultSize- PaintingParams.BrushSizeMaxValue) /PaintingParams.BrushSizeFactor; + DefaultEraserSliderValue = 1 - (PaintingParams.EraserDefaultSize - PaintingParams.EraserSizeMaxValue) / PaintingParams.EraserSizeFactor; + + + DefaultBrushColor = new Color(0, 0, 0, 1); + ScreenShotPainter.instance.FinishedRegionEvent.AddListener(() => + { + ViewRootNode.SetActive(true); + + }); + ScreenShotPainter.instance.CannelRegionEvent.AddListener(() => + { + ViewRootNode.SetActive(false); + }); + ScreenShotPainter.instance.FinishedCapture.AddListener(() => + { + ViewRootNode.SetActive(false); + Tip.gameObject.SetActive(false); + }); + ScreenShotPainter.instance.EnterCaptureModeEvent.AddListener(() => + { + InitBrushUI(); + InitEraserUI(); + Tip.gameObject.SetActive(true); + + }); + ScreenShotPainter.instance.EscapeCaptureEvent.AddListener(() => + { + ViewRootNode.SetActive(false); + Tip.gameObject.SetActive(false); + EraserIcon.gameObject.SetActive(false); + }); + ScreenShotPainter.instance.EraserModeUpdateEvent.AddListener(EraserIconUpdate); + } + + // Update is called once per frame + void Update () { + + } + + public void ChangeBrushColor(Color color) + { + BrushUIIcon.material.SetColor("_Color", color); + ScreenShotPainter.instance.SetPaintColor(color); + + + } + + public void OnBrushSliderValueChange() + { + + float size = PaintingParams.BrushSizeMaxValue + (1-BrushSizeSlider.value) * PaintingParams.BrushSizeFactor; + //ScreenShotPainter.instance.SetPaintingSize(size); + + float sizeY = ((float)Screen.height / (float)Screen.width) * size; + + ScreenShotPainter.instance.SetPaintingSize(size, sizeY); + + float width = Screen.width / size; + float height = Screen.width / size;//不缩放y轴了 + BrushUIIcon.transform.localScale = new Vector3(width / BrushUIIcon.rectTransform.rect.width, height / BrushUIIcon.rectTransform.rect.height, 1); + + } + + public void OnEraserSliderValueChange() + { + + float size = PaintingParams.EraserSizeMaxValue + (1 - EraserSizeSlider.value) * PaintingParams.EraserSizeFactor; + + float sizeY = ((float)Screen.height / (float)Screen.width) * size; + + ScreenShotPainter.instance.SetEraserSize(size, sizeY); + + float width = Screen.width / size; + float height = Screen.width / size;//不缩放y轴了 + EraserUIIcon.transform.localScale = new Vector3(width / EraserUIIcon.rectTransform.rect.width, height / EraserUIIcon.rectTransform.rect.height, 1); + + } + public void SaveScreenShot() + { + ScreenShotPainter.instance.SaveCapture(); + ViewRootNode.SetActive(false); + Tip.gameObject.SetActive(false); + } + + public void ChangeToEraserBtn() + { + BrushSizeSlider.gameObject.SetActive(false); + BrushUIIcon.gameObject.SetActive(false); + EraserSizeSlider.gameObject.SetActive(true); + EraserUIIcon.gameObject.SetActive(true); + ScreenShotPainter.instance.ChangeToEraser(true); + + } + public void ChangeToPaintBtn() + { + BrushSizeSlider.gameObject.SetActive(true); + BrushUIIcon.gameObject.SetActive(true); + EraserSizeSlider.gameObject.SetActive(false); + EraserUIIcon.gameObject.SetActive(false); + ScreenShotPainter.instance.ChangeToEraser(false); + } + + public void EraserIconUpdate(bool show) + { + if (show) + { + EraserIcon.rectTransform.anchoredPosition=new Vector2(Input.mousePosition.x, Input.mousePosition.y); + //大小 + float size = PaintingParams.EraserSizeMaxValue + (1 - EraserSizeSlider.value) * PaintingParams.EraserSizeFactor; + float width = Screen.width/ size; + float height = Screen.width / size;//不缩放y轴了 + EraserIcon.transform.localScale=new Vector3(width/EraserIcon.rectTransform.rect.width, height / EraserIcon.rectTransform.rect.height,1); + //EraserIcon.transform.localScale=new Vector3(300/width); + EraserIcon.gameObject.SetActive(true); + } + else + { + EraserIcon.gameObject.SetActive(false); + } + } + /// + /// 初始化画笔 + /// + public void InitBrushUI() + { + BrushUIIcon.material.SetColor("_Color", DefaultBrushColor); + ScreenShotPainter.instance.SetPaintColor(DefaultBrushColor); + + BrushSizeSlider.value = DefaultBrushSliderValue; + float size = PaintingParams.BrushSizeMaxValue + (1 - DefaultBrushSliderValue) * PaintingParams.BrushSizeFactor; + //ScreenShotPainter.instance.SetPaintingSize(size); + + float sizeY = ((float)Screen.height / (float)Screen.width) * size; + + + ScreenShotPainter.instance.SetPaintingSize(size, sizeY); + + float width = Screen.width / size; + float height = Screen.width / size;//不缩放y轴了 + BrushUIIcon.transform.localScale = new Vector3(width / BrushUIIcon.rectTransform.rect.width, height / BrushUIIcon.rectTransform.rect.height, 1); + + BrushSizeSlider.gameObject.SetActive(true); + BrushUIIcon.gameObject.SetActive(true); + } + /// + /// 初始化橡皮擦 + /// + public void InitEraserUI() + { + EraserSizeSlider.value = DefaultEraserSliderValue; + float size = PaintingParams.EraserSizeMaxValue + (1 - DefaultEraserSliderValue) * PaintingParams.EraserSizeFactor; + //ScreenShotPainter.instance.SetPaintingSize(size); + + float sizeY = ((float)Screen.height / (float)Screen.width) * size; + + ScreenShotPainter.instance.SetEraserSize(size, sizeY); + + float width = Screen.width / size; + float height = Screen.width / size;//不缩放y轴了 + EraserUIIcon.transform.localScale = new Vector3(width / EraserUIIcon.rectTransform.rect.width, height / EraserUIIcon.rectTransform.rect.height, 1); + EraserUIIcon.gameObject.SetActive(false); + EraserSizeSlider.gameObject.SetActive(false); + + } +} diff --git a/Assets/Draw/Scripts/GraffitiSettingView.cs.meta b/Assets/Draw/Scripts/GraffitiSettingView.cs.meta new file mode 100644 index 00000000..88efa41e --- /dev/null +++ b/Assets/Draw/Scripts/GraffitiSettingView.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 2a66f3e5857929944836f4346e9b1476 +timeCreated: 1575447009 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Scripts/ScreenShotPainter.cs b/Assets/Draw/Scripts/ScreenShotPainter.cs new file mode 100644 index 00000000..04039520 --- /dev/null +++ b/Assets/Draw/Scripts/ScreenShotPainter.cs @@ -0,0 +1,1045 @@ +using QFramework; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +[RequireComponent(typeof(Camera))] +public class ScreenShotPainter : MonoBehaviour +{ + public class LineSegment + { + public List Points { get; set; } + public Color Color { get; set; } + public float Width { get; set; } + public bool IsEraser { get; set; } + + public LineSegment(Color color, float width, bool isEraser) + { + Points = new List(); + Color = color; + Width = width; + IsEraser = isEraser; + } + } + + + public static ScreenShotPainter instance; + + #region private numbers + + //[SerializeField] + private string _captureSavePath; + + //private Canvas _paintCanvas; + + //[SerializeField] + private Texture _defaultBrushRawImage; + + /// + /// 涂鸦的RenderTexture图片 + /// + private RenderTexture _blitRenderTexture; + /// + /// 涂鸦的RenderTexture图片 + /// + private RenderTexture _tempRenderTexture; + /// + /// 截图灰化背景图 + /// + //[SerializeField] + private RawImage _bgRawImage; + + //绘图shader&material + //[SerializeField] + private Shader _paintBrushShader; + private Material _paintBrushMat; + + //清理renderTexture的shader&material + //[SerializeField] + private Shader _clearBrushShader; + private Material _clearBrushMat; + //[SerializeField] + private Shader _eraserBrushShader; + private Material _eraserBrushMat; + //笔刷的默认颜色 + [SerializeField] + private Color _defaultColor = Color.black; + + //涂鸦的画布 + [SerializeField] + private RawImage _paintCanvasImg; + + /// + /// 笔刷的大小 + /// + [SerializeField] + private float _brushSize = 300f; + /// + /// 橡皮擦的大小 + /// + [SerializeField] + private float _eraserSize = 300f; + /// + /// 笔刷间隔 + /// + private float _brushLerpSize; + /// + /// 默认上一次点的位置 + /// + private Vector2 _lastPoint; + + /// + /// 截图框选左下角点坐标 + /// + private Vector2 _leftDownConnerPoint; + /// + /// 截图框选右上角点坐标 + /// + private Vector2 _rightUpConnerPoint; + /// + /// 截图框选左上角点坐标 + /// + private Vector2 _leftUpConnerPoint; + /// + /// 截图框选右下角点坐标 + /// + private Vector2 _rightDownConnerPoint; + + //屏幕的宽高 + private int _screenWidth; + private int _screenHeight; + + + #region 框选截图区域 + //框选截图起始点 + private Vector2 _startPoint; + private Vector2 _endPoint; + //框的颜色 + [SerializeField] + private Color _rectColor = Color.red; + + private bool _haveCirmformRectStarPoint; + + #endregion + /// + /// 组件开关 + /// + private bool _enabled; + + private bool _eraserFlag; + private CaptureType _defaultCaptureType; + /// + /// 是否已经选了区域 + /// + private bool _haveRegion; + + private bool _drawRegionRect; + /// + /// 截图标记位 + /// + private bool _captureFlag; + /// + /// 是否要截取UI + /// + [SerializeField] + private bool _captureWithUI; + + private Material _lineMaterial; + + + #region 一些外部注册事件 + /// + /// 画完区域后要做的事情(其实就是处理UI面板,给外部调用) + /// + private FinishedRegionEvent _finishedRegionEvent = new FinishedRegionEvent(); + /// + /// 取消选择区域后要做的事情(其实就是处理UI面板,给外部调用) + /// + private CannelRegionEvent _cannelRegionEvent = new CannelRegionEvent(); + + private FinishedCaptureEvent _finishedCapture = new FinishedCaptureEvent(); + + private EscapeCaptureEvent _escapeCaptureEvent = new EscapeCaptureEvent(); + + private EnterCaptureModeEvent _enterCaptureModeEvent = new EnterCaptureModeEvent(); + + private EraserModeUpdateEvent _eraserModeUpdateEvent = new EraserModeUpdateEvent(); + #endregion + #endregion + + + + + #region public properties + + + + + public FinishedRegionEvent FinishedRegionEvent + { + get { return _finishedRegionEvent; } + } + + public CannelRegionEvent CannelRegionEvent + { + get { return _cannelRegionEvent; } + } + + public FinishedCaptureEvent FinishedCapture + { + get { return _finishedCapture; } + } + + public EscapeCaptureEvent EscapeCaptureEvent + { + get { return _escapeCaptureEvent; } + } + #endregion + + + private Stack _lineStack = new Stack(); + private LineSegment _currentLine; + + + public enum Status + { + Pen, + Eraser, + Line, + + } + public EnterCaptureModeEvent EnterCaptureModeEvent + { + get { return _enterCaptureModeEvent; } + } + + public EraserModeUpdateEvent EraserModeUpdateEvent + { + get { return _eraserModeUpdateEvent; } + } + #region life circle + + bool isInited = false; + + Status status = Status.Pen; + void Awake() + { + instance = this; + } + + public void Init(RawImage drawImg, RawImage bgRawImg) + { + if (isInited == false) + { + isInited = true; + + _bgRawImage = bgRawImg; + _paintCanvasImg = drawImg; + + _captureWithUI = true; + _captureSavePath = Application.dataPath; + _defaultCaptureType = CaptureType.FreeRegion; + + //_paintCanvasImg = GameObject.FindObjectOfType().transform.Find("paintCanvasImg").GetComponent(); + _screenWidth = Screen.width; + _screenHeight = Screen.height; + _paintBrushShader = Resources.Load("Shaders/PaintBrush"); + _paintBrushMat = new Material(_paintBrushShader); + _clearBrushShader = Resources.Load("Shaders/ClearBrush"); + _clearBrushMat = new Material(_clearBrushShader); + _eraserBrushShader = Resources.Load("Shaders/EraserBrush"); + _eraserBrushMat = new Material(_eraserBrushShader); + + _defaultBrushRawImage = Resources.Load("brush-1"); + + //初始化刷子 + _paintBrushMat.SetTexture("_BrushTex", _defaultBrushRawImage); + _paintBrushMat.SetColor("_Color", _defaultColor); + _brushSize = PaintingParams.BrushDefaultSize; + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / _brushSize; + _paintBrushMat.SetFloat("_Size", _brushSize); + _paintBrushMat.SetFloat("_SizeY", _brushSize * (float)_screenHeight / (float)_screenWidth); + + _eraserSize = PaintingParams.EraserDefaultSize; + _eraserBrushMat.SetTexture("_BrushTex", _defaultBrushRawImage); + _eraserBrushMat.SetColor("_Color", new Color(0f, 0f, 0f, 0f)); + _eraserBrushMat.SetFloat("_Size", _eraserSize); + _eraserBrushMat.SetFloat("_SizeY", _eraserSize * (float)_screenHeight / (float)_screenWidth); + + + _tempRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24); + + _blitRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24); + _paintCanvasImg.texture = _blitRenderTexture; + + // 激活渲染纹理,确保它可以被写入 + RenderTexture.active = _blitRenderTexture; + GL.Clear(true, true, Color.clear); + + //给画布添加事件 + var paintEventTrigger = _paintCanvasImg.GetOrAddComponent(); + + paintEventTrigger.triggers = new List(); + + EventTrigger.Entry dragEntry = new EventTrigger.Entry(); + dragEntry.eventID = EventTriggerType.Drag; + dragEntry.callback.AddListener(PaintDragging); + + EventTrigger.Entry endDragEntry = new EventTrigger.Entry(); + endDragEntry.eventID = EventTriggerType.EndDrag; + endDragEntry.callback.AddListener(OnPaintEndDrag); + paintEventTrigger.triggers.Add(dragEntry); + paintEventTrigger.triggers.Add(endDragEntry); + + + EventTrigger.Entry beginDrawEntry = new EventTrigger.Entry(); + beginDrawEntry.eventID = EventTriggerType.BeginDrag; + beginDrawEntry.callback.AddListener(OnPaintBeginDrag); + //paintEventTrigger.triggers.Add(dragEntry); + paintEventTrigger.triggers.Add(beginDrawEntry); + + // 使用 Graphics.Blit 清除渲染纹理 + Graphics.Blit(null, _blitRenderTexture, _clearBrushMat); + + // 恢复默认的渲染纹理 + RenderTexture.active = null; + } + } + + void Update() + { + if (_enabled) + { + switch (_defaultCaptureType) + { + case CaptureType.FullScreen: + break; + case CaptureType.FreeRegion: + //已经选了区域,可以开始涂鸦了 + if (_haveRegion) + { + //如果按下右键,表示重新选择区域,清除掉之前的记录 + if (Input.GetMouseButtonUp(1)) + { + _defaultCaptureType = CaptureType.FreeRegion; + _haveRegion = false; + _haveCirmformRectStarPoint = false; + _startPoint = Vector2.zero; + _endPoint = Vector2.zero; + _drawRegionRect = false; + _leftUpConnerPoint = Vector2.zero; + _leftDownConnerPoint = Vector2.zero; + _rightUpConnerPoint = Vector2.zero; + _rightDownConnerPoint = Vector2.zero; + _blitRenderTexture.Release(); + _bgRawImage.material.SetVector("_Rect", new Vector4(0, 0, 0, 0)); + _eraserFlag = false; + //Graphics.Blit(_blitRenderTexture, _blitRenderTexture, _clearBrushMat); //清除一下 + CannelRegionEvent.Invoke(); + return; + } + //涂鸦的侦听逻辑 + + + } + //未选择区域,要先选区域 + else + { + + //switch (_defaultCaptureType) + //{ + // case CaptureType.FullScreen: + // break; + // case CaptureType.FreeRegion: + // //如果没有点下选择起点 + if (!_haveCirmformRectStarPoint) + { + if (Input.GetMouseButtonDown(0)) + { + //超出屏幕外 + if (Input.mousePosition.x < 0 || Input.mousePosition.x > Screen.width || + Input.mousePosition.y < 0 || Input.mousePosition.y > Screen.height) + { + return; + } + _startPoint = Input.mousePosition; + _haveCirmformRectStarPoint = true; + + } + } + //如果选下了起点,刷新鼠标位置 + else + { + _drawRegionRect = true; + if (Input.GetMouseButton(0)) + { + _endPoint = Input.mousePosition; + //限制坐标在屏幕内 + _endPoint.x = Mathf.Clamp(_endPoint.x, 0f, Screen.width); + _endPoint.y = Mathf.Clamp(_endPoint.y, 0f, Screen.height); + //设置灰化区域 + Vector4 rect = new Vector4(Mathf.Min(_startPoint.x, _endPoint.x) / Screen.width, + Mathf.Min(_startPoint.y, _endPoint.y) / Screen.height, + Mathf.Max(_startPoint.x, _endPoint.x) / Screen.width, + Mathf.Max(_startPoint.y, _endPoint.y) / Screen.height); + _bgRawImage.material.SetVector("_Rect", rect); + } + //鼠标抬起,截图框选区域确定 + if (Input.GetMouseButtonUp(0)) + { + _endPoint = Input.mousePosition; + //限制坐标在屏幕内 + _endPoint.x = Mathf.Clamp(_endPoint.x, 0f, Screen.width); + _endPoint.y = Mathf.Clamp(_endPoint.y, 0f, Screen.height); + + _haveRegion = true; + _leftUpConnerPoint = GetCaptureViewLeftUpConnerPoint(); + _rightUpConnerPoint = GetCaptureViewRightUpConnerPoint(); + _rightDownConnerPoint = GetCaptureViewRightDownConnerPoint(); + _leftDownConnerPoint = GetCaptureViewLeftDownConnerPoint(); + FinishedRegionEvent.Invoke(); + } + } + + // break; + // default: + // throw new ArgumentOutOfRangeException(); + //} + } + ////侦听截图事件 + //if (Input.GetKeyUp(KeyCode.Space)) + //{ + // _CaptureFlag = true; + //} + //全屏截图 + if (Input.GetKeyUp(KeyCode.F) && _defaultCaptureType == CaptureType.FreeRegion && !_haveRegion) + { + _defaultCaptureType = CaptureType.FullScreen; + _leftDownConnerPoint = Vector2.zero; + _leftUpConnerPoint = new Vector2(0, _screenHeight); + _rightUpConnerPoint = new Vector2(_screenWidth, _screenHeight); + _rightDownConnerPoint = new Vector2(_screenWidth, 0); + _drawRegionRect = true; + _haveCirmformRectStarPoint = true; + _haveRegion = true; + + _bgRawImage.gameObject.SetActive(false); + _bgRawImage.material.SetVector("_Rect", new Vector4(0, 0, 1, 1)); + //涂鸦选项UI初始化 + FinishedRegionEvent.Invoke(); + } + break; + default: + break; + } + + + _eraserModeUpdateEvent.Invoke(_eraserFlag); + + + //退出截图 + if (Input.GetKeyUp(KeyCode.Escape)) + { + ResetData(); + _enabled = false; + + _escapeCaptureEvent.Invoke(); + return; + } + } + } + + void OnPostRender() + { + if (!enabled) + return; + if (_drawRegionRect) + { + + //如果材质球不存在 + if (!_lineMaterial) + { + //实例一个材质球 + Shader shader = Shader.Find("Hidden/Internal-Colored"); + _lineMaterial = new Material(shader); + _lineMaterial.hideFlags = HideFlags.HideAndDontSave; + //设置参数 + _lineMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); + _lineMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + //设置参数 + _lineMaterial.SetInt("_Cull", (int)UnityEngine.Rendering.CullMode.Off); + //设置参数 + _lineMaterial.SetInt("_ZWrite", 0); + + } + + GL.PushMatrix();//保存摄像机变换矩阵,把投影视图矩阵和模型视图矩阵压入堆栈保 + + GL.LoadPixelMatrix();//设置用屏幕坐标绘图 + + _lineMaterial.SetPass(0); + GL.Begin(GL.LINES); + GL.Color(_rectColor); + + switch (_defaultCaptureType) + { + case CaptureType.FullScreen: + GL.Vertex3(_leftUpConnerPoint.x, _leftUpConnerPoint.y, 0); + GL.Vertex3(_rightUpConnerPoint.x, _rightUpConnerPoint.y, 0); + + GL.Vertex3(_rightUpConnerPoint.x, _rightUpConnerPoint.y, 0); + GL.Vertex3(_rightDownConnerPoint.x, _rightDownConnerPoint.y, 0); + + GL.Vertex3(_rightDownConnerPoint.x, _rightDownConnerPoint.y, 0); + GL.Vertex3(_leftDownConnerPoint.x, _leftDownConnerPoint.y, 0); + + GL.Vertex3(_leftDownConnerPoint.x, _leftDownConnerPoint.y, 0); + GL.Vertex3(_leftUpConnerPoint.x, _leftUpConnerPoint.y, 0); + break; + case CaptureType.FreeRegion: + GL.Vertex3(_startPoint.x, _startPoint.y, 0); + GL.Vertex3(_endPoint.x, _startPoint.y, 0); + + GL.Vertex3(_endPoint.x, _startPoint.y, 0); + GL.Vertex3(_endPoint.x, _endPoint.y, 0); + + GL.Vertex3(_endPoint.x, _endPoint.y, 0); + GL.Vertex3(_startPoint.x, _endPoint.y, 0); + + GL.Vertex3(_startPoint.x, _endPoint.y, 0); + GL.Vertex3(_startPoint.x, _startPoint.y, 0); + break; + default: + throw new ArgumentOutOfRangeException(); + } + + + + + GL.End(); + GL.PopMatrix();//恢复摄像机投影矩阵 + } + + //截图 + if (_captureFlag && !_captureWithUI && _haveRegion) + { + _drawRegionRect = false; + float width = _rightUpConnerPoint.x - _leftDownConnerPoint.x; + float height = _rightUpConnerPoint.y - _leftDownConnerPoint.y; + Debug.LogError(_leftDownConnerPoint.x.ToString("0.00")); + Debug.LogError(_leftDownConnerPoint.y.ToString("0.00")); + Debug.LogError("width:" + width); + Debug.LogError("width:" + height); + Rect rect = new Rect(_leftDownConnerPoint.x, Screen.height - _leftUpConnerPoint.y, width, height); + + + Texture2D tex1 = new Texture2D((int)width, (int)height, TextureFormat.RGB24, false); + //Read the pixels in the Rect starting at 0,0 and ending at the screen's width and height + tex1.ReadPixels(rect, 0, 0, false); + tex1.Apply(); + //Check that the display field has been assigned in the Inspector +#if UNITY_EDITOR + byte[] tex1bytes = tex1.EncodeToPNG(); + + string tex1path = _captureSavePath + "/RenderTextureActive.png"; + System.IO.File.WriteAllBytes(tex1path, tex1bytes); + Debug.Log(string.Format("截屏了一张照片: {0}", tex1path)); + +#endif + //Texture2D CombineTex = new Texture2D(_renderTex.width, _renderTex.height, TextureFormat.ARGB32, false); + RenderTexture prev = RenderTexture.active; + RenderTexture.active = _blitRenderTexture; + Texture2D BliTexture2D = new Texture2D((int)width, (int)height, TextureFormat.ARGB32, false); + + + + BliTexture2D.ReadPixels(rect, 0, 0); + +#if UNITY_EDITOR + byte[] bytes = BliTexture2D.EncodeToPNG(); + + string path = _captureSavePath + "/BlitTexture.png"; + + string filename = path; + System.IO.File.WriteAllBytes(filename, bytes); + Debug.Log(string.Format("截屏了一张照片: {0}", filename)); +#endif + RenderTexture.active = null; + + Texture2D combineTexture2D = MergeImage(tex1, BliTexture2D); + byte[] combineTexture2DbBytes = combineTexture2D.EncodeToPNG(); + string str = DateTime.Now.ToString("hh_mm_ss"); + string fileName = DateTime.Now.ToString("yyyy_MM_dd") + "_" + str + ".png"; + string path2 = _captureSavePath + "/" + fileName; + + System.IO.File.WriteAllBytes(path2, combineTexture2DbBytes); + Debug.Log(string.Format("截屏了一张照片: {0}", path2)); + + _captureFlag = false; + //重置数据 + ResetData(); + _finishedCapture.Invoke(); + } + //UI也截取 + if (_captureFlag && _captureWithUI && _haveRegion) + { + StartCoroutine(StartCapture()); + } + + } + + #endregion + + + #region private function + + #region 涂鸦相关方法 + + + + private void OnPaintBeginDrag(BaseEventData arg0) + { + if (_enabled && _haveRegion) + { + Debug.LogError("OnPaintBeginDrag"); + switch (status) + { + case Status.Pen: + break; + case Status.Line: + + if (Input.GetMouseButton(0)) + { + if (_currentLine == null) + { + _currentLine = new LineSegment(_paintBrushMat.GetColor("_Color"), _brushSize, _eraserFlag); + } + _currentLine.Points.Add(Input.mousePosition); + LerpPaint(Input.mousePosition, _eraserFlag); + } + + break; + } + } + } + + public void SetStatus(Status status) + { + this.status = status; + ChangeToEraser(this.status == Status.Eraser); + } + + + private void PaintDragging(BaseEventData data) + { + if (_enabled && _haveRegion) + { + switch (status) + { + case Status.Pen: + case Status.Eraser: + + if (Input.GetMouseButton(0)) + { + if (_currentLine == null) + { + _currentLine = new LineSegment(_paintBrushMat.GetColor("_Color"), _brushSize, _eraserFlag); + } + _currentLine.Points.Add(Input.mousePosition); + LerpPaint(Input.mousePosition, _eraserFlag); + } + + break; + case Status.Line: + break; + } + } + } + private void OnPaintEndDrag(BaseEventData data) + { + if (_enabled && _haveRegion) + { + switch (status) + { + case Status.Pen: + case Status.Line: + case Status.Eraser: + if (Input.GetMouseButtonUp(0)) + { + if (_currentLine != null) + { + _lineStack.Push(_currentLine); + _currentLine = null; + } + _lastPoint = Vector2.zero; + } + + break; + default: + break; + } + } + } + public void Undo() + { + if (_lineStack.Count > 0) + { + Clear(); + + // 移除最后一条线 + var line = _lineStack.Pop(); + + //重新绘制所有剩余的线条 + foreach (var item in _lineStack) + { + + _paintBrushMat.SetColor("_Color", item.Color); + foreach (var point in item.Points) + { + LerpPaint(point, item.IsEraser); + } + _lastPoint = Vector2.zero; + } + } + } + public void Clear() + { + _blitRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24); + _tempRenderTexture = RenderTexture.GetTemporary(_screenWidth, _screenHeight, 24); + + _paintCanvasImg.texture = _blitRenderTexture; + + } + + private void DrawLineSegment(LineSegment line) + { + if (line.Points.Count < 2) + return; + + for (int i = 1; i < line.Points.Count; i++) + { + Vector2 startPoint = line.Points[i - 1]; + Vector2 endPoint = line.Points[i]; + + if (line.IsEraser) + { + _eraserBrushMat.SetVector("_UV", new Vector2(startPoint.x / _screenWidth, startPoint.y / _screenHeight)); + Graphics.Blit(_blitRenderTexture, _tempRenderTexture, _eraserBrushMat); + Graphics.Blit(_tempRenderTexture, _blitRenderTexture); + } + else + { + _paintBrushMat.SetColor("_Color", line.Color); + _paintBrushMat.SetFloat("_Size", line.Width); + _paintBrushMat.SetVector("_UV", new Vector2(startPoint.x / _screenWidth, startPoint.y / _screenHeight)); + Graphics.Blit(_blitRenderTexture, _tempRenderTexture, _paintBrushMat); + Graphics.Blit(_tempRenderTexture, _blitRenderTexture); + } + } + } + /// + /// 绘画进行插值 + /// + /// + private void LerpPaint(Vector2 point, bool isEraser) + { + Paint(point, isEraser); + + if (_lastPoint == Vector2.zero) + { + _lastPoint = point; + return; + } + + float dis = Vector2.Distance(point, _lastPoint); + if (dis > _brushLerpSize) + { + Vector2 dir = (point - _lastPoint).normalized; + int num = (int)(dis / _brushLerpSize); + for (int i = 0; i < num; i++) + { + Vector2 newPoint = _lastPoint + dir * (i + 1) * _brushLerpSize; + Paint(newPoint, isEraser); + } + } + _lastPoint = point; + } + // 画点方法 + private void Paint(Vector2 point, bool isDraser) + { + if (point.x < _leftDownConnerPoint.x || point.x > _rightUpConnerPoint.x || point.y < _leftDownConnerPoint.y || point.y > _rightUpConnerPoint.y) + return; + + Vector2 uv = new Vector2(point.x / (float)_screenWidth, + point.y / (float)_screenHeight); + + if (isDraser) + { + _eraserBrushMat.SetVector("_UV", uv); + // 先将源纹理内容渲染到临时纹理 + Graphics.Blit(_blitRenderTexture, _tempRenderTexture, _eraserBrushMat); + // 再将临时纹理内容复制回源纹理 + Graphics.Blit(_tempRenderTexture, _blitRenderTexture); + } + else + { + _paintBrushMat.SetVector("_UV", uv); + // 先将源纹理内容渲染到临时纹理 + Graphics.Blit(_blitRenderTexture, _tempRenderTexture, _paintBrushMat); + // 再将临时纹理内容复制回源纹理 + Graphics.Blit(_tempRenderTexture, _blitRenderTexture); + } + } + + public Vector2 GetCaptureViewLeftDownConnerPoint() + { + Vector2 vec = new Vector2(Mathf.Min(_startPoint.x, _endPoint.x), Mathf.Min(_startPoint.y, _endPoint.y)); + return vec; + } + public Vector2 GetCaptureViewRightUpConnerPoint() + { + Vector2 vec = new Vector2(Mathf.Max(_startPoint.x, _endPoint.x), Mathf.Max(_startPoint.y, _endPoint.y)); + return vec; + } + public Vector2 GetCaptureViewLeftUpConnerPoint() + { + Vector2 vec = new Vector2(Mathf.Min(_startPoint.x, _endPoint.x), Mathf.Max(_startPoint.y, _endPoint.y)); + return vec; + } + public Vector2 GetCaptureViewRightDownConnerPoint() + { + Vector2 vec = new Vector2(Mathf.Max(_startPoint.x, _endPoint.x), Mathf.Min(_startPoint.y, _endPoint.y)); + return vec; + } + #endregion + + /// + /// 合成图片 + /// + private Texture2D MergeImage(Texture2D tex1, Texture2D tex2) + { + + for (int i = 0; i < tex1.width; i++) + { + for (int j = 0; j < tex1.height; j++) + { + Color color1 = tex1.GetPixel(i, j); + Color color2 = tex2.GetPixel(i, j); + Color newColor = color2.a * color2 + (1.0f - color2.a) * color1; + newColor.a = 1f; + tex1.SetPixel(i, j, newColor); + + } + } + + return tex1; + } + + IEnumerator StartCapture() + { + yield return new WaitForEndOfFrame(); + float width = _rightUpConnerPoint.x - _leftDownConnerPoint.x; + float height = _rightUpConnerPoint.y - _leftDownConnerPoint.y; + Debug.Log(_leftDownConnerPoint.x.ToString("0.00")); + Debug.Log(_leftDownConnerPoint.y.ToString("0.00")); + Debug.Log("width:" + width); + Debug.Log("width:" + height); + Rect rect = new Rect(_leftDownConnerPoint.x, _leftDownConnerPoint.y, width, height); //坑爹啊 如果是开携程在WaitForEndOfFrame时候截图,那么他的坐标系换了。。rect起始点要设置在左下角 + + + + Texture2D tex1 = new Texture2D((int)width, (int)height, TextureFormat.RGB24, false); + //Read the pixels in the Rect starting at 0,0 and ending at the screen's width and height + tex1.ReadPixels(rect, 0, 0, false); + tex1.Apply(); + //Check that the display field has been assigned in the Inspector + byte[] tex1bytes = tex1.EncodeToPNG(); + + string str = DateTime.Now.ToString("hh_mm_ss"); + string fileName = DateTime.Now.ToString("yyyy_MM_dd") + "_" + str + ".png"; + string tex1path = _captureSavePath + "/" + fileName; + System.IO.File.WriteAllBytes(tex1path, tex1bytes); + Debug.Log(string.Format("截屏了一张照片(有UI): {0}", tex1path)); + + + _captureFlag = false; + ResetData(); + //推出截屏 + EscapeCaptureEvent.Invoke(); + } + + /// + /// 截图完成后重置数据 + /// + private void ResetData() + { + _defaultCaptureType = CaptureType.FreeRegion; + _drawRegionRect = false; + _haveRegion = false; + _haveCirmformRectStarPoint = false; + _blitRenderTexture.Release(); + _startPoint = Vector2.zero; + _endPoint = Vector2.zero; + _leftUpConnerPoint = Vector2.zero; + _leftDownConnerPoint = Vector2.zero; + _rightDownConnerPoint = Vector2.zero; + _rightUpConnerPoint = Vector2.zero; + _lastPoint = Vector2.zero; + _bgRawImage.material.SetVector("_Rect", new Vector4(0, 0, 1, 1)); + _bgRawImage.gameObject.SetActive(false); + _paintCanvasImg.gameObject.SetActive(false); + _eraserFlag = false; + _enabled = false; + } + #endregion + + #region public function + /// + /// 进入截图模式 + /// + public void SwitchOn(bool isFullScreen) + { + if (isFullScreen) + { + _defaultCaptureType = CaptureType.FullScreen; + _bgRawImage.gameObject.SetActive(false); + _bgRawImage.material.SetVector("_Rect", new Vector4(0, 0, 1, 1)); + + _leftDownConnerPoint = Vector2.zero; + _leftUpConnerPoint = new Vector2(0, _screenHeight); + _rightUpConnerPoint = new Vector2(_screenWidth, _screenHeight); + _rightDownConnerPoint = new Vector2(_screenWidth, 0); + _drawRegionRect = true; + _haveCirmformRectStarPoint = true; + _haveRegion = true; + _lastPoint = Vector2.zero; + //涂鸦选项UI初始化 + FinishedRegionEvent.Invoke(); + } + else + { + + _defaultCaptureType = CaptureType.FreeRegion; + _bgRawImage.gameObject.SetActive(true); + _bgRawImage.material.SetVector("_Rect", new Vector4(0, 0, 0, 0)); + } + _paintCanvasImg.gameObject.SetActive(true); + _enterCaptureModeEvent.Invoke(); + _enabled = true; + + } + public void SaveCapture() + { + _captureFlag = true; + } + + public void SetPaintColor(Color color) + { + _paintBrushMat.SetColor("_Color", color); + } + + public void SetPaintingSize(float size) + { + _paintBrushMat.SetFloat("_Size", size); + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / size; + _eraserBrushMat.SetFloat("_Size", size); + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / size; + } + + public void SetPaintingSize(float sizeX, float sizeY) + { + _paintBrushMat.SetFloat("_Size", sizeX); + _paintBrushMat.SetFloat("_SizeY", sizeY); + if (sizeX > sizeY) + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / sizeX; + if (sizeX <= sizeY) + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / sizeY; + + } + public void SetEraserSize(float sizeX, float sizeY) + { + + if (sizeX > sizeY) + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / sizeX; + if (sizeX <= sizeY) + _brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / sizeY; + _eraserBrushMat.SetFloat("_Size", sizeX); + _eraserBrushMat.SetFloat("_SizeY", sizeY); + //_brushLerpSize = (_defaultBrushRawImage.width + _defaultBrushRawImage.height) / 2.0f / size; + } + + public void ChangeToEraser(bool toEraser) + { + _eraserFlag = toEraser; + + } + + #endregion + +} + +public class FinishedRegionEvent : UnityEvent +{ + +} + +public class CannelRegionEvent : UnityEvent +{ + +} + +public class FinishedCaptureEvent : UnityEvent +{ + +} +public class EscapeCaptureEvent : UnityEvent +{ + +} + +public class EnterCaptureModeEvent : UnityEvent +{ + +} + +public class EraserModeUpdateEvent : UnityEvent +{ + +} + +public enum CaptureType +{ + /// + /// 自动全屏截屏 + /// + FullScreen, + /// + /// 自由框选截屏 + /// + FreeRegion +} +/// +/// 笔刷橡皮擦计算参数 ,计算公式,比如笔刷的是【缩放倍数=BrushSizeMaxValue +(1-slider.value)*BrushSizeFactor】,橡皮擦类似 +/// +public static class PaintingParams +{ + /// + /// 缩小因子,越大说明可调节范围越大 + /// + public static float BrushSizeFactor = 300f; + /// + /// 笔刷图片最大缩小倍数(画布大小的笔刷图案要缩小多少倍数显示,缩小的越小,笔刷显示效果越大) + /// + public static float BrushSizeMaxValue = 50; + + public static float EraserSizeFactor = 50; + + public static float EraserSizeMaxValue = 50; + + public static float BrushDefaultSize = 300; + public static float EraserDefaultSize = 100; +} \ No newline at end of file diff --git a/Assets/Draw/Scripts/ScreenShotPainter.cs.meta b/Assets/Draw/Scripts/ScreenShotPainter.cs.meta new file mode 100644 index 00000000..bb96f742 --- /dev/null +++ b/Assets/Draw/Scripts/ScreenShotPainter.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 79b0867c9de34f244993591484ca0dfb +timeCreated: 1575706423 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Draw/Scripts/TestGraffitiComponent.cs b/Assets/Draw/Scripts/TestGraffitiComponent.cs new file mode 100644 index 00000000..7db0ab9a --- /dev/null +++ b/Assets/Draw/Scripts/TestGraffitiComponent.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestGraffitiComponent : MonoBehaviour +{ + public bool isFullScreen; + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } + + public void FullScreenGraffiti() + { + ScreenShotPainter.instance.SwitchOn(true); + + } + public void FreeScreenGraffiti() + { + ScreenShotPainter.instance.SwitchOn(false); + } + +} diff --git a/Assets/Draw/Scripts/TestGraffitiComponent.cs.meta b/Assets/Draw/Scripts/TestGraffitiComponent.cs.meta new file mode 100644 index 00000000..fb7e88f4 --- /dev/null +++ b/Assets/Draw/Scripts/TestGraffitiComponent.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 20b5c33222cb1134ca378a897b59b851 +timeCreated: 1575460289 +licenseType: Pro +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + 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a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -366,6 +366,7 @@ GameObject: - component: {fileID: 555070718} - component: {fileID: 555070717} - component: {fileID: 555070720} + - component: {fileID: 555070721} m_Layer: 0 m_Name: DrawCamera m_TagString: Untagged @@ -498,6 +499,24 @@ MonoBehaviour: m_EditorClassIdentifier: self: {fileID: 0} lineRenderer: {fileID: 612188240} +--- !u!114 &555070721 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 555070715} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 79b0867c9de34f244993591484ca0dfb, type: 3} + m_Name: + m_EditorClassIdentifier: + _defaultColor: {r: 0, g: 0, b: 0, a: 1} + _paintCanvasImg: {fileID: 0} + _brushSize: 300 + _eraserSize: 300 + _rectColor: {r: 1, g: 0, b: 0, a: 1} + _captureWithUI: 0 --- !u!1 &612188238 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/UI/UIDraw.Designer.cs b/Assets/Scripts/UI/UIDraw.Designer.cs index 58e07cd0..be304ef5 100644 --- a/Assets/Scripts/UI/UIDraw.Designer.cs +++ b/Assets/Scripts/UI/UIDraw.Designer.cs @@ -5,7 +5,7 @@ using QFramework; namespace QFramework.Example { - // Generate Id:8c5ec0b4-a1fd-4da0-8a13-2042597989ea + // Generate Id:fa83cbd2-4e57-43de-97e7-b9a5b8e8da19 public partial class UIDraw { public const string Name = "UIDraw"; @@ -66,6 +66,10 @@ namespace QFramework.Example public UnityEngine.UI.Toggle White; [SerializeField] public UnityEngine.UI.Image More; + [SerializeField] + public UnityEngine.UI.RawImage captureBGImg; + [SerializeField] + public UnityEngine.UI.RawImage RawImg; private UIDrawData mPrivateData = null; @@ -99,6 +103,8 @@ namespace QFramework.Example Purple = null; White = null; More = null; + captureBGImg = null; + RawImg = null; mData = null; } diff --git a/Assets/Scripts/UI/UIDraw.cs b/Assets/Scripts/UI/UIDraw.cs index 8dc3dd30..519f389c 100644 --- a/Assets/Scripts/UI/UIDraw.cs +++ b/Assets/Scripts/UI/UIDraw.cs @@ -3,11 +3,9 @@ using UnityEngine.UI; using QFramework; using System.IO; using UnityEngine.Rendering.Universal; -using static UnityEngine.GraphicsBuffer; using TMPro; using UnityEngine.EventSystems; using DG.Tweening; -using static UnityEngine.Rendering.DebugUI; namespace QFramework.Example { @@ -17,37 +15,11 @@ namespace QFramework.Example public partial class UIDraw : UIPanel { - public int brushSize = 5; - public LineRenderer curLineRender; - private bool isDrawing = false; - public Camera drawingCamera; // ָʹõ - public Plane drawingPlane; // ƽ - Color eraserColor = new Color(1, 1, 1, 0); - enum Tools - { - Pen, - Eraser, - } - - Tools curTool = Tools.Pen; - - int orderLayer = 0; protected override void OnInit(IUIData uiData = null) { mData = uiData as UIDrawData ?? new UIDrawData(); - // ȡ - drawingCamera = DrawController.instance.self; - if (drawingCamera == null) - { - Debug.LogError("Drawing camera is not assigned!"); - return; - } - - // ƽ棬ƽķΪǰΪ 10 λ - drawingPlane = new Plane(drawingCamera.transform.forward, drawingCamera.transform.position + drawingCamera.transform.forward * 10); - // رհť @@ -112,42 +84,61 @@ namespace QFramework.Example BackBtn.onClick.AddListener(() => { - orderLayer--; - DrawController.instance.Remove(); + ScreenShotPainter.instance.Undo(); }); ClearBtn.onClick.AddListener(() => { - - orderLayer = 0; - DrawController.instance.Clear(); + ScreenShotPainter.instance.Clear(); }); Pen.onValueChanged.AddListener(isOn => { - curTool = Tools.Pen; + if (isOn) + { + ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Pen); + } }); Eraser.onValueChanged.AddListener(isOn => { - curTool = Tools.Eraser; + if (isOn) + { + ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Eraser); + } + }); + Line.onValueChanged.AddListener(isOn => + { + if (isOn) + { + ScreenShotPainter.instance.SetStatus(ScreenShotPainter.Status.Line); + } + }); - - RefreshAlphaSet(); - RefreshPenSize(); } public void ChangeColor(Color color) { Icon.color = new Color(color.r, color.g, color.b, Icon.color.a); + ScreenShotPainter.instance.SetPaintColor(Icon.color); } public void RefreshPenSize() { - var value = PenSizeSlider.value; - float mappedValue = (100f * (value)) / 32f; - // UI ij - Icon.rectTransform.sizeDelta = new Vector2(mappedValue, mappedValue); - Penvalue.text = value.ToString(); + var normalValue = PenSizeSlider.value / PenSizeSlider.maxValue; + float size = PaintingParams.BrushSizeMaxValue + (1 - normalValue) * PaintingParams.BrushSizeFactor; + //ScreenShotPainter.instance.SetPaintingSize(size); + + float sizeY = ((float)Screen.height / (float)Screen.width) * size; + + ScreenShotPainter.instance.SetPaintingSize(size, sizeY); + + float width = Screen.width / size; + float height = Screen.width / size;//y + Icon.transform.localScale = new Vector3(width / Icon.rectTransform.rect.width, height / Icon.rectTransform.rect.height, 1); + + + + Penvalue.text = PenSizeSlider.value.ToString(); } public void RefreshAlphaSet() @@ -168,28 +159,6 @@ namespace QFramework.Example } - private void SetupLineRenderer() - { - orderLayer++; - switch (curTool) - { - case Tools.Pen: - curLineRender.startColor = Icon.color; - curLineRender.endColor = Icon.color; - break; - case Tools.Eraser: - curLineRender.startColor = eraserColor; - curLineRender.endColor = eraserColor; - break; - } - curLineRender.startWidth = brushSize / 50f; - curLineRender.endWidth = brushSize / 50f; - curLineRender.positionCount = 0; - curLineRender.useWorldSpace = true; // ʹϵ - curLineRender.material.renderQueue = 3000; // ýϸߵȾֵȷöʾ - curLineRender.sortingOrder = orderLayer; - - } void Update() { @@ -200,57 +169,8 @@ namespace QFramework.Example AlphaValue.gameObject.SetActive(false); } - if (EventSystem.current.IsPointerOverGameObject() == false) - { - HandleDrawingInput(); - HandleSaveClearColorInput(); - } } - private void HandleDrawingInput() - { - if (Input.GetMouseButtonDown(0)) - { - isDrawing = true; - curLineRender = DrawController.instance.LineRendererFactory(); - SetupLineRenderer(); - curLineRender.positionCount = 0; - } - if (Input.GetMouseButtonUp(0)) - { - isDrawing = false; - curLineRender = null; - } - - if (isDrawing) - { - Ray ray = drawingCamera.ScreenPointToRay(Input.mousePosition); - float enter; - if (drawingPlane.Raycast(ray, out enter)) - { - Vector3 drawPoint = ray.GetPoint(enter); - - if (ShouldAddNewPoint(drawPoint)) - { - AddPointToLineRenderer(drawPoint); - } - - Debug.DrawRay(ray.origin, ray.direction * enter, Color.red); - } - } - } - - private bool ShouldAddNewPoint(Vector3 drawPoint) - { - return curLineRender.positionCount == 0 || - Vector3.Distance(drawPoint, curLineRender.GetPosition(curLineRender.positionCount - 1)) > 0.1f; - } - - private void AddPointToLineRenderer(Vector3 drawPoint) - { - curLineRender.positionCount++; - curLineRender.SetPosition(curLineRender.positionCount - 1, drawPoint); - } private void HandleSaveClearColorInput() { @@ -276,6 +196,11 @@ namespace QFramework.Example { Show3DCamera.instance.lockMove = true; DrawController.instance.gameObject.SetActive(true); + ScreenShotPainter.instance.Init(RawImg, captureBGImg); + ScreenShotPainter.instance.SwitchOn(true); + ScreenShotPainter.instance.SetPaintColor(Icon.color); + RefreshAlphaSet(); + RefreshPenSize(); } protected override void OnShow()