修改爆炸特效
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@ -47,7 +47,7 @@ ParticleSystem:
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cullingMode: 0
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ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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emitterVelocityMode: 1
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emitterVelocityMode: 0
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looping: 1
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prewarm: 1
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playOnAwake: 1
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@ -106,7 +106,7 @@ ParticleSystem:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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moveWithTransform: 0
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moveWithTransform: 1
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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@ -287,8 +287,8 @@ ParticleSystem:
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startSize:
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serializedVersion: 2
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minMaxState: 3
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scalar: 30
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minScalar: 20
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scalar: 5
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minScalar: 5
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maxCurve:
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serializedVersion: 2
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m_Curve:
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@ -4823,7 +4823,7 @@ ParticleSystemRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 230389318376324420}
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m_Enabled: 1
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m_CastShadows: 0
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m_CastShadows: 1
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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@ -4860,7 +4860,7 @@ ParticleSystemRenderer:
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m_MeshDistribution: 0
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m_SortMode: 0
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m_MinParticleSize: 0
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m_MaxParticleSize: 0.5
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m_MaxParticleSize: 5
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m_CameraVelocityScale: 0
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m_VelocityScale: 0
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m_LengthScale: 2
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@ -4871,11 +4871,11 @@ ParticleSystemRenderer:
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m_Pivot: {x: 0, y: 0, z: 0}
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m_Flip: {x: 0, y: 0, z: 0}
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m_EnableGPUInstancing: 1
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m_ApplyActiveColorSpace: 1
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m_ApplyActiveColorSpace: 0
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m_AllowRoll: 1
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m_FreeformStretching: 0
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m_RotateWithStretchDirection: 1
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m_UseCustomVertexStreams: 1
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m_UseCustomVertexStreams: 0
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m_VertexStreams: 0001030408
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m_UseCustomTrailVertexStreams: 0
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m_TrailVertexStreams: 00010304
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