Merge branch 'master' into AnHui_BaoShi
This commit is contained in:
commit
8e07566ea8
1616
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1616
Assets/Art/UIPrefab/UIInput.prefab
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 7857b06d3ccdcfc458b91dbc61f33966, type: 3}
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m_CorrespondingSourceObject: {fileID: 7964080183519823441, guid: 7857b06d3ccdcfc458b91dbc61f33966, type: 3}
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m_PrefabInstance: {fileID: 2503559559879226177}
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m_PrefabAsset: {fileID: 0}
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--- !u!1660057539 &9223372036854775807
|
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SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 1753965132}
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- {fileID: 321381476}
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7
Assets/Scenes/TestUIPanels/TestUIInput.unity.meta
Normal file
7
Assets/Scenes/TestUIPanels/TestUIInput.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de51412f13336214c9da0b2710e215fd
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -241,6 +241,11 @@ public class ActionHelper
|
||||
var dictAction = (XMLTool.DictionaryAction)act;
|
||||
return MatAction.Allocate(dictAction.args);
|
||||
}
|
||||
case "Input":
|
||||
{
|
||||
var dictAction = (XMLTool.InputAction)act;
|
||||
return QFramework.InputAction.Allocate(dictAction.data);
|
||||
}
|
||||
default:
|
||||
Debug.LogError($"没有找到此Action的类型{act.Type}");
|
||||
break;
|
||||
|
||||
79
Assets/Scripts/Actions/InputAction.cs
Normal file
79
Assets/Scripts/Actions/InputAction.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QFramework
|
||||
{
|
||||
internal class InputAction : IAction
|
||||
{
|
||||
|
||||
|
||||
public System.Action OnFinished { get; set; }
|
||||
|
||||
|
||||
private InputAction()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly SimpleObjectPool<InputAction> mPool =
|
||||
new SimpleObjectPool<InputAction>(() => new InputAction(), null, 10);
|
||||
|
||||
UIInputData data;
|
||||
public static InputAction Allocate(UIInputData data, System.Action OnFinished = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.Reset();
|
||||
retNode.OnFinished = OnFinished;
|
||||
retNode.data = data;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
|
||||
public ulong ActionID { get; set; }
|
||||
public ActionStatus Status { get; set; }
|
||||
|
||||
public void OnStart()
|
||||
{
|
||||
UIKit.OpenPanelAsync<UIInput>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal(() =>
|
||||
{
|
||||
this.Finish();
|
||||
});
|
||||
}
|
||||
|
||||
public void OnExecute(float dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnFinish()
|
||||
{
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Status = ActionStatus.NotStart;
|
||||
Paused = false;
|
||||
}
|
||||
|
||||
public bool Paused { get; set; }
|
||||
|
||||
public void Deinit()
|
||||
{
|
||||
if (!Deinited)
|
||||
{
|
||||
data = null;
|
||||
OnFinished = null;
|
||||
Deinited = true;
|
||||
mPool.Recycle(this);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Deinited { get; set; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Actions/InputAction.cs.meta
Normal file
11
Assets/Scripts/Actions/InputAction.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e780aee22b51a374f8fb1822b9c5a825
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -51,8 +51,11 @@ public class VarController : MonoSingleton<VarController>
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
varDict.Clear();
|
||||
varDict = null;
|
||||
if (varDict!=null)
|
||||
{
|
||||
varDict.Clear();
|
||||
varDict = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
58
Assets/Scripts/UI/UIInput.Designer.cs
generated
Normal file
58
Assets/Scripts/UI/UIInput.Designer.cs
generated
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:6e2f1a9c-a7cd-4642-a6e7-1149d5e8be5b
|
||||
public partial class UIInput
|
||||
{
|
||||
public const string Name = "UIInput";
|
||||
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Title;
|
||||
[SerializeField]
|
||||
public RectTransform InputContent;
|
||||
[SerializeField]
|
||||
public RectTransform BtnContent;
|
||||
[SerializeField]
|
||||
public RectTransform InputItem;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button BtnItem;
|
||||
|
||||
private UIInputData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Title = null;
|
||||
InputContent = null;
|
||||
BtnContent = null;
|
||||
InputItem = null;
|
||||
BtnItem = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIInputData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIInputData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIInputData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIInput.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIInput.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b0ae089e7d853742a1bc058fca86a41
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
151
Assets/Scripts/UI/UIInput.cs
Normal file
151
Assets/Scripts/UI/UIInput.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIInputData : UIPanelData
|
||||
{
|
||||
public class InputData
|
||||
{
|
||||
public string name;
|
||||
public string var;
|
||||
public string answer;
|
||||
}
|
||||
public class BtnData
|
||||
{
|
||||
public string name;
|
||||
public string clickEvent;
|
||||
public bool checkAnswer;
|
||||
public string wrongLabel;
|
||||
public string wrongEvent;
|
||||
public int wrongCount;
|
||||
public string scoreStepName;
|
||||
public float rightScore = 0;
|
||||
public float wrongScore = 0;
|
||||
public float autoHide = -1;
|
||||
}
|
||||
|
||||
public string title;
|
||||
public List<InputData> inputs = new List<InputData>();
|
||||
public List<BtnData> btns = new List<BtnData>();
|
||||
public string finishedEvent;
|
||||
|
||||
}
|
||||
public partial class UIInput : UIPanel
|
||||
{
|
||||
int curCount = 0;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
// please add init code here
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIInputData ?? new UIInputData();
|
||||
curCount = 0;
|
||||
Title.text = mData.title;
|
||||
InputContent.RemoveAllChildren();
|
||||
BtnContent.RemoveAllChildren();
|
||||
foreach (var item in mData.inputs)
|
||||
{
|
||||
GameObject input = GameObject.Instantiate(InputItem.gameObject, InputContent);
|
||||
input.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.name;
|
||||
var inputField = input.transform.Find("Input").GetComponent<TMP_InputField>();
|
||||
inputField.onEndEdit.AddListener(value =>
|
||||
{
|
||||
float v = 0;
|
||||
float.TryParse(value, out v);
|
||||
VarController.Instance.Set(item.var, v);
|
||||
});
|
||||
}
|
||||
|
||||
foreach (var item in mData.btns)
|
||||
{
|
||||
GameObject btn = GameObject.Instantiate(BtnItem.gameObject, BtnContent);
|
||||
btn.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = item.name;
|
||||
btn.name = item.name;
|
||||
btn.GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
if (item.checkAnswer)
|
||||
{
|
||||
if (Check())
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.scoreStepName) == false)
|
||||
{
|
||||
ScoreController.Instance.Add(item.scoreStepName, item.rightScore);
|
||||
}
|
||||
Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (curCount >= item.wrongCount)
|
||||
{
|
||||
Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.scoreStepName) == false)
|
||||
{
|
||||
ScoreController.Instance.Add(item.scoreStepName, item.wrongScore);
|
||||
}
|
||||
curCount++;
|
||||
var data = new UIResultTipData();
|
||||
data.label = item.wrongLabel;
|
||||
data.isRight = false;
|
||||
data.callback = () =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.wrongEvent) == false)
|
||||
{
|
||||
StringEventSystem.Global.Send(item.wrongEvent);
|
||||
}
|
||||
};
|
||||
data.autoHideTime = item.autoHide;
|
||||
UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().Start(this);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Hide();
|
||||
if (string.IsNullOrEmpty(item.clickEvent) == false)
|
||||
{
|
||||
StringEventSystem.Global.Send(item.clickEvent);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
public bool Check()
|
||||
{
|
||||
foreach (var item in mData.inputs)
|
||||
{
|
||||
if (VarController.Instance.Get(item.var).ToString() != item.answer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
if (string.IsNullOrEmpty(mData.finishedEvent) == false)
|
||||
{
|
||||
StringEventSystem.Global.Send(mData.finishedEvent);
|
||||
}
|
||||
mData = null;
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIInput.cs.meta
Normal file
11
Assets/Scripts/UI/UIInput.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4fda4185b5161064f9f7bde6feb5505b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -99,7 +99,10 @@ namespace QFramework.Example
|
||||
data.isRight = true;
|
||||
data.callback = () =>
|
||||
{
|
||||
StringEventSystem.Global.Send(mData.rightEvent);
|
||||
if (string.IsNullOrEmpty(mData.rightEvent) == false)
|
||||
{
|
||||
StringEventSystem.Global.Send(mData.rightEvent);
|
||||
}
|
||||
};
|
||||
data.autoHideTime = mData.autoHideResult;
|
||||
UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
|
||||
@ -113,7 +116,10 @@ namespace QFramework.Example
|
||||
data.isRight = false;
|
||||
data.callback = () =>
|
||||
{
|
||||
StringEventSystem.Global.Send(mData.wrongEvent);
|
||||
if (string.IsNullOrEmpty(mData.wrongEvent) == false)
|
||||
{
|
||||
StringEventSystem.Global.Send(mData.wrongEvent);
|
||||
}
|
||||
SetSelected(obj, false);
|
||||
};
|
||||
data.autoHideTime = mData.autoHideResult;
|
||||
|
||||
@ -1,10 +1,12 @@
|
||||
using Microsoft.SqlServer.Server;
|
||||
using QFramework;
|
||||
using QFramework.Example;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using UnityEngine;
|
||||
using static UnityEngine.Rendering.DebugUI;
|
||||
using static QFramework.Example.UIInputData;
|
||||
using static UnityEditor.Progress;
|
||||
namespace XMLTool
|
||||
{
|
||||
public class AppData
|
||||
@ -95,6 +97,15 @@ namespace XMLTool
|
||||
public List<Data> datas = new List<Data>();
|
||||
}
|
||||
|
||||
|
||||
public class InputAction : Action
|
||||
{
|
||||
public UIInputData data;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public class Condition : ActionItem
|
||||
{
|
||||
}
|
||||
@ -1189,6 +1200,58 @@ namespace XMLTool
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
case "Input":
|
||||
{
|
||||
var act = new InputAction();
|
||||
act.data = new UIInputData();
|
||||
act.data.title = action.Attribute("title")?.Value;
|
||||
act.data.finishedEvent = action.Attribute("finishedEvent")?.Value;
|
||||
foreach (var item in action.Elements("Input"))
|
||||
{
|
||||
UIInputData.InputData inputData = new UIInputData.InputData();
|
||||
inputData.answer = item.Attribute("answer")?.Value;
|
||||
inputData.var = item.Attribute("var")?.Value;
|
||||
inputData.name = item.Attribute("name")?.Value;
|
||||
act.data.inputs.Add(inputData);
|
||||
}
|
||||
foreach (var item in action.Elements("Btn"))
|
||||
{
|
||||
UIInputData.BtnData btnData = new UIInputData.BtnData();
|
||||
btnData.name = item.Attribute("name")?.Value;
|
||||
btnData.clickEvent = item.Attribute("clickEvent")?.Value;
|
||||
XAttribute checkAnswer = item.Attribute("checkAnswer");
|
||||
if (checkAnswer != null)
|
||||
{
|
||||
bool.TryParse(checkAnswer.Value, out btnData.checkAnswer);
|
||||
}
|
||||
btnData.wrongLabel = item.Attribute("wrongLabel")?.Value;
|
||||
btnData.wrongEvent = item.Attribute("wrongEvent")?.Value;
|
||||
XAttribute wrongCount = item.Attribute("wrongCount");
|
||||
if (wrongCount != null)
|
||||
{
|
||||
int.TryParse(wrongCount.Value, out btnData.wrongCount);
|
||||
}
|
||||
XAttribute autoHide = item.Attribute("autoHide");
|
||||
if (autoHide != null)
|
||||
{
|
||||
float.TryParse(autoHide.Value, out btnData.autoHide);
|
||||
}
|
||||
btnData.scoreStepName = item.Attribute("scoreStepName")?.Value;
|
||||
XAttribute rightScore = item.Attribute("rightScore");
|
||||
if (rightScore != null)
|
||||
{
|
||||
float.TryParse(rightScore.Value, out btnData.rightScore);
|
||||
}
|
||||
XAttribute wrongScore = item.Attribute("wrongScore");
|
||||
if (wrongScore != null)
|
||||
{
|
||||
float.TryParse(wrongScore.Value, out btnData.wrongScore);
|
||||
}
|
||||
act.data.btns.Add(btnData);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
newAction = new Action();
|
||||
break;
|
||||
|
||||
@ -55,6 +55,24 @@
|
||||
</Action>
|
||||
|
||||
|
||||
<!--输入框
|
||||
title 显示的题目
|
||||
Input 为输入框(可多个) var里面存储是输入值
|
||||
btn 为按钮(可多个)
|
||||
checkAnswer 是否开启检查答案
|
||||
wrongLabel 输入错误的提示文字
|
||||
wrongCount 错误后重新输入的次数
|
||||
autoHide 错误弹窗自动消失的停留时间
|
||||
scoreStepName 对应Score
|
||||
rightScore 答对的分数
|
||||
wrongScore错误的分数 (每错一次扣一次分)
|
||||
-->
|
||||
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
|
||||
<Input name="数字1:" var="变量1" answer="100"></Input>
|
||||
<Input name="数字2:" var="变量2" answer="200"></Input>
|
||||
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="-1" scoreStepName="" rightScore="0" wrongScore="-1"></Btn>
|
||||
<Btn name="取消"></Btn>
|
||||
</Action>
|
||||
|
||||
<!--文字选择题 scoreName="分数名"
|
||||
rightScore="5" 可以是正确加分
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user