Merge branch 'AnHui_BaoShi' of http://git.dragonwxl.cn:8080/loudizhiye/virtualframework into AnHui_BaoShi

This commit is contained in:
李浩 2025-02-07 18:18:50 +08:00
commit 54d8a9fe88
37 changed files with 11908 additions and 59 deletions

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@ -241,6 +241,11 @@ public class ActionHelper
var dictAction = (XMLTool.DictionaryAction)act;
return MatAction.Allocate(dictAction.args);
}
case "Input":
{
var dictAction = (XMLTool.InputAction)act;
return QFramework.InputAction.Allocate(dictAction.data);
}
default:
Debug.LogError($"没有找到此Action的类型{act.Type}");
break;

View File

@ -25,6 +25,7 @@ namespace QFramework
bool isHigh = true;
string deviceName = string.Empty;
string isIndependent;
string visibility;
public static HighLightAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
@ -45,6 +46,7 @@ namespace QFramework
}
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
retNode.isIndependent = datas.ContainsKey("isIndependent") ? datas["isIndependent"] : string.Empty;
retNode.visibility = datas.ContainsKey("visibility") ? datas["visibility"] : string.Empty;
retNode.OnFinished = OnFinished;
return retNode;
}
@ -72,6 +74,9 @@ namespace QFramework
var effect = obj.GetOrAddComponent<HighlightEffect>();
effect.outlineColor = color;
effect.highlighted = true;
Visibility visibility = Visibility.Normal;
Enum.TryParse(this.visibility, out visibility);
effect.outlineVisibility = visibility;
obj.GetOrAddComponent<HighLightOnStepChanged>();
if (string.IsNullOrEmpty(isIndependent) == false)
{

View File

@ -28,6 +28,7 @@ namespace QFramework
string count;
string time;
string finishedEvent;
string visibility;
public static HighLightFlashAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
@ -51,6 +52,7 @@ namespace QFramework
retNode.count = datas.ContainsKey("count") ? datas["count"] : string.Empty;
retNode.time = datas.ContainsKey("time") ? datas["time"] : string.Empty;
retNode.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : string.Empty;
retNode.visibility = datas.ContainsKey("visibility") ? datas["visibility"] : string.Empty;
retNode.OnFinished = OnFinished;
return retNode;
}
@ -79,6 +81,9 @@ namespace QFramework
var effect = obj.GetOrAddComponent<HighlightEffect>();
effect.outlineColor = color;
effect.highlighted = true;
Visibility visibility = Visibility.Normal;
Enum.TryParse(this.visibility, out visibility);
effect.outlineVisibility = visibility;
obj.GetOrAddComponent<HighLightOnStepChanged>();
if (string.IsNullOrEmpty(isIndependent) == false)
{

View File

@ -0,0 +1,79 @@
using QFramework.Example;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace QFramework
{
internal class InputAction : IAction
{
public System.Action OnFinished { get; set; }
private InputAction()
{
}
private static readonly SimpleObjectPool<InputAction> mPool =
new SimpleObjectPool<InputAction>(() => new InputAction(), null, 10);
UIInputData data;
public static InputAction Allocate(UIInputData data, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.data = data;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIKit.OpenPanelAsync<UIInput>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
data = null;
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

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@ -51,8 +51,11 @@ public class VarController : MonoSingleton<VarController>
protected override void OnDestroy()
{
base.OnDestroy();
varDict.Clear();
varDict = null;
if (varDict!=null)
{
varDict.Clear();
varDict = null;
}
}

View File

@ -16,7 +16,7 @@ public class HighLightFlashItem : MonoBehaviour
public void Init(float time, int count = -1, string finishedEvent = null)
{
high = GetComponent<HighlightEffect>();
high.outline = 0;
high.outline = 0.01f;
dotw = DOTween.To(() => high.outline, (v) => high.outline = v, 1, time).SetEase(Ease.OutFlash).SetLoops(count, LoopType.Yoyo).OnComplete(() =>
{
if (string.IsNullOrEmpty(finishedEvent)==false)

58
Assets/Scripts/UI/UIInput.Designer.cs generated Normal file
View File

@ -0,0 +1,58 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:6e2f1a9c-a7cd-4642-a6e7-1149d5e8be5b
public partial class UIInput
{
public const string Name = "UIInput";
[SerializeField]
public TMPro.TextMeshProUGUI Title;
[SerializeField]
public RectTransform InputContent;
[SerializeField]
public RectTransform BtnContent;
[SerializeField]
public RectTransform InputItem;
[SerializeField]
public UnityEngine.UI.Button BtnItem;
private UIInputData mPrivateData = null;
protected override void ClearUIComponents()
{
Title = null;
InputContent = null;
BtnContent = null;
InputItem = null;
BtnItem = null;
mData = null;
}
public UIInputData Data
{
get
{
return mData;
}
}
UIInputData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIInputData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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@ -0,0 +1,151 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Collections.Generic;
using TMPro;
namespace QFramework.Example
{
public class UIInputData : UIPanelData
{
public class InputData
{
public string name;
public string var;
public string answer;
}
public class BtnData
{
public string name;
public string clickEvent;
public bool checkAnswer;
public string wrongLabel;
public string wrongEvent;
public int wrongCount;
public string scoreStepName;
public float rightScore = 0;
public float wrongScore = 0;
public float autoHide = -1;
}
public string title;
public List<InputData> inputs = new List<InputData>();
public List<BtnData> btns = new List<BtnData>();
public string finishedEvent;
}
public partial class UIInput : UIPanel
{
int curCount = 0;
protected override void OnInit(IUIData uiData = null)
{
// please add init code here
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIInputData ?? new UIInputData();
curCount = 0;
Title.text = mData.title;
InputContent.RemoveAllChildren();
BtnContent.RemoveAllChildren();
foreach (var item in mData.inputs)
{
GameObject input = GameObject.Instantiate(InputItem.gameObject, InputContent);
input.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.name;
var inputField = input.transform.Find("Input").GetComponent<TMP_InputField>();
inputField.onEndEdit.AddListener(value =>
{
float v = 0;
float.TryParse(value, out v);
VarController.Instance.Set(item.var, v);
});
}
foreach (var item in mData.btns)
{
GameObject btn = GameObject.Instantiate(BtnItem.gameObject, BtnContent);
btn.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = item.name;
btn.name = item.name;
btn.GetComponent<Button>().onClick.AddListener(() =>
{
if (item.checkAnswer)
{
if (Check())
{
if (string.IsNullOrEmpty(item.scoreStepName) == false)
{
ScoreController.Instance.Add(item.scoreStepName, item.rightScore);
}
Hide();
}
else
{
if (curCount >= item.wrongCount)
{
Hide();
}
else
{
if (string.IsNullOrEmpty(item.scoreStepName) == false)
{
ScoreController.Instance.Add(item.scoreStepName, item.wrongScore);
}
curCount++;
var data = new UIResultTipData();
data.label = item.wrongLabel;
data.isRight = false;
data.callback = () =>
{
if (string.IsNullOrEmpty(item.wrongEvent) == false)
{
StringEventSystem.Global.Send(item.wrongEvent);
}
};
data.autoHideTime = item.autoHide;
UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().Start(this);
}
}
}
else
{
Hide();
if (string.IsNullOrEmpty(item.clickEvent) == false)
{
StringEventSystem.Global.Send(item.clickEvent);
}
}
});
}
}
public bool Check()
{
foreach (var item in mData.inputs)
{
if (VarController.Instance.Get(item.var).ToString() != item.answer)
{
return false;
}
}
return true;
}
protected override void OnShow()
{
}
protected override void OnHide()
{
if (string.IsNullOrEmpty(mData.finishedEvent) == false)
{
StringEventSystem.Global.Send(mData.finishedEvent);
}
mData = null;
}
protected override void OnClose()
{
}
}
}

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@ -7,6 +7,7 @@ using TMPro;
using System.Collections.Generic;
using static OperationController;
using System;
using UnityEditor.Hardware;
namespace QFramework.Example
{
public class UIOperationListData : UIPanelData
@ -20,7 +21,7 @@ namespace QFramework.Example
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIOperationListData ?? new UIOperationListData();
TypeEventSystem.Global.Register<OnModuleQuit>((arg)=>Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
}
private void OnStepChanged(StepStatusOnChange change)
@ -88,54 +89,60 @@ namespace QFramework.Example
StepContent.RemoveAllChildren();
foreach (var item in op.Steps)
{
GameObject obj = GameObject.Instantiate(Step.gameObject, StepContent);
Transform title = obj.transform.Find("Title");
var name = title.Find("Name").GetComponent<TextMeshProUGUI>();
name.text = item.Name;
var arrow = title.Find("Arrow").transform;
Image highIcon = title.Find("HighIcon").GetComponent<Image>();
Color highColor = new Color(25f / 255f, 224f / 255f, 224f / 255f);
GameObject subContent = obj.transform.Find("SubContent").gameObject;
Button btn = title.GetComponent<Button>();
subContent.gameObject.SetActive(false);
btn.name = btns.Count.ToString();
btns.Add(btn);
btn.onClick.AddListener(() =>
{
subContent.SetActive(!subContent.activeSelf);
if (op.freeStep)
{
if (highIcon.color != highColor)
{
TypeEventSystem.Global.Send<StepExecute>(new StepExecute() { index = int.Parse(btn.name) });
}
}
});
if (item.SubSteps != null)
if (item.SubSteps != null && item.SubSteps.Count > 0)
{
GameObject obj = GameObject.Instantiate(Step.gameObject, StepContent);
Transform title = obj.transform.Find("Title");
var name = title.Find("Name").GetComponent<TextMeshProUGUI>();
name.text = item.Name;
Image highIcon = title.Find("HighIcon").GetComponent<Image>();
Color highColor = new Color(25f / 255f, 224f / 255f, 224f / 255f);
GameObject subContent = obj.transform.Find("SubContent").gameObject;
Button btn = title.GetComponent<Button>();
subContent.gameObject.SetActive(false);
btn.name = btns.Count.ToString();
btns.Add(btn);
btn.onClick.AddListener(() =>
{
subContent.SetActive(!subContent.activeSelf);
if (op.freeStep)
{
if (highIcon.color != highColor)
{
TypeEventSystem.Global.Send<StepExecute>(new StepExecute() { index = int.Parse(btn.name) });
}
}
});
foreach (var sub in item.SubSteps)
{
GameObject subObj = GameObject.Instantiate(SubStep.gameObject, subContent.transform);
var stepLabel = subObj.transform.Find("StepLabel").GetComponent<TextMeshProUGUI>();
stepLabel.text = sub.Name;
Button subBtn = subObj.GetComponent<Button>();
subBtn.name = btns.Count.ToString();
btns.Add(subBtn);
subBtn.onClick.AddListener(() =>
{
if (op.freeStep)
{
subBtn.transform.parent.gameObject.SetActive(true);
TypeEventSystem.Global.Send<StepExecute>(new StepExecute() { index = int.Parse(subBtn.name) });
}
});
StepItemFactory(subContent.transform, sub.Name);
}
}
else
{
StepItemFactory(StepContent, item.Name);
}
}
}
public void StepItemFactory(Transform content, string txt)
{
GameObject subObj = GameObject.Instantiate(SubStep.gameObject, content.transform);
var stepLabel = subObj.transform.Find("StepLabel").GetComponent<TextMeshProUGUI>();
stepLabel.text = txt;
Button subBtn = subObj.GetComponent<Button>();
subBtn.name = btns.Count.ToString();
btns.Add(subBtn);
subBtn.onClick.AddListener(() =>
{
if (op.freeStep)
{
subBtn.transform.parent.gameObject.SetActive(true);
TypeEventSystem.Global.Send<StepExecute>(new StepExecute() { index = int.Parse(subBtn.name) });
}
});
}
protected override void OnShow()
{

View File

@ -99,7 +99,10 @@ namespace QFramework.Example
data.isRight = true;
data.callback = () =>
{
StringEventSystem.Global.Send(mData.rightEvent);
if (string.IsNullOrEmpty(mData.rightEvent) == false)
{
StringEventSystem.Global.Send(mData.rightEvent);
}
};
data.autoHideTime = mData.autoHideResult;
UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
@ -113,7 +116,10 @@ namespace QFramework.Example
data.isRight = false;
data.callback = () =>
{
StringEventSystem.Global.Send(mData.wrongEvent);
if (string.IsNullOrEmpty(mData.wrongEvent) == false)
{
StringEventSystem.Global.Send(mData.wrongEvent);
}
SetSelected(obj, false);
};
data.autoHideTime = mData.autoHideResult;

View File

@ -1,10 +1,12 @@
using Microsoft.SqlServer.Server;
using QFramework;
using QFramework.Example;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using UnityEngine;
using static UnityEngine.Rendering.DebugUI;
using static QFramework.Example.UIInputData;
using static UnityEditor.Progress;
namespace XMLTool
{
public class AppData
@ -95,6 +97,15 @@ namespace XMLTool
public List<Data> datas = new List<Data>();
}
public class InputAction : Action
{
public UIInputData data;
}
public class Condition : ActionItem
{
}
@ -787,6 +798,11 @@ namespace XMLTool
{
act.args.Add("isIndependent", isIndependent.Value);
}
XAttribute visibility = action.Attribute("visibility");
if (visibility != null)
{
act.args.Add("visibility", visibility.Value);
}
newAction = act;
}
break;
@ -829,6 +845,11 @@ namespace XMLTool
{
act.args.Add("finishedEvent", finishedEvent.Value);
}
XAttribute visibility = action.Attribute("visibility");
if (visibility != null)
{
act.args.Add("visibility", visibility.Value);
}
newAction = act;
}
break;
@ -1179,6 +1200,58 @@ namespace XMLTool
newAction = act;
}
break;
case "Input":
{
var act = new InputAction();
act.data = new UIInputData();
act.data.title = action.Attribute("title")?.Value;
act.data.finishedEvent = action.Attribute("finishedEvent")?.Value;
foreach (var item in action.Elements("Input"))
{
UIInputData.InputData inputData = new UIInputData.InputData();
inputData.answer = item.Attribute("answer")?.Value;
inputData.var = item.Attribute("var")?.Value;
inputData.name = item.Attribute("name")?.Value;
act.data.inputs.Add(inputData);
}
foreach (var item in action.Elements("Btn"))
{
UIInputData.BtnData btnData = new UIInputData.BtnData();
btnData.name = item.Attribute("name")?.Value;
btnData.clickEvent = item.Attribute("clickEvent")?.Value;
XAttribute checkAnswer = item.Attribute("checkAnswer");
if (checkAnswer != null)
{
bool.TryParse(checkAnswer.Value, out btnData.checkAnswer);
}
btnData.wrongLabel = item.Attribute("wrongLabel")?.Value;
btnData.wrongEvent = item.Attribute("wrongEvent")?.Value;
XAttribute wrongCount = item.Attribute("wrongCount");
if (wrongCount != null)
{
int.TryParse(wrongCount.Value, out btnData.wrongCount);
}
XAttribute autoHide = item.Attribute("autoHide");
if (autoHide != null)
{
float.TryParse(autoHide.Value, out btnData.autoHide);
}
btnData.scoreStepName = item.Attribute("scoreStepName")?.Value;
XAttribute rightScore = item.Attribute("rightScore");
if (rightScore != null)
{
float.TryParse(rightScore.Value, out btnData.rightScore);
}
XAttribute wrongScore = item.Attribute("wrongScore");
if (wrongScore != null)
{
float.TryParse(wrongScore.Value, out btnData.wrongScore);
}
act.data.btns.Add(btnData);
}
newAction = act;
}
break;
default:
newAction = new Action();
break;

View File

@ -1,13 +1,207 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
未完成项目
宝石有模糊变清晰
宝石有小变大
电源开关
-->
<Module>
<Scene>Scene</Scene>
<Scene>XianWeiJing</Scene>
<Type>All</Type>
<Name>显微镜的使用</Name>
<FSM name="初始化状态机">
<State name="初始化">
<Enter>
<Action type="Sequence">
<Action type="UIShow" value="UIOperationList" isShow="true"></Action>
<Action type="NextOperation"></Action>
</Action>
</Enter>
</State>
<Transision from="any" to="初始化">
</Transision>
</FSM>
<Score>
<Item step="1.打开显微镜电源,调焦" name="1.打开显微镜电源,调焦" sum="0" bind=""/>
</Score>
<Operation moduleType="Study">
<Step name="1.打开显微镜电源,调焦">
<Start>
<Action type="Sequence">
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="1.238,1.752,2.687" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="18.469,271.531,9.001349E-07" time="0"></Action>
</Action>
<Action type="HighLightFlash" value="SM_XianWeiJing_KG/SM_DiZuo/SM_KaiGuan" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="SM_XianWeiJing_KG/SM_DiZuo/SM_KaiGuan"></Condition>
<Action type="HighLightFlash" value="SM_XianWeiJing_KG/SM_DiZuo/SM_KaiGuan" isHigh="false"></Action>
<Action type="Rotate" value="SM_XianWeiJing_KG/SM_DiZuo/SM_KaiGuan" to="318.2988,332.9998,198.7248" time="0.5"></Action>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_MuJing/SM_FangDaXuanNiu" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_MuJing/SM_FangDaXuanNiu"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_MuJing/SM_FangDaXuanNiu" isHigh="false"></Action>
<Action type="Rotate" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_MuJing/SM_FangDaXuanNiu" to="315,0,180" time="1.0"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="2.打开顶光源灯光,调节亮度">
<Start>
<Action type="Sequence">
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.939,1.703,1.95" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="18.46903,338.7242,-2.700405E-06" time="0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DingGuangq" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_DingGuangq" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DingGuangq" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="ChangJing/SM_XianWeiJing/SM_DingGuangq" to="315,180,315" time="1.0"></Action>
<Action type="Anim" value="CustomParent/TopLight" animName="XianWeiJing_TopLight" speed="1"></Action>
</Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="3.打开底光源灯光,调节亮度">
<Start>
<Action type="Sequence">
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="ChangJing/SM_XianWeiJing/SM_DiGuang" to="315,180,324.9439" time="1.0"></Action>
<Action type="Anim" value="CustomParent/BottomLight" animName="XianWeiJing_BottomLight" speed="1"></Action>
</Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="4.放置宝石">
<Start>
<Action type="Sequence">
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.309,1.582,2.1508" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="24.803,359.162,1.469582E-08" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiZuo/SM_JiaZi/SM_Qiu/SM_JiaBang/SM_HaiLanBaoShi (1)" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_DiZuo/SM_JiaZi/SM_Qiu/SM_JiaBang/SM_HaiLanBaoShi (1)" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiZuo/SM_JiaZi/SM_Qiu/SM_JiaBang/SM_HaiLanBaoShi (1)" isHigh="false"></Action>
<Action type="Anim" value="ChangJing/SM_XianWeiJing/SM_DiZuo/SM_JiaZi" animName="XianWeiJing_SM_JiaZi" speed="1"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="5.调焦">
<Start>
<Action type="Sequence">
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.577,1.639,1.861" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="14.79898,359.162,2.759583E-08" time="0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_MuJing/SM_FangDaXuanNiu" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_MuJing/SM_FangDaXuanNiu" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_MuJing/SM_FangDaXuanNiu" isHigh="false"></Action>
<Action type="Rotate" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_MuJing/SM_FangDaXuanNiu" to="0,1.866934E-05,180" time="1.5"></Action>
<!--宝石虚化变清晰-->
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="6.调整放大倍数观察">
<Start>
<Action type="Sequence">
<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_JiaoJuXuanNiu" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_JiaoJuXuanNiu" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_JiaoJuXuanNiu" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="ChangJing/SM_XianWeiJing/SM_ZhiZuo/SM_JiaoJuXuanNiu" to="315,180,-5.757419E-13" time="1.5"></Action>
<!--宝石由小变大-->
<Action type="Scale" value="CustomParent/Canvas/YuanKuang/HaiLanBaoShiImg" to="1.2,1.2,1.2" time="1.5"></Action>
</Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="7.取下宝石">
<Start>
<Action type="Sequence">
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.309,1.582,2.1508" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="24.803,359.162,1.469582E-08" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiZuo/SM_JiaZi/SM_Qiu/SM_JiaBang/SM_HaiLanBaoShi (1)" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_DiZuo/SM_JiaZi/SM_Qiu/SM_JiaBang/SM_HaiLanBaoShi (1)" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiZuo/SM_JiaZi/SM_Qiu/SM_JiaBang/SM_HaiLanBaoShi (1)" isHigh="false"></Action>
<Action type="Anim" value="ChangJing/SM_XianWeiJing/SM_DiZuo/SM_JiaZi" animName="XianWeiJing_SM_JiaZi" speed="-1"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
<Step name="8.关闭电源">
<Start>
<Action type="Sequence">
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="0.939,1.703,1.95" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="18.46903,338.7242,-2.700405E-06" time="1.0"></Action>
</Action>
<!--关闭顶光源-->
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DingGuangq" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_DingGuangq" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DingGuangq" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="ChangJing/SM_XianWeiJing/SM_DingGuangq" to="315,180,180" time="1.0"></Action>
<Action type="Anim" value="CustomParent/TopLight" animName="XianWeiJing_TopLight" speed="-1"></Action>
</Action>
<!--关闭底光源-->
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isRight="true"></Condition>
<Action type="HighLightFlash" value="ChangJing/SM_XianWeiJing/SM_DiGuang" isHigh="false"></Action>
<Action type="Parallel">
<Action type="Rotate" value="ChangJing/SM_XianWeiJing/SM_DiGuang" to="315,180,180" time="1.0"></Action>
<Action type="Anim" value="CustomParent/BottomLight" animName="XianWeiJing_BottomLight" speed="-1"></Action>
</Action>
<!--关闭电源-->
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="1.238,1.752,2.687" time="1.0"></Action>
<Action type="Rotate" value="FlyCamera" to="18.469,271.531,9.001349E-07" time="1.0"></Action>
</Action>
<Action type="HighLightFlash" value="SM_XianWeiJing_KG/SM_DiZuo/SM_KaiGuan" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
<Condition type="ObjClick" value="SM_XianWeiJing_KG/SM_DiZuo/SM_KaiGuan"></Condition>
<Action type="HighLightFlash" value="SM_XianWeiJing_KG/SM_DiZuo/SM_KaiGuan" isHigh="false"></Action>
<Action type="Rotate" value="SM_XianWeiJing_KG/SM_DiZuo/SM_KaiGuan" to="315,8.651422E-06,180" time="0.5"></Action>
<Action type="TipWindow" value="恭喜你完成当前模块" btns="确定" audio=""></Action>
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
</Action>
</Start>
</Step>
</Operation>
</Module>

View File

@ -55,6 +55,24 @@
</Action>
<!--输入框
title 显示的题目
Input 为输入框(可多个) var里面存储是输入值
btn 为按钮(可多个)
checkAnswer 是否开启检查答案
wrongLabel 输入错误的提示文字
wrongCount 错误后重新输入的次数
autoHide 错误弹窗自动消失的停留时间
scoreStepName 对应Score
rightScore 答对的分数
wrongScore错误的分数 (每错一次扣一次分)
-->
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
<Input name="数字1:" var="变量1" answer="100"></Input>
<Input name="数字2:" var="变量2" answer="200"></Input>
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="-1" scoreStepName="" rightScore="0" wrongScore="-1"></Btn>
<Btn name="取消"></Btn>
</Action>
<!--文字选择题 scoreName="分数名"
rightScore="5" 可以是正确加分
@ -89,14 +107,17 @@
如果deviceName存在 则不用isDevice
-->
<Action type="Show" value="SM_QvanChangJing/sence/pPlane1" deviceName="设备名字" isShow="false" isDevice="false"></Action>
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮 isIndependent为true 可以避免模型高亮被遮挡-->
<Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255" isIndependent="true"></Action>
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮 isIndependent为true 可以避免模型高亮被遮挡
visibility: 有三种形式 Normal, AlwaysOnTop,OnlyWhenOccluded
-->
<Action type="HighLight" deviceName="设备名字" value="路径" isHigh="true" color="0,255,0,255" isIndependent="true" visibility="Normal"></Action>
<!--设置物体高亮 deviceName可以用于设备名字 value是物体路径 color是rgba isHigh设置是否显示高亮 isIndependent为true 可以避免模型高亮被遮挡
time是从不显示到完全显示的时间
count是循环 -1为无限循环需要主动关闭
当count不为-1时 可以使用finishedEvent配合strEvent做闪烁结束的监听
visibility: 有三种形式 Normal, AlwaysOnTop,OnlyWhenOccluded
-->
<Action type="HighLightFlash" deviceName="测试" isHigh="true" color="0,255,0,255" time="1" count="-1" finishedEvent="等待"></Action>
<Action type="HighLightFlash" deviceName="测试" isHigh="true" color="0,255,0,255" time="1" count="-1" finishedEvent="等待" visibility="Normal"></Action>
<!--延迟 value是秒-->
<Action type="Delay" value="2"></Action>
<!--